Freso Posted August 2, 2014 Share Posted August 2, 2014 (edited) Yo, Gopher's *HUD mods (aHUD, iHUD, Unified HUD) all rely on detecting mods on the file system. Mod Organizer prevents file polution by not "putting the files in place" until the game is actually being run. This creates a condition where mods such as Gopher's are unable to detect that you're e.g. using Darnified UI, resulting in the FOMOD script installing the "wrong" files. What's the best way to properly install these using MO? Edited August 2, 2014 by Freso Link to comment Share on other sites More sharing options...
Nozzer66 Posted August 2, 2014 Share Posted August 2, 2014 You could try using FOMM-Fork. Run it through Mod-Organizer. That's how I do it for New Vegas. Install them with FOMM-Fork, and it should put the mods in Overwrite in MO. Then just make a mod from them in MO and add it that way. I haven't tried this with FO3, but I know it works with NV. Worth a shot I say. FOMM-Fork is here: http://www.nexusmods.com/newvegas/mods/54991/? Link to comment Share on other sites More sharing options...
Freso Posted August 3, 2014 Author Share Posted August 3, 2014 I was going to try something like with sandboxing NMM in the MO bubble, but then NMM started bailing on me. I'll try with the FOMM fork. Cheers! :smile: Link to comment Share on other sites More sharing options...
TheDovah Posted August 21, 2014 Share Posted August 21, 2014 (edited) How do I: "Run it through Mod-Organizer?" I have it. Edited August 21, 2014 by TheDovah Link to comment Share on other sites More sharing options...
OhChrisis Posted March 22, 2015 Share Posted March 22, 2015 How did you do it? when I try running FOMM - Fork trough MO, it says that it doesnt support 64bit binaries. Link to comment Share on other sites More sharing options...
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