Amphibious Posted July 30, 2014 Share Posted July 30, 2014 Is there a way to make a reasearch/tech available from the start of the game? Link to comment Share on other sites More sharing options...
dubiousintent Posted July 30, 2014 Share Posted July 30, 2014 The most obvious way is to adjust the requirements in the DefaultGameCore.INI (DGC.INI) file. You would need to look to several sections: "FOUNDRY PROJECT Base Balance Costs" and "TECHS Costs" at a minimum. But my recollection is that it sometimes got more complicated than that, even in vanilla. For any mod you need to ask in a thread related to the mod in question. -Dubious- Link to comment Share on other sites More sharing options...
johnnylump Posted July 30, 2014 Share Posted July 30, 2014 Tech prereqs are set in XComStrategyGame.XGTechTree.BuildTechs if there is only one prereq. For multiple prereqs you also have to edit XComStrategyGame.XGTechTree.HasPrereqs (Ithink it is). Link to comment Share on other sites More sharing options...
Amphibious Posted July 31, 2014 Author Share Posted July 31, 2014 (edited) Thanks guys, dgc.ini method had to do for what was intended since I lack script support. Edited July 31, 2014 by Amphibious Link to comment Share on other sites More sharing options...
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