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3D Modeling?


shane24

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Can anyone with any knowledge on this subject help me.

 

Im looking for information on creating armor and weapons for Oblivion.

 

3D Modeling as I know it. I would like to know the programs that are used to create these matters. Tutorials would also be helpful. :D

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Can anyone with any knowledge on this subject help me.

 

Im looking for information on creating armor and weapons for Oblivion.

 

3D Modeling as I know it. I would like to know the programs that are used to create these matters. Tutorials would also be helpful. :D

 

 

Look the easistet way to start modeling would have to be to Follow the Blender From Noob to Pro book

 

You can find it on the web by googling it

 

Making new armor is really hard to do for beginners but once you finish the tutorial , you could easily create swords and various meshes

 

I can now make decent looking swords due to thgose tutorials

 

Lhammonds also has some various tutorials on things that relate to modding / modeling so you may want to check out his pages

 

Once you get the hang of it and beleive me if you finish that tutorial through it will get easier

 

Heres something I made in 15 minutes a strange ruin with textures and a sweet looking Glow map All done very quickly

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Can anyone with any knowledge on this subject help me.

 

Im looking for information on creating armor and weapons for Oblivion.

 

3D Modeling as I know it. I would like to know the programs that are used to create these matters. Tutorials would also be helpful. :D

 

 

Look the easistet way to start modeling would have to be to Follow the Blender From Noob to Pro book

 

You can find it on the web by googling it

 

Making new armor is really hard to do for beginners but once you finish the tutorial , you could easily create swords and various meshes

 

I can now make decent looking swords due to thgose tutorials

 

Lhammonds also has some various tutorials on things that relate to modding / modeling so you may want to check out his pages

 

Once you get the hang of it and beleive me if you finish that tutorial through it will get easier

 

Heres something I made in 15 minutes a strange ruin with textures and a sweet looking Glow map All done very quickly

 

Thank you, I'll check it out. Im curious in the programs what is better and easier to use.

 

Blender or 3D studio?

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Can anyone with any knowledge on this subject help me.

 

Im looking for information on creating armor and weapons for Oblivion.

 

3D Modeling as I know it. I would like to know the programs that are used to create these matters. Tutorials would also be helpful. :D

 

 

Look the easistet way to start modeling would have to be to Follow the Blender From Noob to Pro book

 

You can find it on the web by googling it

 

Making new armor is really hard to do for beginners but once you finish the tutorial , you could easily create swords and various meshes

 

I can now make decent looking swords due to thgose tutorials

 

Lhammonds also has some various tutorials on things that relate to modding / modeling so you may want to check out his pages

 

Once you get the hang of it and beleive me if you finish that tutorial through it will get easier

 

Heres something I made in 15 minutes a strange ruin with textures and a sweet looking Glow map All done very quickly

 

Thank you, I'll check it out. Im curious in the programs what is better and easier to use.

 

Blender or 3D studio?

 

 

Ive never used 3d studio but it isnt a free program acording to what I hear and it is expensive

 

Blender is a good program Its easy and simple to use and its free

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If you don't have thousands of $$ to shell out on 3ds max, you can give Blender a try for free...and even continue to use it for free...for ever. I think there is a demo of 3ds max you can download to try it out but it expires after a certain amount of time and I think it is crippled in other ways but you could at least see how it works.

 

Most people around here though use Blender. You can download it and all required software in an easy to install package I have uploaded on TESNexus with step-by-step install instructions to avoid common install problems.

 

But please know that you cannot simply start up a 3D modeling package and start cranking out armor. It is going to take time to learn the basics and you should never skip the basics.

 

People have asked me this very question MANY times before by saying "how to I create armor for this game" and I have put my standard reply in this document: LHammonds' advice to new modelers

 

LHammonds

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If you don't have thousands of $$ to shell out on 3ds max, you can give Blender a try for free...and even continue to use it for free...for ever. I think there is a demo of 3ds max you can download to try it out but it expires after a certain amount of time and I think it is crippled in other ways but you could at least see how it works.

 

Most people around here though use Blender. You can download it and all required software in an easy to install package I have uploaded on TESNexus with step-by-step install instructions to avoid common install problems.

 

But please know that you cannot simply start up a 3D modeling package and start cranking out armor. It is going to take time to learn the basics and you should never skip the basics.

 

People have asked me this very question MANY times before by saying "how to I create armor for this game" and I have put my standard reply in this document: LHammonds' advice to new modelers

 

LHammonds

 

 

Yea, its the basics learning for nif and 3D that is going to be hard for me. I already know how to do PSD and DDS.

My only problem is I cannot find really good tutorials that show you step-by-step instructions for example: the Nif tuts on elderscrolls wiki doesn't tell you how to upload nifs, or I don't really understand how to use BSACOMMANDER once I unpack my meshes [clueless]. Also how to properly import and export both on nifs and blender.

 

But I will surely learn let it take months. As a man once said "Anyone who stops learning is old, whether at twenty or eighty"

 

Also, thanks for that outline on what I should get done it's good motivation and information :D

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My only problem is I cannot find really good tutorials that show you step-by-step instructions for example: the Nif tuts on elderscrolls wiki doesn't tell you how to upload nifs, or I don't really understand how to use BSACOMMANDER once I unpack my meshes [clueless].

Well, once you use BSA Commander to extract the BSA files, you most-likely won't have a need for that program again.

 

How To Extract Files Using BSA Commander

 

Also how to properly import and export both on nifs and blender.

Well, it depends on what NIF you are trying to import/export. Importing a piece of armor can be quite different in the options and process you use than a sword or piece of clutter. Same goes for the export process. I have not documented every kind of import / export process but I have documented one of the more complicated processes:

 

Importing / Exporting Armor in Blender

 

Other related articles:

 

Blender Tips

Blender - Weapons with Multiple Collision Objects

Blender Tutorial - How To Make Swords With Scabbards

Blender Tutorial - Custom Helmets

Blender Video Tutorial - Adding Textures

Blender Video Tutorial - Convex Collision

Echo's Blender Video Tutorials

 

NOTE: When learning how to do something new, start with an extremely basic process and make sure you get all the required steps before getting bogged down into the details of your model. Example: If you are going to do a helmet armor for the 1st time, make a simple ball, create a UV Map for it, apply a texture, rig it to the skeleton, export to NIF and see if it works in-game. Once you have the basic steps worked out, the only trouble-shooting you will be doing will be directly related to the model you created rather than all the little steps that make the entire process work. Always seemed to help make things work better for me anyway.

 

Postscript: What should I learn first NifSkope or Blender?

I would jump straight into Blender since most things can be done inside it now. You won't need to know how to do all kinds of things in NifSkope if you can do them in Blender such as modifying the xyz coordinates of an item, removing, adding objects, combining multiple NIF objects, etc. You will still need some basics of NifSkope but those "basics" don't take but just a few minutes to learn.

 

Some things you might do in NifSkope after you export to NIF format:

 

- Fix a texture path (article)

- Configure material colors (usually they are set to White, White, Black, Black)

- Run the Optimize and Sanitize Spells

- Verify that the Nif Node structure looks correct in Tree View mode

- Use display window to capture screenshots of the item in order to create a menu inventory icon (article)

 

LHammonds

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My only problem is I cannot find really good tutorials that show you step-by-step instructions for example: the Nif tuts on elderscrolls wiki doesn't tell you how to upload nifs, or I don't really understand how to use BSACOMMANDER once I unpack my meshes [clueless].

Well, once you use BSA Commander to extract the BSA files, you most-likely won't have a need for that program again.

 

How To Extract Files Using BSA Commander

 

Also how to properly import and export both on nifs and blender.

Well, it depends on what NIF you are trying to import/export. Importing a piece of armor can be quite different in the options and process you use than a sword or piece of clutter. Same goes for the export process. I have not documented every kind of import / export process but I have documented one of the more complicated processes:

 

Importing / Exporting Armor in Blender

 

Other related articles:

 

Blender Tips

Blender - Weapons with Multiple Collision Objects

Blender Tutorial - How To Make Swords With Scabbards

Blender Tutorial - Custom Helmets

Blender Video Tutorial - Adding Textures

Blender Video Tutorial - Convex Collision

Echo's Blender Video Tutorials

 

NOTE: When learning how to do something new, start with an extremely basic process and make sure you get all the required steps before getting bogged down into the details of your model. Example: If you are going to do a helmet armor for the 1st time, make a simple ball, create a UV Map for it, apply a texture, rig it to the skeleton, export to NIF and see if it works in-game. Once you have the basic steps worked out, the only trouble-shooting you will be doing will be directly related to the model you created rather than all the little steps that make the entire process work. Always seemed to help make things work better for me anyway.

 

Postscript: What should I learn first NifSkope or Blender?

I would jump straight into Blender since most things can be done inside it now. You won't need to know how to do all kinds of things in NifSkope if you can do them in Blender such as modifying the xyz coordinates of an item, removing, adding objects, combining multiple NIF objects, etc. You will still need some basics of NifSkope but those "basics" don't take but just a few minutes to learn.

 

Some things you might do in NifSkope after you export to NIF format:

 

- Fix a texture path (article)

- Configure material colors (usually they are set to White, White, Black, Black)

- Run the Optimize and Sanitize Spells

- Verify that the Nif Node structure looks correct in Tree View mode

- Use display window to capture screenshots of the item in order to create a menu inventory icon (article)

 

LHammonds

 

.... This is so much SO MUCH BETTER then all those other tutorials... this is amazing extremely detailed and pin-point.. I do not know how to express my thanks to you. I've been trying to Google for this type of information, and nothing, all the same tutorials from Elderscrolls.. Now I can make real progressions thanks to you.

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Can anyone with any knowledge on this subject help me.

 

Im looking for information on creating armor and weapons for Oblivion.

 

3D Modeling as I know it. I would like to know the programs that are used to create these matters. Tutorials would also be helpful. :D

 

 

Look the easistet way to start modeling would have to be to Follow the Blender From Noob to Pro book

 

You can find it on the web by googling it

 

Making new armor is really hard to do for beginners but once you finish the tutorial , you could easily create swords and various meshes

 

I can now make decent looking swords due to thgose tutorials

 

Lhammonds also has some various tutorials on things that relate to modding / modeling so you may want to check out his pages

 

Once you get the hang of it and beleive me if you finish that tutorial through it will get easier

 

Heres something I made in 15 minutes a strange ruin with textures and a sweet looking Glow map All done very quickly

 

Thank you, I'll check it out. Im curious in the programs what is better and easier to use.

 

Blender or 3D studio?

 

Blender is Free i prefer Blender as it is simple and easy to upgrade to the need ur looking for. Blender is what i use to make custom armor. other software needed is Nif Skope, DDS converter, BSA Unpacker and NIF scripts for blender and python to make it run. hope ur modding goes good

PS this is the Tutorials I used

1. http://cs.elderscrolls.com/constwiki/index.php/How_To_Create_New_Re-Textured_Items

2. http://cs.elderscrolls.com/constwiki/index.php/Custom_Cuirass_in_Blender_Part_1

3. http://cs.elderscrolls.com/constwiki/index.php/Making_New_Armor_Using_NifSkope

4. http://niftools.sourceforge.net/wiki/Blender/Split_Oblivion_Meshes

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