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Looking for Mod Ideas to Pick Up


Mattiewagg

Modding   

9 members have voted

  1. 1. Should I make Immersive Quests (see below), ArtMurder's idea or a different mod?

    • Immersive Quests! (If you've got a better name, please comment below.)
      5
    • No, you should use a different idea. (Post below.)
      2
    • No, use [url=http://forums.nexusmods.com/index.php?/topic/1983314-looking-for-mod-ideas-to-pick-up/?p=17231359]ArtMurder's quest idea[/url]. (+1 - ignore this.)
      3
    • No, use the [url=http://forums.nexusmods.com/index.php?/topic/1525668-become-a-daedric-prince/]Become a Daedric Prince[/url] idea. (+1 - ignore this.)
      0


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I am of the same opinion. Right now I'm trying to decide between Immersive Quests and ArtMurder's idea, but I'm leaning towards Immersive Quest because I feel like it's more unique - it's not one new questline, but lots of medium-large quests.

I do really like your idea as well, so I will be happy regardless of what you pick.

 

I do think it's possible you could merge the two ideas, to some degree, basically just "overhaul" the 4 guild quest lines, and maybe the civil war quest line to include more interesting and diverse quests, and connect them together via my concept. You could easily throw in some random cool side quests here and there as well. Basically enhance the feel of the vanilla guild quest lines and other assorted quests in general to feel more alive and reactive to the players action, so that interacting with one guild may make another guild react to you. For example, attempting to join the companions if you are a member of the dark brotherhood may open a quest to kill the members of the dark brotherhood, if you choose to do so, of coarse you are no longer a member of the dark brotherhood, but if you refuse, you may be kicked out of the companions.

 

I am not entirely sure how possible this would be though. It would likely require new voice acted NPCs in the guilds, kind of like "proctors" or "overseers", not actual important members of the guild, but basically body guards and doormen who keep the unwanted at bay. Of coarse, there is no reason this sort of mod couldn't simply throw in other, totally un-guild related quests, but focusing on guilds wouldn't be a bad idea, cause people can easily find and play these quests, where as having the quests started by random NPCs who just sit in an inn somewhere or something will make them feel more obscure, and while this would be cool for some of the quests, doing a lot this way would make it feel like a chore to the player to track down all the individual quest givers without some sort of guide/cheat-sheet

 

Just an idea. ^-^

Edited by ArtMurder
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I am of the same opinion. Right now I'm trying to decide between Immersive Quests and ArtMurder's idea, but I'm leaning towards Immersive Quest because I feel like it's more unique - it's not one new questline, but lots of medium-large quests.

I do really like your idea as well, so I will be happy regardless of what you pick.

 

I do think it's possible you could merge the two ideas, to some degree, basically just "overhaul" the 4 guild quest lines, and maybe the civil war quest line to include more interesting and diverse quests, and connect them together via my concept. You could easily throw in some random cool side quests here and there as well. Basically enhance the feel of the vanilla guild quest lines and other assorted quests in general to feel more alive and reactive to the players action, so that interacting with one guild may make another guild react to you. For example, attempting to join the companions if you are a member of the dark brotherhood may open a quest to kill the members of the dark brotherhood, if you choose to do so, of coarse you are no longer a member of the dark brotherhood, but if you refuse, you may be kicked out of the companions.

 

I am not entirely sure how possible this would be though. It would likely require new voice acted NPCs in the guilds, kind of like "proctors" or "overseers", not actual important members of the guild, but basically body guards and doormen who keep the unwanted at bay. Of coarse, there is no reason this sort of mod couldn't simply throw in other, totally un-guild related quests, but focusing on guilds wouldn't be a bad idea, cause people can easily find and play these quests, where as having the quests started by random NPCs who just sit in an inn somewhere or something will make them feel more obscure, and while this would be cool for some of the quests, doing a lot this way would make it feel like a chore to the player to track down all the individual quest givers without some sort of guide/cheat-sheet

 

Just an idea. ^-^

 

 

I think I'll probably go with Immersive Quests. However, once I release it, I might start working on your idea. I do like it a lot, but I want to try Immersive Quests.

 

Thank you all for your input! I've gotten some great ideas from it.

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