Snowman1944 Posted August 8, 2014 Share Posted August 8, 2014 So I've been working on my Pulse Rifle using Blender 2.71 and noticed when opening my model in 2.49b the meshes show up as all wireframes even though I am in solid mode. I've tried exporting the file as both .dae and .3ds formats and then importing them in 2.49b and they show up right, but there seems to be a LOT of extra lines connecting to vertices. I am including a couple of screens of the problem. The first one is the blender format (showing as all wireframe) and the second one shows .dae format with the top body of the gun as it looks in edit mode with all the extra lines that appear.Does anybody have any idea what is going on? Is there a different format I should use that preserves the original meshes? Or do all those extra lines in the .dae file not affect the final outcome?Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted August 8, 2014 Share Posted August 8, 2014 (edited) Alright, so what blender tries to do in 2.49 is turn your faces into triangles when you're importing, so if you have quads, it will turn into two triangles. Another thing with the newer version of blender is that they allow you to create a single face from as many vertices as you want, and I'm thinking that might be what you did to get so little edges. You don't want that otherwise you'll run into problems later on, and I'm also guessing that was why blender tried to link everything together, but from my own experience the face just disappears entirely. An alternative option of importing your 2.71 file to 2.49, is to open your .blend file in blender 2.62 (Just get the rar version so you don't have 3 copies of Blender installed to your PC), save as another .blend file and import THAT into 2.49. Edited August 8, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
jet4571 Posted August 8, 2014 Share Posted August 8, 2014 All those extra lines (edges) will not affect the final outcome, it is normal to have edges up the wazoo with allot of vertices. each vert should have a line to another vert it is connected to so it makes triangles for the video card to put together to make the model in the game. Some 1 million+ poly models you have to zoom in really close to see between the edges, and for a game that's not a good thing. The feature to make all those edges into a single face is to make it easier to UVW map for render, animation, or CAD purposes. Nice and tidy and easier to work with when you don't have triangles covering the whole model. Link to comment Share on other sites More sharing options...
Snowman1944 Posted August 8, 2014 Author Share Posted August 8, 2014 Okay, I tried the 2.62 version of blender and when I imported the model half the faces on the weapon disappeared. But now that I know those extra edges and triangles won't affect the final outcome. I am just going to leave it as is.Thanks so much for the help! It is most greatly appreciated. :) Link to comment Share on other sites More sharing options...
imu333 Posted August 8, 2014 Share Posted August 8, 2014 export from Blender 2.71 as .obj file. Blender 2.49 might not support ngons so triangulate the mesh before exporting! Link to comment Share on other sites More sharing options...
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