Gunmad Posted August 7, 2014 Share Posted August 7, 2014 I'm having a bit of a problem:I've replaced textures with solid green texture for editing, but because if player's light or other sources of light some parts of these textures (say, a wall) are darker or brighter then others and I can't key out different shades of green reliably.So what can I do with light sources? I've seen screenshots where people modified lightning and textures with models didn't seem to have any shading on them, but I don't know how it was done. Link to comment Share on other sites More sharing options...
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