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3ds max armor problem, Images show the problem


jet4571

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DizzasterJuice, on 07 Aug 2014 - 06:02 AM, said:

You're doing it the hard way. You can just copy and paste the skin modifier from any other armor, then build the skin dismember then export. Open in nifskope and copy and paste all the BSShaderPPLightingProperty from any vanilla armor then change the texture paths and you're done. Max doesn't export texture settings correctly - if you don't replace it won't show. Maybe like what Teratoid said, a flag setting. It takes just a few minutes to rig any armor this way.

 

I did copy and paste the BSShaderPPLightingProperty. I guess I should've said removed instead of exported and honestly don't know why I used exported.

 

I don't understand what you mean about "You can just copy and paste the skin modifier from any other armor". the vertices count has been changed since I removed parts. I used a Skin Wrap modifier to copy over vertices weighting from another mesh then went over every bone looking for vertices that shouldn't be weighted to it and compared to the original. it takes less than a couple minutes to skin that way and is what Calientes armor conversion tool does in Skyrim. I most certainly didn't paint the skin by hand which is the hard way.

 

Are you saying that I can export from Max without doing the skin, copy the skin from the original mesh then paste into the new, import into max and do the dismember?

 

 

No, copy the skin in max like this. It's way easier and it always works.

In this case I used BerryHD but you can use any fallout body. Remove unused bones on export.

 

http://i.imgur.com/F5bYkAg.jpg

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Interesting method. I was under the impression that the vertice weights would get messed up doing it that way. But I have seen your work and I do not doubt you so if it always works I will just use that method instead of using a skin wrap modifier.

 

Good news I did get the 3 models in the game but a very convoluted process to do it as you probably read on page 1. Are you using 3DS Max 2012 and armor/clothing nif files work for you? because I am at a loss as to why importing then exporting a vanilla mesh with 0 changes had the same problems as my modified mesh and someone on page 1 is having the same problem.

 

After fixing the mesh for the game then importing and exporting through Blender appears to cure that issue but requires fixing it for the game again. 2 steps I would prefer to avoid and I really would like to not touch Blender again.

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Yes I'm using 2012 version with no problems. Like I said before though, Max never exports the material correctly and you always have to replace it in Nifskope, even if you make no changes.

Sorry I didn't have a chance to look at your file yet. I'll try to do that soon.

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If this method works I will love you forever. I hope you understand that, Dizzy.

I know it works. I did all dozen or so armors for ARES Project this way as well as the body for Daughters of ARES and a bunch of other Fallout and Skyrim armor mods I've made.

The only time it doesn't work well is if you have an object protruding from the mesh, such as a radio worn at the bend of the hip. An item like that you would just rig it to the hip so it wouldn't bend.

After you paste the skin modifier you still have to build the dismember modifier (always do this last) but there's a lot of tutorials online for that. The dismember modifier can not be copied and pasted like the skin, you have to build a new one every time you make changes.

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Somewhere down the line I am getting this wrong even with your method. Unless I am getting that wrong somehow too ;-; This stuff is stressful. Annoying thing is I can get things into skyrim easily, but NV is a no show :/

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