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Crashing after Raven Rock


Flatchester

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I am currently traveling on foot after escaping from Raven Rock and every few minutes my game crashes whenever I am near the Devil's Crossing Bridge and Roosevelt Academy. Plus whenever I am inside the inteiors of the academy the FPS slows down considerably. I think this has less to do with my mods and more with the game itself.

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I am currently traveling on foot after escaping from Raven Rock and every few minutes my game crashes whenever I am near the Devil's Crossing Bridge and Roosevelt Academy. Plus whenever I am inside the inteiors of the academy the FPS slows down considerably. I think this has less to do with my mods and more with the game itself.

Post the load Order from this files location here:

(C:\Users\Username)\AppData\Local\Fallout3\plugins.txt

 

Chances are you have a mod not working as intended.

kitty

 

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fallout3.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

FakePatch_v1.5.0.22c.ESM

CRAFT.esm

CALIBR.esm

HairPack.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

DCInteriors_ComboEdition.esm

Abbreviated Effects.esm

DarNifiedUIF3.esp

CASM.esp

Feng Shui.esp

Feng Shui - Keymap Template.esp

GNR Enhanced.esp

DynamicCrosshair.esp

DTOMRC3.esp

Enhanced Tenpenny Suite.esp

CanterburyCommonsInteriors.esp

AfrosNukaCola.esp

LNC StealthSuit.esp

QToadletVaultsuit.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - Optional VATS Realtime.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

PowerOfTheAtom_FOOKandFWE.esp

FallenBrothersArmor.esp

AshurT51b.esp

F3UmpaAnimation.esp

The Groovatron.esp

The Groovatron_DLC_Anch_Addon.esp

The Groovatron_DLC_Pitt_Addon.esp

The Groovatron_DLC_PL_Addon.esp

DC Moods.esp

The Pitt Moods.esp

Flora Overhaul.esp

PointLookout Moods.esp

PointLookoutNoTravelTime.esp

CommonHouseBeds.esp

Sydney Follower.esp

Sydney Follower - Load Order Fix.esp

Blackened FWE + MMM.esp

Ross.esp

Vault 101 Revisited.esm

 

For the strangest reason the vault 101 revisited is near the top of the load order just after FWE but here it always gravitates toward the bottom.

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Unofficial Fallout 3 Patch.esm

FakePatch_v1.5.0.22c.ESM...........Choose one or the other but not both.

 

DTOMRC3.esp.I require a link to what ever this is?

=========================================

File name (FO3 Wanderers Edition) is to be used for the merged section of "FO3 Wanderers Edition" using TESEdit scripted for these:

  • FO3 Wanderers Edition - Main File.esp

    FO3 Wanderers Edition - DLC Anchorage.esp

    FO3 Wanderers Edition - DLC The Pitt.esp

    FO3 Wanderers Edition - DLC Broken Steel.esp

    FO3 Wanderers Edition - DLC Point Lookout.esp

    FO3 Wanderers Edition - DLC Mothership Zeta.esp

    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

    FO3 Wanderers Edition - Optional VATS Realtime.esp

==============================================you should have only this (

FO3 Wanderers Edition.esp made By you.

----------------------------------------------

Mart's Mutant Mod-1.esp is the new file name for these:

  • Mart's Mutant Mod.esp

    Mart's Mutant Mod - DLC Anchorage.esp

    Mart's Mutant Mod - DLC The Pitt.esp

    Mart's Mutant Mod - DLC Broken Steel.esp

    Mart's Mutant Mod - DLC Zeta.esp

    Mart's Mutant Mod - DLC Point Lookout.esp

    Mart's Mutant Mod - Zones Respawn.esp

    Mart's Mutant Mod - Tougher Traders.esp

    Mart's Mutant Mod - Natural Selection.esp

    Mart's Mutant Mod - Master Menu Module.esp

------------------------------You should have only this:

Mart's Mutant Mod-1.esp.

 

PowerOfTheAtom_FOOKandFWE.esp < Delete that, you don't have Fook installed.

 

Merge these into 1 file:

  • The Groovatron.esp

    The Groovatron_DLC_Anch_Addon.esp

    The Groovatron_DLC_Pitt_Addon.esp

    The Groovatron_DLC_PL_Addon.esp

merge these two files:

  • DC Moods.esp

    The Pitt Moods.esp

  • PointLookout Moods.esp

============================================

...........................................Vault 101 Revisited.esm .......................What is that doing at the bottom of the pile?

For the strangest reason the vault 101 revisited is near the top of the load order just after FWE but here it always gravitates toward the bottom.

 

 

 

what kind of tools have you used? are you master-updating too, because changing things to suit you has it's draw backs and we are not on the same page.

The more info provided, the better support you'll receive. say nothing, we get nothing. Do not flip flags on and off unless you know what it does. a true master file Untouched will not "Gravitate" any where.

 

fix and reply.

kitty

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Thanks @ M48A5, I never would have found that.

 

"DTOMRC3.esp" page does not state "requires FOSE" but may all sorters require Fose ?. IF not...this would be a gold mine

for other mods that use sorters.

 

Duplicated master's will always cause the game to go nut's Both load. so do all assets for each. This looks like a personified mess and it's not user error, I have no idea why Nmm is doing what it is doing, so you will need to submit a bug report about this:

  • fallout3.esm <------- that being created By Nmm's process.

    Fallout3.esm

Edited by Purr4me
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Sorry, the image confuses me. IS the NewTool an extension to Fo3Edit? IS that going to help me with the duplicate fallout 3 esm?

http://sourceforge.net/projects/modorganizer/?source=dlp

 

http://www.nexusmods.com/newvegas/mods/54991/?

 

  1. http://s217773845.onlinehome.us/files/TES5Edit_r1736.7z
  2. http://s217773845.onlinehome.us/files/TES5Edit_r1740.7z

 

http://www.nexusmods.com/skyrim/mods/37981/?

 

http://www.nexusmods.com/fallout3/mods/5104/?

========================================

Try Better Tools that are on the Planet, these are the Best of the Best.

Edited by Purr4me
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