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Using FNVedit to remove a weapon from a mod


volsfan8076

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I have been having some trouble with mods that add in duplicate weapons and I have been looking for the best way to fix it. To get a mod to stop spawning one of it's weapons, is it as simple as right clicking that weapon in FNVedit and then clicking 'remove'?

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Probably would have been better to give an example.

 

I am using Classic Fallout Weapons - New Vegas and Millenia's AK47 mod. Both add AK47s to leveled lists, so I am getting two different versions of the same gun. I want to use Millenia's version only, so I am trying to figure out how to stop the CFW AK47 from spawning.

 

Would just clicking the remove button on it in FNVedit cause any bad side effects?

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