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Help with mod setup


Spineraker

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Okay, I give up! I admit defeat after spending many days (if not weeks) trying to perfect this mod set and I am fairly certain that I now have at least two conflicting mods that I can't seem to figure out.

 

Basically, FO3 is crashing randomly--anywhere from 5-minutes to 3-hours (the maximum time I've gone without having this issue) before crashing to desktop. The crash ONLY happens when I enter a new area--such as entering Paradise Falls, Tenpenny Tower, or random small "huts" like power stations or sewer holes. The next room/zone will load mostly, display on screen, and then partially show the auto-save message in the upper left corner; I say partially as it doesn't fully gradient into the scene before the crash. 8 times out of 10, I can restart FO3 and load the auto save right up and walk on in to the rest of the zone. The other times, the auto save becomes corrupted and as soon as I try to load it, an insta-crash happens.

 

Now, after another crash, I've noticed certain mods have stopped responding or have began to malfunction in some way--sometimes randomly. For instance, I use Xephia's Darker Nights mod but my nights are no longer actually dark; instead, nights are back to the old "blueish dusk" tint that I find ridiculous. Another example is that I use MMM RC5 (latest revision as far as I can tell) but "no corpse flies" and "increased increased spawns" doesn't work. Worse, "Feral Ghoul Rampage" doesn't work either as far as I can tell. I recently went to just outside of the train station near Tenpenny where Roy Phillips hangs out. I recall in the past that MMM with these last two addons made for an "empty every gun you got" kind of fight to the death; I loved it! But now, I go there and find about a dozen zombies and two Ramblers...huh? Nighttime also used to be something I ran from; Night Ghouls would hunt me down in packs of 30+. Now? I kill off about a dozen in a night and it seems they all disappear.

 

Now, I do use FOOK2, and FWE. As far as I can tell, I've set them up correctly so as to work together (using the appropriate addons and FOIP mods), so I do not fully know if this is intended in the latest version(s). However, none of my DLCs seem to be turning on! When I very first started the game, I got quick flashes of the common radio signal/note spam that plagues the corner of the screen as the DLCs are activated. But that was the only time I ever saw them! I know for a fact that I could pick up Point Lookout and Operation Anchorage both from the Vault 101 rock peak. Did one of these mods auto-add the DLC realism mods that decrease the activation range?

 

Anyway, I came here for assistance. I realize that I've mod'd this game to hell (at least from my perspective), but I really enjoy the fit/flavor of these mods. I am pasting my full load order below. I do use FOMM (latest version as far as I can tell), archive invalidated is enabled, and I do have the high texture pack from NMC installed (which wouldn't show up in the load order, obviously) as well as a few other texture mods which I believe NMC replaced anyway (such as high-detail roads and rocks).

 

As far as I am aware, this is the best optimized load order for this mod set I can come up with. If by any chance at all someone can suggest a superior load order, or--which would obviously be very welcome--alternative mods that could possibly reduce the number of mods I'm currently using...please tell me! :(

 

As a quick closing note: I use FNNCQ fully knowing that Sesom doesn't currently support interoperability between it and FOOK2. According to him, as long as FOOK2 and all of its components are loaded well before FNNCQ, there should be no conflicts. Finally, a fair number of mods have been manually turned off by using the check-box inside of FOMM (reflected below). I have been keeping them in the list just in case I may need or want them in the future. As far as I can tell, many of my original crashes were solved by taking these particular mods offline. If this is incorrect, or if I've done something stupid, please don't hesitate to say so. Thank you deeply for any help you may provide. :)

 

Mod Load Order:

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] ACE2-1b.esp

[ ] lessviewdistanceThePitt.esp

[ ] OAlessviewdistance.esp

[X] Abbreviated Effects.esm

[X] 3EFdrg.esp

[X] CRAFT.esm

[X] CRAFT - Activation Perk.esp

[X] CALIBR.ESM

[X] StreetLights.esm

[X] FOOK2 - Main.ESM

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.ESM

[X] FOOK2 - Main.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] PB FOOK2 - Main.esp

[X] PB FOOK2 [DIK].esp

[X] Mart's Mutant Mod.esm

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - No Corpse Flies.esp

[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[ ] Project Beauty.esp

[X] Project Beauty HD version.esm

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] Project Beauty- Point Lookout MMM.esp

[X] Reilly.esp

[X] Dukov.esp

[X] PB mika.esm

[X] Raider preset beta.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - Project Beauty (HD Addition).esp

[X] FO3 Wanderers Edition - Main File.esm

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (HD Addition).esp

[ ] FO3 Wanderers Edition - Followers Enhanced.esp

[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced B-S).esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - More Gore.esp

[X] FO3 Wanderers Edition - More Gore Zeta.esp

[X] FO3 Wanderers Edition - More Gore The Pitt.esp

[X] FO3 Wanderers Edition - More Gore PointLookout.esp

[X] EVE.esp

[X] EVE - FWE Master Release.esp

[X] EVE Operation Anchorage.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] Mart's Mutant Mod - FWE with EVE.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] PB MMM.esp

[X] PB MMM HD.esp

[X] Enhanced Weather - Rain and Snow.esm

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[ ] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Feng Shui.esp

[X] Feng Shui - Keymap Template.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Original Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Beverage Perks.esp

[X] UPP - Quest Perks.esp

[ ] Alternate Start - Roleplayers.esp

[X] dD-Larger Blood.esp

[ ] MyFOOK2 - Black & White Tranquility Lane.esp

[ ] MyFOOK2 - No Rape Victims.esp

[X] DCInteriors_ComboEdition.esm

[X] dD-More Gore-BrokenSteel.esp

[ ] Mighty Mouse Alternative 4.esp

[X] KillableKidsOptional.esp

[X] PowerArmorTraining.esp

[X] PowerArmorTraining_MedicArmor.esp

[X] PowerArmorTraining_Linden.esp

[X] Owned!.esp

[X] FleshBurningPlasma.esp

[X] StreetLights - Wasteland.esp

[X] megalight.esp

[X] Xepha's Darker Nights.esp

[ ] lessviewdistance.esp

[ ] BoS_FOOKedition_Armor.esp

[ ] Outcast DX.esp

[X] DoubleDeathClawGauntlets.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Fellout-pipboylight.esp

[X] FNNCQ.esm

[X] FNNCQ_DavidsLab.esm

[X] Contract Killer Two Ears.esp

[X] Rivet City Realignment.esp

[X] WastelandMastery.esp

[X] Clear Cell Buffers every Cell.esp

[X] Cannibal Harvest_HF.esp

[X] Choose your own hairstyle (load this last on FOMM).esp

 

 

Total active plugins: 113

Total plugins: 128

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Okay, I give up! I admit defeat after spending many days (if not weeks) trying to perfect this mod set and I am fairly certain that I now have at least two conflicting mods that I can't seem to figure out.

 

Basically, FO3 is crashing randomly--anywhere from 5-minutes to 3-hours (the maximum time I've gone without having this issue) before crashing to desktop. The crash ONLY happens when I enter a new area--such as entering Paradise Falls, Tenpenny Tower, or random small "huts" like power stations or sewer holes. The next room/zone will load mostly, display on screen, and then partially show the auto-save message in the upper left corner; I say partially as it doesn't fully gradient into the scene before the crash. 8 times out of 10, I can restart FO3 and load the auto save right up and walk on in to the rest of the zone. The other times, the auto save becomes corrupted and as soon as I try to load it, an insta-crash happens.

 

Now, after another crash, I've noticed certain mods have stopped responding or have began to malfunction in some way--sometimes randomly. For instance, I use Xephia's Darker Nights mod but my nights are no longer actually dark; instead, nights are back to the old "blueish dusk" tint that I find ridiculous. Another example is that I use MMM RC5 (latest revision as far as I can tell) but "no corpse flies" and "increased increased spawns" doesn't work. Worse, "Feral Ghoul Rampage" doesn't work either as far as I can tell. I recently went to just outside of the train station near Tenpenny where Roy Phillips hangs out. I recall in the past that MMM with these last two addons made for an "empty every gun you got" kind of fight to the death; I loved it! But now, I go there and find about a dozen zombies and two Ramblers...huh? Nighttime also used to be something I ran from; Night Ghouls would hunt me down in packs of 30+. Now? I kill off about a dozen in a night and it seems they all disappear.

 

Now, I do use FOOK2, and FWE. As far as I can tell, I've set them up correctly so as to work together (using the appropriate addons and FOIP mods), so I do not fully know if this is intended in the latest version(s). However, none of my DLCs seem to be turning on! When I very first started the game, I got quick flashes of the common radio signal/note spam that plagues the corner of the screen as the DLCs are activated. But that was the only time I ever saw them! I know for a fact that I could pick up Point Lookout and Operation Anchorage both from the Vault 101 rock peak. Did one of these mods auto-add the DLC realism mods that decrease the activation range?

 

Anyway, I came here for assistance. I realize that I've mod'd this game to hell (at least from my perspective), but I really enjoy the fit/flavor of these mods. I am pasting my full load order below. I do use FOMM (latest version as far as I can tell), archive invalidated is enabled, and I do have the high texture pack from NMC installed (which wouldn't show up in the load order, obviously) as well as a few other texture mods which I believe NMC replaced anyway (such as high-detail roads and rocks).

 

As far as I am aware, this is the best optimized load order for this mod set I can come up with. If by any chance at all someone can suggest a superior load order, or--which would obviously be very welcome--alternative mods that could possibly reduce the number of mods I'm currently using...please tell me! :(

 

As a quick closing note: I use FNNCQ fully knowing that Sesom doesn't currently support interoperability between it and FOOK2. According to him, as long as FOOK2 and all of its components are loaded well before FNNCQ, there should be no conflicts. Finally, a fair number of mods have been manually turned off by using the check-box inside of FOMM (reflected below). I have been keeping them in the list just in case I may need or want them in the future. As far as I can tell, many of my original crashes were solved by taking these particular mods offline. If this is incorrect, or if I've done something stupid, please don't hesitate to say so. Thank you deeply for any help you may provide. :)

 

Mod Load Order:

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] ACE2-1b.esp

[ ] lessviewdistanceThePitt.esp

[ ] OAlessviewdistance.esp

[X] Abbreviated Effects.esm

[X] 3EFdrg.esp

[X] CRAFT.esm

[X] CRAFT - Activation Perk.esp

[X] CALIBR.ESM

[X] StreetLights.esm

[X] FOOK2 - Main.ESM

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.ESM

[X] FOOK2 - Main.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] PB FOOK2 - Main.esp

[X] PB FOOK2 [DIK].esp

[X] Mart's Mutant Mod.esm

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - No Corpse Flies.esp

[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[ ] Project Beauty.esp

[X] Project Beauty HD version.esm

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] Project Beauty- Point Lookout MMM.esp

[X] Reilly.esp

[X] Dukov.esp

[X] PB mika.esm

[X] Raider preset beta.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - Project Beauty (HD Addition).esp

[X] FO3 Wanderers Edition - Main File.esm

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (HD Addition).esp

[ ] FO3 Wanderers Edition - Followers Enhanced.esp

[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced B-S).esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - More Gore.esp

[X] FO3 Wanderers Edition - More Gore Zeta.esp

[X] FO3 Wanderers Edition - More Gore The Pitt.esp

[X] FO3 Wanderers Edition - More Gore PointLookout.esp

[X] EVE.esp

[X] EVE - FWE Master Release.esp

[X] EVE Operation Anchorage.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] Mart's Mutant Mod - FWE with EVE.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] PB MMM.esp

[X] PB MMM HD.esp

[X] Enhanced Weather - Rain and Snow.esm

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[ ] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Feng Shui.esp

[X] Feng Shui - Keymap Template.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Original Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Beverage Perks.esp

[X] UPP - Quest Perks.esp

[ ] Alternate Start - Roleplayers.esp

[X] dD-Larger Blood.esp

[ ] MyFOOK2 - Black & White Tranquility Lane.esp

[ ] MyFOOK2 - No Rape Victims.esp

[X] DCInteriors_ComboEdition.esm

[X] dD-More Gore-BrokenSteel.esp

[ ] Mighty Mouse Alternative 4.esp

[X] KillableKidsOptional.esp

[X] PowerArmorTraining.esp

[X] PowerArmorTraining_MedicArmor.esp

[X] PowerArmorTraining_Linden.esp

[X] Owned!.esp

[X] FleshBurningPlasma.esp

[X] StreetLights - Wasteland.esp

[X] megalight.esp

[X] Xepha's Darker Nights.esp

[ ] lessviewdistance.esp

[ ] BoS_FOOKedition_Armor.esp

[ ] Outcast DX.esp

[X] DoubleDeathClawGauntlets.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Fellout-pipboylight.esp

[X] FNNCQ.esm

[X] FNNCQ_DavidsLab.esm

[X] Contract Killer Two Ears.esp

[X] Rivet City Realignment.esp

[X] WastelandMastery.esp

[X] Clear Cell Buffers every Cell.esp

[X] Cannibal Harvest_HF.esp

[X] Choose your own hairstyle (load this last on FOMM).esp

 

 

Total active plugins: 113

Total plugins: 128

 

 

 

Your load order is pretty messed up. Start by moving all of your master files (ESM) to the top of the load order.

The DLC's should load in the order in which they were released. The Pitt, Anchorage, Broken Steel, Point Lookout, Zeta. I would also try to cut back on the amount of mods you are using. Start with just a few and build your load order over the course of a few weeks, not all in one day.

 

Usually when I start a new game, I will run just the Fallout3 ESM until I leave the vault. Then before I add any user created mods, I play for a few hours first to make sure my game is stable without any mods, then start adding one at a time, checking as I go, fast-travel, try to make my game crash. It takes a while this way but it is worth the effort. I personally use just over 100 in my load order and my game crashes maybe once a week. Something I can live with at this point. Hope this helps.

 

Joe

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