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3ds max armor problem, Images show the problem


jet4571

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DizzasterJuice, on 08 Aug 2014 - 06:35 AM, said:

I'll get it working this weekend.

 

I appreciate that but I still need to know why just importing and exporting is breaking them so I can also convert them to Breezes male bodies so the option is available.

 

By the way, missed you in Skyrim moding. I made a bow and arrow set I thought would look great with NGEC if it was textured to match.

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DizzasterJuice, on 08 Aug 2014 - 12:25 PM, said:

I'll figure out what the problem is. Is the model at the beginning of this thread the one you want me to look at?

 

Yeah I haven't been doing any mods lately, just 3d comics like WhiteOut and The Crease.

 

If you want I can upload the models to the mod they will be going with.

 

http://www.nexusmods.com/newvegas/mods/56577/

 

I have all the female dancer outfits done and the males are what's holding everything back from completion. I want a variety of outfits for them but not the same as Gamorrah, 3-4 models and texture changes for a variety to make 21 outfits is my goal and have a Breeze male body version of those.

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Funnily enough I have been suffering from the same problems and have been attempting the same "work arounds" as you have until I finally googled it and found this. It seems our Skin wrapping is getting warped somewhere in the process, I imagine it's in the exporting from 3ds max (I am also using 2012). I have been trying to figure a way around this, I sure hope it's not down to 3ds Max. It's hard to get a copy of any 2010's these days :/. I hope you guys find a way around this because it's driving me bonkers :D. I have been wanting to Femme up that bulky Combat Ranger armor for ages now :O

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Agreed however I have had issues with blender displaying in the past I might just have to try it again. I wish bethesda would just give us some handy tools with their Tool set :P
Good Luck.

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Good luck with that, i'll give it a go tomorrow. Have a good night, i'll keep you posted on how it goes for me :D

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I imported the file I had done with Max that was messed up in GECK and exported without changing anything and using the default settings, swapped the BSShaderPPLightingProperty like I always do using ones from a vanilla model... and it looks correct in GECK now. Did a quick animation test in GECK and it looks correct.

 

So basically export from Max, do up the nif for the game. Import into Blender, export. Do up the nif again and call it done? eff me that's ridiculous.

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