jet4571 Posted August 8, 2014 Author Share Posted August 8, 2014 DizzasterJuice, on 08 Aug 2014 - 06:35 AM, said:I'll get it working this weekend. I appreciate that but I still need to know why just importing and exporting is breaking them so I can also convert them to Breezes male bodies so the option is available. By the way, missed you in Skyrim moding. I made a bow and arrow set I thought would look great with NGEC if it was textured to match. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted August 8, 2014 Share Posted August 8, 2014 I'll figure out what the problem is. Is the model at the beginning of this thread the one you want me to look at? Yeah I haven't been doing any mods lately, just 3d comics like WhiteOut and The Crease. Link to comment Share on other sites More sharing options...
jet4571 Posted August 8, 2014 Author Share Posted August 8, 2014 That one will do. Nice comics, I like The Crease. Link to comment Share on other sites More sharing options...
jet4571 Posted August 10, 2014 Author Share Posted August 10, 2014 DizzasterJuice, on 08 Aug 2014 - 12:25 PM, said:I'll figure out what the problem is. Is the model at the beginning of this thread the one you want me to look at? Yeah I haven't been doing any mods lately, just 3d comics like WhiteOut and The Crease. If you want I can upload the models to the mod they will be going with. http://www.nexusmods.com/newvegas/mods/56577/ I have all the female dancer outfits done and the males are what's holding everything back from completion. I want a variety of outfits for them but not the same as Gamorrah, 3-4 models and texture changes for a variety to make 21 outfits is my goal and have a Breeze male body version of those. Link to comment Share on other sites More sharing options...
warlordodin Posted August 11, 2014 Share Posted August 11, 2014 Funnily enough I have been suffering from the same problems and have been attempting the same "work arounds" as you have until I finally googled it and found this. It seems our Skin wrapping is getting warped somewhere in the process, I imagine it's in the exporting from 3ds max (I am also using 2012). I have been trying to figure a way around this, I sure hope it's not down to 3ds Max. It's hard to get a copy of any 2010's these days :/. I hope you guys find a way around this because it's driving me bonkers :D. I have been wanting to Femme up that bulky Combat Ranger armor for ages now :O Link to comment Share on other sites More sharing options...
jet4571 Posted August 11, 2014 Author Share Posted August 11, 2014 So it may be a Max 2012 issue with the exporter and Fallout 3/FNV nif files. I know it works perfectly fine with Skyrim. I guess I will have to get Blender to finish it off even though I despise it. Link to comment Share on other sites More sharing options...
warlordodin Posted August 11, 2014 Share Posted August 11, 2014 Agreed however I have had issues with blender displaying in the past I might just have to try it again. I wish bethesda would just give us some handy tools with their Tool set :PGood Luck. Link to comment Share on other sites More sharing options...
jet4571 Posted August 11, 2014 Author Share Posted August 11, 2014 waiting for Blenders page to friggin load. I grabbed the latest then saw niftools requires an older version. http://download.blender.org/release/Blender2.49b/ Now to learn how to use it. Link to comment Share on other sites More sharing options...
warlordodin Posted August 11, 2014 Share Posted August 11, 2014 Good luck with that, i'll give it a go tomorrow. Have a good night, i'll keep you posted on how it goes for me :D Link to comment Share on other sites More sharing options...
jet4571 Posted August 11, 2014 Author Share Posted August 11, 2014 I imported the file I had done with Max that was messed up in GECK and exported without changing anything and using the default settings, swapped the BSShaderPPLightingProperty like I always do using ones from a vanilla model... and it looks correct in GECK now. Did a quick animation test in GECK and it looks correct. So basically export from Max, do up the nif for the game. Import into Blender, export. Do up the nif again and call it done? eff me that's ridiculous. Link to comment Share on other sites More sharing options...
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