Jump to content

I think my Load order is messed up


IceHK2

Noob Factor  

2 members have voted

  1. 1. Am I a total noob?

    • Yes
      2
    • No
      0


Recommended Posts

Hey Folks any help with this would be appreciated:

 

 

My problem is whenever I go in and out of buildings in game then the whole thing crashes.

 

Current Load Order:

 

[x] fallout3.esm

[x] anchorage.esm

[x] thepitt.esm

[x] brokensteel.esm

[x] pointlookout.esm

[x] zeta.esm

[x] calibr.esm

[x] fook2 - main.esm

[x] fook2 - [dik] dlc improvement kit.esm

[x] mymansion.esp

[x] mymansion_vanillafollowerswait.esp

[x] mymansion_radio3_agathastation.esp

[x] galaxynewsradio100[m].esp

[x] fook2 - main.esp

[x] fook2 - [dik] dlc improvement kit.esp

[x] fook2 - dik [hotfix].esp

[x] fook2 - main [hotfix].esp

[x] weaponmodkits.esp

[x] weaponmodkits - operationanchorage.esp

[x] weaponmodkits - thepitt.esp

[x] weaponmodkits - brokensteel.esp

[x] weaponmodkits - pointlookout.esp

[x] weaponmodkits - zeta.esp

[x] weaponmodkits - fook.esp

[x] mart's mutant mod.esm

{x} mart's mutant mod.esp

[x] mart's mutant mod - dlc anchorage.esp

[x] mart's mutant mod - dlc the pitt.esp

[x] mart's mutant mod - dlc broken steel.esp

[x] mart's mutant mod - dlc point lookout.esp

[x] mart's mutant mod - dlc zeta.esp

[x] mart's mutant mod - natural selection.esp

[x] mart's mutant mod - tougher traders.esp

[x] mart's mutant mod - fook2.esp

 

If there are any conflicts could you all help me with them please?

 

Thanks very much for the help!

Link to comment
Share on other sites

Also the textures for my followers are all f-ed up and the robot dog is invisible...

 

I moved the mods around a bit:

 

fallout3.esm

pointlookout.esm

anchorage.esm

thepitt.esm

brokensteel.esm

zeta.esm

calibr.esm

fook2 - main.esm

fook2 - [dik] dlc improvement kit.esm

mart's mutant mod.esm

galaxynewsradio100[m].esp

mymansion.esp

mymansion_vanillafollowerswait.esp

mymansion_radio3_agathastation.esp

fook2 - main.esp

fook2 - [dik] dlc improvement kit.esp

weaponmodkits.esp

weaponmodkits - operationanchorage.esp

weaponmodkits - thepitt.esp

weaponmodkits - brokensteel.esp

weaponmodkits - pointlookout.esp

weaponmodkits - zeta.esp

weaponmodkits - fook.esp

mart's mutant mod.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mart's mutant mod - no corpse flies.esp

mart's mutant mod - no dlc increased spawns.esp

mart's mutant mod - no floaters.esp

mart's mutant mod - no geckos.esp

mart's mutant mod - no ghoul raise.esp

mart's mutant mod - no size scaling.esp

mart's mutant mod - no skeleton decay.esp

mart's mutant mod - no wanamingos.esp

mart's mutant mod - feral ghoul rampage.esp

mart's mutant mod - hunting & looting.esp

mart's mutant mod - increased increased spawns.esp

mart's mutant mod - increased spawns.esp

mart's mutant mod - natural selection.esp

mart's mutant mod - reduced wasteland spawns.esp

mart's mutant mod - tougher traders.esp

mart's mutant mod - zones respawn.esp

mart's mutant mod - fook2.esp

fook2 - dik [hotfix].esp

fook2 - main [hotfix].esp

 

Thanks.

Link to comment
Share on other sites

1 activate only one

mart's mutant mod - increased increased spawns.esp

mart's mutant mod - increased spawns.esp

 

2 run your load order through boss

http://www.fallout3nexus.com/downloads/file.php?id=10193

 

3 if your textures are messed up, make certain you have any ONE version of archive invalidation activated - and make certain you have your textures and meshes installed into the proper directories and unpacked (not still in zip, rar or 7z format)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...