IceHK2 Posted April 12, 2010 Share Posted April 12, 2010 Hey Folks any help with this would be appreciated: My problem is whenever I go in and out of buildings in game then the whole thing crashes. Current Load Order: [x] fallout3.esm[x] anchorage.esm[x] thepitt.esm[x] brokensteel.esm[x] pointlookout.esm[x] zeta.esm[x] calibr.esm[x] fook2 - main.esm[x] fook2 - [dik] dlc improvement kit.esm[x] mymansion.esp[x] mymansion_vanillafollowerswait.esp[x] mymansion_radio3_agathastation.esp[x] galaxynewsradio100[m].esp[x] fook2 - main.esp[x] fook2 - [dik] dlc improvement kit.esp[x] fook2 - dik [hotfix].esp[x] fook2 - main [hotfix].esp[x] weaponmodkits.esp[x] weaponmodkits - operationanchorage.esp[x] weaponmodkits - thepitt.esp[x] weaponmodkits - brokensteel.esp[x] weaponmodkits - pointlookout.esp[x] weaponmodkits - zeta.esp[x] weaponmodkits - fook.esp[x] mart's mutant mod.esm{x} mart's mutant mod.esp[x] mart's mutant mod - dlc anchorage.esp[x] mart's mutant mod - dlc the pitt.esp[x] mart's mutant mod - dlc broken steel.esp[x] mart's mutant mod - dlc point lookout.esp[x] mart's mutant mod - dlc zeta.esp[x] mart's mutant mod - natural selection.esp[x] mart's mutant mod - tougher traders.esp[x] mart's mutant mod - fook2.esp If there are any conflicts could you all help me with them please? Thanks very much for the help! Link to comment Share on other sites More sharing options...
IceHK2 Posted April 13, 2010 Author Share Posted April 13, 2010 Also the textures for my followers are all f-ed up and the robot dog is invisible... I moved the mods around a bit: fallout3.esmpointlookout.esmanchorage.esmthepitt.esmbrokensteel.esmzeta.esmcalibr.esmfook2 - main.esmfook2 - [dik] dlc improvement kit.esmmart's mutant mod.esmgalaxynewsradio100[m].espmymansion.espmymansion_vanillafollowerswait.espmymansion_radio3_agathastation.espfook2 - main.espfook2 - [dik] dlc improvement kit.espweaponmodkits.espweaponmodkits - operationanchorage.espweaponmodkits - thepitt.espweaponmodkits - brokensteel.espweaponmodkits - pointlookout.espweaponmodkits - zeta.espweaponmodkits - fook.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - no corpse flies.espmart's mutant mod - no dlc increased spawns.espmart's mutant mod - no floaters.espmart's mutant mod - no geckos.espmart's mutant mod - no ghoul raise.espmart's mutant mod - no size scaling.espmart's mutant mod - no skeleton decay.espmart's mutant mod - no wanamingos.espmart's mutant mod - feral ghoul rampage.espmart's mutant mod - hunting & looting.espmart's mutant mod - increased increased spawns.espmart's mutant mod - increased spawns.espmart's mutant mod - natural selection.espmart's mutant mod - reduced wasteland spawns.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espmart's mutant mod - fook2.espfook2 - dik [hotfix].espfook2 - main [hotfix].esp Thanks. Link to comment Share on other sites More sharing options...
Fonger Posted April 13, 2010 Share Posted April 13, 2010 1 activate only onemart's mutant mod - increased increased spawns.espmart's mutant mod - increased spawns.esp 2 run your load order through bosshttp://www.fallout3nexus.com/downloads/file.php?id=10193 3 if your textures are messed up, make certain you have any ONE version of archive invalidation activated - and make certain you have your textures and meshes installed into the proper directories and unpacked (not still in zip, rar or 7z format) Link to comment Share on other sites More sharing options...
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