MacSuibhne Posted July 29, 2014 Author Share Posted July 29, 2014 (edited) To answer the original question... Mods sometimes require DG or DB or both because they use assests from those DLCs - this means that the mod will have a masterfile dependency on the DLC(s), and your game will crash if you don't have them. A mod can sometimes have a "Non-DB" version, depending on how deeply ingrained the DLC content is in the mod. Some mods CAN'T have a non-DLC version - trying to make one would tear the mod to shreds. I hope that answers your question. Yes and no. But I thank you for your time, patience, and temperance. I understand...kind of...why a mod would need the assets from the DLC. I guess what I don't understand is why a separate version for each DLC isn't offered. Many other mods I've run across seem to work requiring only one--the one the mod version is aimed at. Most mods that need the assets from a DLC are offered in a version for DG and another one for DB, IOW. For people like myself, that's ideal. Maybe there's no answer, but... I have the non-DLC version of the mod that first made me ask the question. It's brilliant. I'm fond of it. But it is not the only one of its kind. It is, however, seemingly the only one that requires both DG and DB...at the same time...in order to play even one of them. The only one that I'm aware of in any case. Edited July 29, 2014 by MacSuibhne Link to comment Share on other sites More sharing options...
steelfeathers Posted July 29, 2014 Share Posted July 29, 2014 To answer the original question... Mods sometimes require DG or DB or both because they use assests from those DLCs - this means that the mod will have a masterfile dependency on the DLC(s), and your game will crash if you don't have them. A mod can sometimes have a "Non-DB" version, depending on how deeply ingrained the DLC content is in the mod. Some mods CAN'T have a non-DLC version - trying to make one would tear the mod to shreds. I hope that answers your question. Yes and no. But I thank you for your time, patience, and temperance. I understand...kind of...why a mod would need the assets from the DLC. I guess what I don't understand is why a separate version for each DLC isn't offered. Many other mods I've run across seem to work requiring only one--the one the mod version is aimed at. Most mods that need the assets from a DLC are offered in a version for DG and another one for DB, IOW. For people like myself, that's ideal. I have the non-DLC version of the mod that first made me ask the question. It's brilliant. I'm fond of it. But it is not the only one of its kind. Seemingly, however, the only one that requires both DG and DB in order to play even one of them. Let me use one of my own mods as an example. I made a magic mod called Grimoire that adds 100+ spells to the game. It requires both DG and DB to run. This is because some of the spells directly call quests, races, and scripts that don't exist without DG and DB. For a mod like mine, it's literally not possible to have the same mod without DG and DB. So I would't be able to make a version that only needs DG or only needs DB. You have to have both, or your game will crash and your computer will go up in flames. (Not literally, but you get the idea). That's how important, how integral, the link between my mod and the DLCs is. For some mods, the dependency on the DLC isn't integral - for example, if you are using a texture from DG in your mod. The texture can easily be transfered into one of the folders that comes with your mod, and BOOM - no more DG dependency. You can't do that if you're using the guts of the DLC, though. Link to comment Share on other sites More sharing options...
MacSuibhne Posted July 29, 2014 Author Share Posted July 29, 2014 To answer the original question... Mods sometimes require DG or DB or both because they use assests from those DLCs - this means that the mod will have a masterfile dependency on the DLC(s), and your game will crash if you don't have them. A mod can sometimes have a "Non-DB" version, depending on how deeply ingrained the DLC content is in the mod. Some mods CAN'T have a non-DLC version - trying to make one would tear the mod to shreds. I hope that answers your question. Yes and no. But I thank you for your time, patience, and temperance. I understand...kind of...why a mod would need the assets from the DLC. I guess what I don't understand is why a separate version for each DLC isn't offered. Many other mods I've run across seem to work requiring only one--the one the mod version is aimed at. Most mods that need the assets from a DLC are offered in a version for DG and another one for DB, IOW. For people like myself, that's ideal. I have the non-DLC version of the mod that first made me ask the question. It's brilliant. I'm fond of it. But it is not the only one of its kind. Seemingly, however, the only one that requires both DG and DB in order to play even one of them. Let me use one of my own mods as an example. I made a magic mod called Grimoire that adds 100+ spells to the game. It requires both DG and DB to run. This is because some of the spells directly call quests, races, and scripts that don't exist without DG and DB. For a mod like mine, it's literally not possible to have the same mod without DG and DB. So I would't be able to make a version that only needs DG or only needs DB. You have to have both, or your game will crash and your computer will go up in flames. (Not literally, but you get the idea). That's how important, how integral, the link between my mod and the DLCs is. For some mods, the dependency on the DLC isn't integral - for example, if you are using a texture from DG in your mod. The texture can easily be transfered into one of the folders that comes with your mod, and BOOM - no more DG dependency. You can't do that if you're using the guts of the DLC, though. Again, thank you for your time and patience. Appreciate it. Link to comment Share on other sites More sharing options...
TenderHooligan Posted July 29, 2014 Share Posted July 29, 2014 To answer the original question... Mods sometimes require DG or DB or both because they use assests from those DLCs - this means that the mod will have a masterfile dependency on the DLC(s), and your game will crash if you don't have them. A mod can sometimes have a "Non-DB" version, depending on how deeply ingrained the DLC content is in the mod. Some mods CAN'T have a non-DLC version - trying to make one would tear the mod to shreds. I hope that answers your question. Yes and no. But I thank you for your time, patience, and temperance. I understand...kind of...why a mod would need the assets from the DLC. I guess what I don't understand is why a separate version for each DLC isn't offered. Many other mods I've run across seem to work requiring only one--the one the mod version is aimed at. Most mods that need the assets from a DLC are offered in a version for DG and another one for DB, IOW. For people like myself, that's ideal. Maybe there's no answer, but... I have the non-DLC version of the mod that first made me ask the question. It's brilliant. I'm fond of it. But it is not the only one of its kind. It is, however, seemingly the only one that requires both DG and DB...at the same time...in order to play even one of them. The only one that I'm aware of in any case. If you tell us what mod you're talking about, we could probably explain why there's no ONLY-DG or ONLY-DB versions. So far, you've been rather vague and thus it is difficult to give specific and concrete answers to your query. Link to comment Share on other sites More sharing options...
MacSuibhne Posted July 29, 2014 Author Share Posted July 29, 2014 To answer the original question... Mods sometimes require DG or DB or both because they use assests from those DLCs - this means that the mod will have a masterfile dependency on the DLC(s), and your game will crash if you don't have them. A mod can sometimes have a "Non-DB" version, depending on how deeply ingrained the DLC content is in the mod. Some mods CAN'T have a non-DLC version - trying to make one would tear the mod to shreds. I hope that answers your question. Yes and no. But I thank you for your time, patience, and temperance. I understand...kind of...why a mod would need the assets from the DLC. I guess what I don't understand is why a separate version for each DLC isn't offered. Many other mods I've run across seem to work requiring only one--the one the mod version is aimed at. Most mods that need the assets from a DLC are offered in a version for DG and another one for DB, IOW. For people like myself, that's ideal. Maybe there's no answer, but... I have the non-DLC version of the mod that first made me ask the question. It's brilliant. I'm fond of it. But it is not the only one of its kind. It is, however, seemingly the only one that requires both DG and DB...at the same time...in order to play even one of them. The only one that I'm aware of in any case. If you tell us what mod you're talking about, we could probably explain why there's no ONLY-DG or ONLY-DB versions. So far, you've been rather vague and thus it is difficult to give specific and concrete answers to your query. As the topic degenerated I didn't want to associate the mod with the unpleasantness. It's a weather mod. Link to comment Share on other sites More sharing options...
Lisnpuppy Posted July 30, 2014 Share Posted July 30, 2014 As this thread as dissolved into personal attacks, playing forum vigilante and veering close to modder bashing I am cloing it now. This is unacceptable. Yes, many mods require DLC as the modder uses the ASSETS from these items in their mod. If they want to use these assets then the DLC is required by the player as the modders must make the ESPs dependant on the DLC. It isn't about showing off (and even if it was..*shrug*). Modders make mods they like and then sometimes choose to share them. Sometimes their vision is not yours. Some modders may make things for vanilla and DLCs but not all do. If you do not have the DLC then you can not use the mod properly. It isn't personal it is just what assets the modder wished to use in their mod. These folks are not the game maker and have no obligation to anyone regarding their mods as long as they do not break the Terms of Service of this site. I would urge you all to review the Terms of Service of this site here: http://forums.nexusmods.com/index.php?app=forums&module=extras§ion=boardrules Please post accordingly from now on as per the ToS of this site.~Lisnpuppy Link to comment Share on other sites More sharing options...
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