Flatchester Posted July 30, 2014 Share Posted July 30, 2014 I am currently traveling on foot after escaping from Raven Rock and every few minutes my game crashes whenever I am near the Devil's Crossing Bridge and Roosevelt Academy. Plus whenever I am inside the inteiors of the academy the FPS slows down considerably. I think this has less to do with my mods and more with the game itself. Link to comment Share on other sites More sharing options...
Purr4me Posted July 30, 2014 Share Posted July 30, 2014 I am currently traveling on foot after escaping from Raven Rock and every few minutes my game crashes whenever I am near the Devil's Crossing Bridge and Roosevelt Academy. Plus whenever I am inside the inteiors of the academy the FPS slows down considerably. I think this has less to do with my mods and more with the game itself.Post the load Order from this files location here:(C:\Users\Username)\AppData\Local\Fallout3\plugins.txt Chances are you have a mod not working as intended.kitty Link to comment Share on other sites More sharing options...
Flatchester Posted July 31, 2014 Author Share Posted July 31, 2014 fallout3.esmFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmFakePatch_v1.5.0.22c.ESMCRAFT.esmCALIBR.esmHairPack.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmAbbreviated Effects.esmDarNifiedUIF3.espCASM.espFeng Shui.espFeng Shui - Keymap Template.espGNR Enhanced.espDynamicCrosshair.espDTOMRC3.espEnhanced Tenpenny Suite.espCanterburyCommonsInteriors.espAfrosNukaCola.espLNC StealthSuit.espQToadletVaultsuit.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional VATS Realtime.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espPowerOfTheAtom_FOOKandFWE.espFallenBrothersArmor.espAshurT51b.espF3UmpaAnimation.espThe Groovatron.espThe Groovatron_DLC_Anch_Addon.espThe Groovatron_DLC_Pitt_Addon.espThe Groovatron_DLC_PL_Addon.espDC Moods.espThe Pitt Moods.espFlora Overhaul.espPointLookout Moods.espPointLookoutNoTravelTime.espCommonHouseBeds.espSydney Follower.espSydney Follower - Load Order Fix.espBlackened FWE + MMM.espRoss.espVault 101 Revisited.esm For the strangest reason the vault 101 revisited is near the top of the load order just after FWE but here it always gravitates toward the bottom. Link to comment Share on other sites More sharing options...
Purr4me Posted July 31, 2014 Share Posted July 31, 2014 Unofficial Fallout 3 Patch.esmFakePatch_v1.5.0.22c.ESM...........Choose one or the other but not both. DTOMRC3.esp.I require a link to what ever this is?=========================================File name (FO3 Wanderers Edition) is to be used for the merged section of "FO3 Wanderers Edition" using TESEdit scripted for these:FO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional VATS Realtime.esp==============================================you should have only this (FO3 Wanderers Edition.esp made By you.----------------------------------------------Mart's Mutant Mod-1.esp is the new file name for these:Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp------------------------------You should have only this:Mart's Mutant Mod-1.esp. PowerOfTheAtom_FOOKandFWE.esp < Delete that, you don't have Fook installed. Merge these into 1 file:The Groovatron.espThe Groovatron_DLC_Anch_Addon.espThe Groovatron_DLC_Pitt_Addon.espThe Groovatron_DLC_PL_Addon.espmerge these two files:DC Moods.espThe Pitt Moods.espPointLookout Moods.esp============================================...........................................Vault 101 Revisited.esm .......................What is that doing at the bottom of the pile?For the strangest reason the vault 101 revisited is near the top of the load order just after FWE but here it always gravitates toward the bottom. what kind of tools have you used? are you master-updating too, because changing things to suit you has it's draw backs and we are not on the same page.The more info provided, the better support you'll receive. say nothing, we get nothing. Do not flip flags on and off unless you know what it does. a true master file Untouched will not "Gravitate" any where. fix and reply.kitty Link to comment Share on other sites More sharing options...
M48A5 Posted July 31, 2014 Share Posted July 31, 2014 fallout3.esm Fallout3.esm It appears that you are using NMM to handle your mods. There can only be one. Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp are included in FWE, there not necessary. @Kitty DTOMRC3 http://www.nexusmods.com/fallout3/mods/1793/? Link to comment Share on other sites More sharing options...
Purr4me Posted July 31, 2014 Share Posted July 31, 2014 (edited) Thanks @ M48A5, I never would have found that. "DTOMRC3.esp" page does not state "requires FOSE" but may all sorters require Fose ?. IF not...this would be a gold minefor other mods that use sorters. Duplicated master's will always cause the game to go nut's Both load. so do all assets for each. This looks like a personified mess and it's not user error, I have no idea why Nmm is doing what it is doing, so you will need to submit a bug report about this:fallout3.esm <------- that being created By Nmm's process.Fallout3.esm Edited July 31, 2014 by Purr4me Link to comment Share on other sites More sharing options...
Flatchester Posted July 31, 2014 Author Share Posted July 31, 2014 Then I guess I have to reinstall Fomm and try that instead, or is there a better way? Link to comment Share on other sites More sharing options...
Purr4me Posted July 31, 2014 Share Posted July 31, 2014 Then I guess I have to reinstall Fomm and try that instead, or is there a better way?http://s26.postimg.org/yq8i1pitl/A_better_Way.jpg Link to comment Share on other sites More sharing options...
Flatchester Posted August 1, 2014 Author Share Posted August 1, 2014 Sorry, the image confuses me. IS the NewTool an extension to Fo3Edit? IS that going to help me with the duplicate fallout 3 esm? Link to comment Share on other sites More sharing options...
Purr4me Posted August 1, 2014 Share Posted August 1, 2014 (edited) Sorry, the image confuses me. IS the NewTool an extension to Fo3Edit? IS that going to help me with the duplicate fallout 3 esm?http://sourceforge.net/projects/modorganizer/?source=dlp http://www.nexusmods.com/newvegas/mods/54991/? http://s217773845.onlinehome.us/files/TES5Edit_r1736.7z http://s217773845.onlinehome.us/files/TES5Edit_r1740.7z http://www.nexusmods.com/skyrim/mods/37981/? http://www.nexusmods.com/fallout3/mods/5104/?========================================Try Better Tools that are on the Planet, these are the Best of the Best. Edited August 6, 2014 by Purr4me Link to comment Share on other sites More sharing options...
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