Belu5 Posted August 1, 2014 Share Posted August 1, 2014 If I wanted to put navmesh triangles slightly above ground to ensure actors won't noclip a few inches through the object below, will they float or remain on ground? Would it be better to leave the triangles below surface slightly? Link to comment Share on other sites More sharing options...
AaronOfMpls Posted August 1, 2014 Share Posted August 1, 2014 (edited) EDIT: Sorry, I didn't see this was in New Vegas mod talk at first. (I came in through Recent Topics.) If it's anything like Skyrim, actors shouldn't float like that. Navmeshes aren't solid surfaces they can stand on, just guides showing where they can go. Edited August 2, 2014 by AaronOfMpls Link to comment Share on other sites More sharing options...
Fallout2AM Posted August 2, 2014 Share Posted August 2, 2014 As Aaron says. It's not too much important where you put triangles, if exactly on the ground or 2 inches above/below it. Only collision between the object and the actor should be important in your case. Link to comment Share on other sites More sharing options...
jet4571 Posted August 2, 2014 Share Posted August 2, 2014 If you have an object on the ground that NPC's clip through put a collision box down. Link to comment Share on other sites More sharing options...
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