drakandrin Posted April 15, 2010 Share Posted April 15, 2010 Basically my question is this - if I throw in a mod for hgec can certain npcs, or companions even, be set to a different body type in the Construction set? I generally make npcs in the TESConstructionSet for chuckles but realized that some of the armours I wanted to use were out of the question due to the body type they were coded for - lightguts for example. Is there aqnyway to have multiple body types in the game at one time or indeed any other way of getting around this problem? Preferably a way that doesn't involve me having to maipulate meshes or such - thats a shade above my ability level! :D Thanks for any help you can give! Link to comment Share on other sites More sharing options...
LFact Posted April 15, 2010 Share Posted April 15, 2010 1. You can't have multiuple body types. The game allows only one body type per sex/gender. You can pick one for male, one for female, then all actors will use body types of choice.2. Clothing/armor doesn't work like real world. When an actor wears a clothes/armor, it does not overlap body parts; it replaces corresponding body parts literally. It can lead you to some issues: Changing shapes(like wearing H-cup outfit on C-cup body), or messed up skins(namely 'nipple on thigh', happens when actor wears a clothes/armor for different body replacer). Link to comment Share on other sites More sharing options...
razorpony Posted April 15, 2010 Share Posted April 15, 2010 I could be wrong here, but it seems that if you wanted to have a few custom NPCs with specific body types here's what you'd do. Select what armor you want the NPC to wear and open it in nifskope. Select any exposed skin in the nif and change the NiMaterialProperty from 'skin' to another name. Any time a material is named 'skin' the Oblivion engine applies the default skin texture for the race that's wearing that piece of armor or clothing. You don't want that in this case. Now change the skin texture to whatever type of NPC will be wearing the armor (orc, dunmer, etc) and save the .nif. When the NPC wears that piece of armor it should show up as the new body type (lightguts for example) with the correct texture since you've overridden the settings in the nif and it isn't trying to apply vanilla textures to a lightguts model. -Razorpony Link to comment Share on other sites More sharing options...
drakandrin Posted April 15, 2010 Author Share Posted April 15, 2010 Mr or Misses Razerpony, Sir and/or Madam your suggestion proved to be not only correct but also idiot proof, handily fullfilling the two criteria I requested. Thanks greatly for the suggestion, it worked a treat. Sincerely Me Link to comment Share on other sites More sharing options...
razorpony Posted April 16, 2010 Share Posted April 16, 2010 It's Mr, and glad it worked out for you. -Razorpony Link to comment Share on other sites More sharing options...
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