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Need Someone to Texture my Sword


JoshQuake

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Yes! Much nicer...and if you enable the EnvMap2 material on the blade, it will look fantastic since the base color seems about right for a good EnvMap2 effect (and don't forget to change the other setting to APPLY_HIGHLIGHT

 

The Normal Map needs to be DXT5 because of the alpha channel.

The Color Map (texture) can be DXT3 because you do not need an alpha channel for the texture. If you had parts that were transparent, then you would control the amount of transparency in the Color Map's alpha channel and would need to use DXT5 compression to preserve the alpha channel...but that is not the case here...so your Color Map should use DXT3 and will be 1/2 or less the size of the Normal Map.

 

If DDS Convert 2 will run on your system (WinXP only) and it cannot convert an image, it is likely the image is not a power of 2 for dimension size.

 

Good Examples:

512x512

1024x1024

128x2048

1024x4096

 

Bad Examples:

498x502

300x888

640x480

 

LHammonds

 

I tried doing that EnvMap2 but when I changed the blades material, it also changed the hilts material so I just gave up. I like it like this though. Just need to widen the blade texture a bit because I can see the edge of the texture in some parts and it looks bad. BTW, there is reflection off the blade as well, it just isn't shown too well in that pic.

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what style are you going for I'll see what i can do :)

 

Style Examples:

 

Daedric

Dwemer

Elven

Glass

 

(Or just anything creative)

 

and I'll see what i can work out I'll also tinker with the blade to see if I can get it looking better :thumbsup:

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I tried doing that EnvMap2 but when I changed the blades material, it also changed the hilts material so I just gave up.
Well, I assumed you had followed the steps I detailed in post #8 explaining how to separate the blade from the hilt. You don't want to enable EnvMap2 if the materials are not separated 1st.

 

LHammonds

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