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Best way to install Gopher's *HUD mods with Mod Organizer


Freso

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Yo,

 

Gopher's *HUD mods (aHUD, iHUD, Unified HUD) all rely on detecting mods on the file system. Mod Organizer prevents file polution by not "putting the files in place" until the game is actually being run. This creates a condition where mods such as Gopher's are unable to detect that you're e.g. using Darnified UI, resulting in the FOMOD script installing the "wrong" files.

 

What's the best way to properly install these using MO?

Edited by Freso
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You could try using FOMM-Fork. Run it through Mod-Organizer. That's how I do it for New Vegas.

 

Install them with FOMM-Fork, and it should put the mods in Overwrite in MO. Then just make a mod from them in MO and add it that way.

 

I haven't tried this with FO3, but I know it works with NV. Worth a shot I say.

 

FOMM-Fork is here: http://www.nexusmods.com/newvegas/mods/54991/?

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I was going to try something like with sandboxing NMM in the MO bubble, but then NMM started bailing on me. I'll try with the FOMM fork. Cheers! :smile:
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