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Editing physics data in Nifscope


BrendonLeCount

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I've got a hunger/thirst/sleep mod that I've just created a grill for. It's all coded up, and I found a couple of good stock models to use (the barbecue for the grill, and a sack to represent charcoal). The trouble is, one of those objects is a moveable static, and the other is a container object, so by default the models don't have accurate havok behavior - if you drop them from your inventory, they just hover there like a static. I checked them out in Nifscope, and copied over some of the Rigid Body data from a miscellaneous object, and now they at least obey the law of gravity, but they continue falling through the ground and out of sight. If anyone has any advice or knows of a tutorial that could help me, I'd appreciate it.
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I've got a hunger/thirst/sleep mod that I've just created a grill for. It's all coded up, and I found a couple of good stock models to use (the barbecue for the grill, and a sack to represent charcoal). The trouble is, one of those objects is a moveable static, and the other is a container object, so by default the models don't have accurate havok behavior - if you drop them from your inventory, they just hover there like a static. I checked them out in Nifscope, and copied over some of the Rigid Body data from a miscellaneous object, and now they at least obey the law of gravity, but they continue falling through the ground and out of sight. If anyone has any advice or knows of a tutorial that could help me, I'd appreciate it.

 

 

The one that is a movable static is not really a problem, you only need to copy the nif to somewhere in the meshes folder or to a specific folder in the mesh folder exclusively for you mod. Then create a new form based off of a scavengeable object Choose that nif an you should be good to go.

 

I've recently just gotten over this hump in my DCInteriors Project. There is a good tutorial on blender here.

 

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

 

I've ben going back and forth between blender and niscope to get things to work the way I want.

 

If you only need a few object set up properly, feel free to PM me with a list and I would be more than happy to fix them up for you.

 

Chuck

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