GoldenFenrir Posted August 6, 2014 Share Posted August 6, 2014 (edited) Yes, This mod idea IS similar in idea to the mod "Imperial New Vegas" but with more focus on the Securitron Army. I want to use the Securitron army however I please once I activate them in Ceasar's Fort. It only makes sense! I was SO disappointed when in the game I went through all that trouble to activate my robot army, and was never able to use them till the end of the game. That was such a stupid decision on Obsidian's part. It should've been a game changer. Let me take over all the factions with my securitron minions at my back. Wipe out the Great Khans or Brotherhood of Steel with my army,rather than doing the EXACT same things I did on my NCR playthough.I wanted to take the robots that I just activated in Ceasar's area and destroy legion and all his men! Right in his fort! I mean we're RIGHT THERE. Using the robots that I JUST went through hell to activate. HELLO. This should've been a given,Obsidian. I want a mod that lets me command the robot army as soon as I activate them. Kind of like that mod NCR commander. Maybe when you're down in the den there's a door that let's you get into the area with all the robots, instead of just seeing them through the window. At which point you can go in there and activate a computer that will upload a program to your Pipboy. Now you can command them from your Pipboy. You can call them in at any time to help you with anything. And they all come running to help you out with whomever. Let me use the robots to take over. I want to go into Gomorrahs and shoot up the place with them! Take out all the competition. I want to have like at least 4 of them behind me as my own personal body guards as I walk the strip and Freeside like a boss. Call them in and dismiss them as I please. Take them with me when I go into any casino. Set them up as guards permanently in any Casino like the Gomorrahs because I OWN THE STRIP NOW BOYS!I'm their master now. Any securitrons that are already in the game will NEVER attack me even if I trash one on purpose.And any other person who attacks me those securitrons will surround me and kill them. Let me use them for anything and everything.I hated that NCR told me to take out the entire boomers clan with NO help at all. Well let's call in the back up that I worked so hard for. Otherwise what was the point? How about sending Securitron Troops as guards to protect the factions I made an alliance with. Like the Boomers.Would it bother them and go against their creed? Yes. But that's the price they pay for working for me. Also something equally as important. I want to be able to use the robot army AND work with the NCR.Why can't we control the world side by side!? Work with Yes Man AND them. Use my Army to carry out their wishes too. There was no logic in the how Obsidian set it up. I took out Mr. House and fought through Ceaser's fort for control of the Securitrons.Let me use those securitrons. DUH OBSIDIAN DUH! I'm aware this would be a big mod but I feel the game NEEDS this. This should've been in there from beginning. I don't see this as an addition. I see it as a FIX! Edited August 6, 2014 by GoldenFenrir Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted August 6, 2014 Share Posted August 6, 2014 The simplest way to handle working with Yes Man and NCR would be for the player to follow Yes Man's path, but to have a quest where the player brokers a deal with someone (maybe even Kimball himself) for an alliance between New Vegas and the NCR. That... could actually be done quite easily. Removing the problem of 'Don't Tread On The Bear' might require a little more complex scripting, though. Link to comment Share on other sites More sharing options...
Danny159 Posted August 6, 2014 Share Posted August 6, 2014 The reason why you can't do that is because of lack of power. Both Mr House and Yesman need more power to field them effectively, first.And that means you need to get the power from Hover-dam. ;) When in the bunker underneath the fort, you only upgrade the software but they still need enough power from the dam. :P Link to comment Share on other sites More sharing options...
Stronglav Posted August 6, 2014 Share Posted August 6, 2014 And once you have enough power.... Link to comment Share on other sites More sharing options...
devinpatterson Posted August 6, 2014 Share Posted August 6, 2014 Let me use them for anything and everything. Yeah doesn't sound like a whole lot of fun. I don't really find overwhelming odds on my side brings out a sense of real accomplishment for most gamers, and of course the worse cardinal sin is it's just not fun/challenging. But hey if it works for you.... Also something equally as important. I want to be able to use the robot army AND work with the NCR. Why can't we control the world side by side!? Work with Yes Man AND them. Use my Army to carry out their wishes too. There was no logic in the how Obsidian set it up. Yeah we're working on that in the independent thread, it's one of the three main ways you can go. The reason why you can't do that is because of lack of power. Both Mr House and Yesman need more power to field them effectively, first. And that means you need to get the power from Hover-dam. :wink: When in the bunker underneath the fort, you only upgrade the software but they still need enough power from the dam. :tongue: Nah. You need to install the override module in the El Dorado power station. It shunts power to the lucky 38's reactor from helios one, giving it a jump start (there was a cut scene and cut content showing the "city" lit up). Once the 38s reactor is fired up, Yesman can boost the signal all the way to the fort activating the securitrons. That's why they'r able to help at hoover dam, during the final battle. Anyway you can see all that info in his dialog (for example; "They'll be all set to go once we boost my transmitting power and bring them online with the network! But we'll worry about that later!" and "I'm taking direct tactical control of hundreds of upgraded Securitrons at vast distances! {we will so kick ass} You know that's gonna come in handy!", etc) Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted August 7, 2014 Share Posted August 7, 2014 Only now am I remembering how goddamned much I love Yes Man. Anyway... I'm thinking that if OP wants to keep discussing this, to head over to the Independent NV thread. Which reminds me, Devin - do we have any physical progress on it? Link to comment Share on other sites More sharing options...
devinpatterson Posted August 7, 2014 Share Posted August 7, 2014 Only now am I remembering how goddamned much I love Yes Man. Anyway... Yeah he is a kick. In the independent thread, one of the story plots/arcs has him becoming the first AI mayor of New Vegas when the Courier moves on. Mayor Yesman :smile: I'll see if I can find the page where I first pitched the idea. I'm thinking that if OP wants to keep discussing this, to head over to the Independent NV thread. I think these two are more complimentary threads, rather than one replacing the other. GoldenFenrir's concept relies more on overwhelming military force via the securitrons, adn in our thread, the Securitrons will be very carefully balanced/utilized. So although there appears to be a lot of overlap on on the surface, when it comes to how we're looking to implement the securitrons in our respective threads, our concepts are actually very different. But I'll chime in to help GoldenFenrir in this thread if I can help, and he's more than welcome to chime in on hte independent NV thread. When I mentioned the independent thread though, it was more in support of the idea of a NCR friendly independent NV. An alliance with teh NCR, though difficult to negotiate, would provide huge advantages to both the NCR and the courier (as well as the peeps of NV). And there is a bit of a precedent for it in the new vegas treaty and one of the cut house endings, as portrayed by the "offer to permit annexation"; Offer to permit annexation Upon further reflection, I have determined that it is my best interests, and the best interests of the New California Republic, to transfer sovereignty of the Vegas Strip to the NCR. If all terms are agreed upon, annexation would occur one year from today. a) I am to be granted full status as a citizen of the NCR and immunity from prosecution for any activities prior to annexation. b) I will be recognized as the sole proprietor of the Vegas Strip, a commercial property. c) I will be subject to all laws of the NCR, including personal and property taxes. d) NCR functionaries will police the Strip; I will retire my Securitron police force and limit their movement to the grounds and interior of the Lucky 38. Please confirm that these terms are agreeable. I do not foresee any objections on your part. Robert Edwin House President, CEO, and Sole Proprietor The New Vegas Strip This is for House obviously, but could apply equally for the courier. Most players probably want to keep control of greater NV and the surrounding area (including valuable military and industrial resources like hoover, , but simply ally with the NCR, so it won't be a very popular choice (and I suspect it was only to be implemented if the Securitron army was *not* acquired/activated). But it's an interesting option for a courier that doesn't want to deal with everything that comes with running a mini kingdom. You get a lot of the advantages of the strip with a lot less headaches. Plus the NCR annexation leaves open the possibility of the courier being the Mayor of NV (making it the 10th state of the NCR and arguably one of the most valuable). Anyway I digress, just thought it was a interesting plot the developers had in mind for that ending. It shows that there are several ways the courier could be allied with the NCR, depending primarily on how much of NV's power s/he is willing to share. Anything from simple allies supporting each other in battle against a common foe (legion), to full integration into the NCR but retaining control of the strip or NV proper. Which reminds me, Devin - do we have any physical progress on it? I'm afraid I havn't had a chance to do jack on the independent NV project or any other projects (including requests). RL has just been crazy busy lately. I hope to have more time to mod soon. But there is a very important point I need to get feedback on in the thread (what constitutes "New Vegas and its surrounding territories") and I'd appreciate your opinion on it over there. It's an essential point to settle if we're to move forward on the base mod and get it out the door. Link to comment Share on other sites More sharing options...
GoldenFenrir Posted August 7, 2014 Author Share Posted August 7, 2014 (edited) Nah the theme isn't an over powered force with you. Though I agree some of my ideas were over kill. Like the 4 Bodygaurds was just an exageration to get my point across. I tend to do that sometimes. My bad. I'll try to be more straightforward.The theme and focus is the idea of having a kingdom. With you sitting on a throne. Seeing New Vegas has a way teasing you with ideas but never lets you truly realize them. Romance being one of them but that's another story for another time. New Vegas is about 4 factions trying to make New Vegas their own kingdom. However it never truly give YOU the means to do that. NCR has an army and has control and the fire power to even send assassins after you when you tick them off. Ceasar has his own little kingdom and sends assassin's after you. Mr. House is ...Well opinions on him vary. I never take Mr. House into consideration when it comes to factions. He's most likely the least picked the faction.But the game is all about the fight for control of the mojave. To make it their own kingdom. NCR and Ceasar have the army to do that while The Courier does not until the end. It's different from Fallout 3. The Lone Wanderer does as pleases. Usually trying to please his dad on good playthroughs and such. But the Courier is a different story. The courier is forced into a war and has to do everything completely on his own. I'm surprise their isn't a quest to wipe someone's butt because nobody can do anything for themselves. The courier himself alone (aside from companions) has to do everything on his own. I didn't feel like I had my own army in this war. I felt like I was just sucking up to everyone else. If the independent is all about YOU being the king instead of NCR and Ceasar, they should give you the means to do. Maybe it wouldn't have been so bad if it was just you and that's all. If they never had any robot army to being with. But New Vegas teases you and lets you know you have an army but then prevents you from using it. It lets you think you can but never lets you do so until the end of the game. And then the credits roll and that's it. 30 minutes of my using my robot and now I'm done with the game. It was a tease.I never felt in control of Vegas after I took over the Lucky 38. I had no control over anything. I awakened the robots for nothing because it never made a difference until the final battle. I'd be doing the exact the same thing on my NCR playthrough. It's not about being over powered with the robots. It's about using the robots to establish your own kingdom.Which was the whole goal of the game. Who's kingdom is this gonna be? I agree. Having constant robot body guards is over kill. But I like the idea of summoning them like the mod "NCR Commander" So the main ideas of the mod are 1 Securitron Commander. Summon them wherever you are to help you out. They come running.2 The securitron never attack you and always defend you. The ability to set up Securitron guards sounds more in line with your Independent Mod. Like that mod might cover that. I think you can do that in the "Imperial New Vegas" mod but it's with lobotomites which makes no sense to me. Maybe you can use the robots instead. I don't know. If someone does know please tell me.So maybe that isn't necessary to the mod I'm requesting. So those are really the two specific features I'm asking for in this mod request. Securitron commander and Securitron immunity/loyalty. Edited August 7, 2014 by GoldenFenrir Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted August 7, 2014 Share Posted August 7, 2014 Creating the immunity/loyalty thing could be run by a script, I feel. Something to do with automatically setting them nonhostile to the player every time they're attacked. Or maybe there's an easier way to do it - I don't know. As for Securitron Commander, the cleanest way to do that would be simply by directly modding the existing Enclave Commander mod. Something similar has already been done with a Warhammer 40,000 version of Enclave Commander (and EC itself already has Enclave, Brotherhood, NCR and US Army factions inside), so we might well be in business here. Link to comment Share on other sites More sharing options...
devinpatterson Posted August 8, 2014 Share Posted August 8, 2014 they should give you the means to do. Maybe it wouldn't have been so bad if it was just you and that's all. If they never had any robot army to being with. But New Vegas teases you and lets you know you have an army but then prevents you from using it. It lets you think you can but never lets you do so until the end of the game. And then the credits roll and that's it. 30 minutes of my using my robot and now I'm done with the game. It was a tease.I never felt in control of Vegas after I took over the Lucky 38. I had no control over anything. I awakened the robots for nothing because it never made a difference until the final battle. I'd be doing the exact the same thing on my NCR playthrough. Securitron commander and Securitron immunity/loyalty.Yeah, it's just not the story the developers wanted to tell. Sort of a "it's the journey, not the destination", they may have also thought it (that story) paled in comparison to achieving the objective of hoover (not as challenging once you'v got the securitron army.....a lot of things are potentially much less challenging with a robotic war machines at your beck and call). I agree. Having constant robot body guards is over kill. But I like the idea of summoning them like the mod "NCR Commander" So the main ideas of the mod are 1 Securitron Commander. Summon them wherever you are to help you out. They come running.2 The securitron never attack you and always defend you. The ability to set up Securitron guards sounds more in line with your Independent Mod. Like that mod might cover that.Yeah, if that's the focus then I'd say we do have a lot of overlap, as this is part of my mod/thread. But my implementation may be a little different than what your expecting. It hinges on Yesman (as a companion), which according to the wiki can occupy any securitron on the network (at least as far away as the fort). You can tell yesman to bring securitrons running and various other functions, but essentially he's the liaison between you and the securitron army. You can still command any securitron you see, you'r recognized as their prime directive (just as House was), but for communicating your orders when they aren't around, yesman sends commands over the securitron network. Essentially yesman is a lore friendly, easy/convienent way to organize your securitron followers and their actions. I think you can do that in the "Imperial New Vegas" mod but it's with lobotomites which makes no sense to me. Yeah that seems strange on the surface. Maybe he's assuming you control the think tanks, and that in turn they'v allowed the courier to control the lobotomites directly. Anyway, it's up to you if you want to continue to detail your thoughts in this thread or jump over to the independent thread. One advantage of keeping it in this thread is your more likely to be able to customize them exactly as you wish, whereas I'll filter your ideas through the lens of my brain if I implement them. But a disadvantage is a modder may not pick up your request. One advantage of the independent thread is I can pretty much guarantee they'll get done (although not necessarily timely) and you also have a lot of peeps that have already contributed input on the matter (although finding it in a 136+ pages can be a little tricky). Plus I can voice them soundcloud link Anyway up to you, whatever your comfortable with. I do want to get the base independent mod out soon, and the securitrons (the aspects we're discussing) are part of that mod. Link to comment Share on other sites More sharing options...
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