JoshQuake Posted April 16, 2010 Author Share Posted April 16, 2010 Yes! Much nicer...and if you enable the EnvMap2 material on the blade, it will look fantastic since the base color seems about right for a good EnvMap2 effect (and don't forget to change the other setting to APPLY_HIGHLIGHT The Normal Map needs to be DXT5 because of the alpha channel.The Color Map (texture) can be DXT3 because you do not need an alpha channel for the texture. If you had parts that were transparent, then you would control the amount of transparency in the Color Map's alpha channel and would need to use DXT5 compression to preserve the alpha channel...but that is not the case here...so your Color Map should use DXT3 and will be 1/2 or less the size of the Normal Map. If DDS Convert 2 will run on your system (WinXP only) and it cannot convert an image, it is likely the image is not a power of 2 for dimension size. Good Examples:512x5121024x1024128x20481024x4096 Bad Examples:498x502300x888640x480 LHammonds I tried doing that EnvMap2 but when I changed the blades material, it also changed the hilts material so I just gave up. I like it like this though. Just need to widen the blade texture a bit because I can see the edge of the texture in some parts and it looks bad. BTW, there is reflection off the blade as well, it just isn't shown too well in that pic. Link to comment Share on other sites More sharing options...
L33Nexus Posted April 16, 2010 Share Posted April 16, 2010 what style are you going for I'll see what i can do :) Style Examples: Daedric DwemerElvenGlass (Or just anything creative) and I'll see what i can work out I'll also tinker with the blade to see if I can get it looking better :thumbsup: Link to comment Share on other sites More sharing options...
LHammonds Posted April 16, 2010 Share Posted April 16, 2010 I tried doing that EnvMap2 but when I changed the blades material, it also changed the hilts material so I just gave up.Well, I assumed you had followed the steps I detailed in post #8 explaining how to separate the blade from the hilt. You don't want to enable EnvMap2 if the materials are not separated 1st. LHammonds Link to comment Share on other sites More sharing options...
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