Lord Garon Posted August 9, 2014 Share Posted August 9, 2014 Still here and would be happy to keep helping. Okay, I think we've eliminated the "easy" stuff. Interesting Frostfall symptom. Its certainly possible for scripting to lag the game, but I've never seen it drop FPS all the way down to 2. :ohmy: I asked about an ENB just in case we had a vram issue, doesn't look like it. At this point, we can look at script issues.First, do you have SKSE 1.7.0/1 installed? Do you have an skse.ini file in Skyrim\Data\SKSE? Can you post the content of the skse.ini?Secondly, can you post a segment of your Papyrus log with the most recent save running. To enable the log, add or change the following Skyrim.ini entries, then fire up Skyrim normally:--------[PAPYRUS]bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1--------This will create logs in your [username]\My Documents\My Games\Skyrim\Logs\Script folder. We want to look at Papyrus.0.log. These can be pretty big, just want to look at 100 lines or so. Just open it in Notepad, copy a 100 lines or so and paste into Spoiler tags here. How about a NEW game, just to test again. You can start an (essentially) new game at the Main Skyrim load screen. Don't Continue or Load a save. Instead, open the console (~ key) and type in: coc riverwoodHit enter. A character will be made and placed outside of Riverwood. Just want to know if you can see a decreasing FPS after a few minutes with a new game. What I'm looking for now are indications of orphaned scripts running in your savegame. Those are caused by uninstalling scripted mods. Some of these type scripts can repeatedly fire themselves up, as well. SKSE can help reduce that problem and Savegame Script cleaners can remove orphaned scripts. The Papyrus logs can tell us a little about how the script engines sees things. I must also say that a primary goal I have when helping here is to try and keep from losing a poster's save game and a lot of play time. Some save game issues are not salvageable and the tools we use to fix them might cause problems of their own. Just a head's up. Link to comment Share on other sites More sharing options...
garbonshio Posted August 9, 2014 Author Share Posted August 9, 2014 Ok. So i got gpu-z and had it do its thing. Nvidia Geforce Gtx 770: heres what i got. - GPU core clock - highest: 1241 mhz - GPU memory clock - highest: 1752.8 mhz - GPU Temp -Highest: 80 C - Memory used - highest: 3166 mb - total available: 4096 mb - GPU load - highest: 99% - memory controller load - highest: 59% - power consumption - highest: 96% So... Uh. i suppose that means I've found the problem? what exactly does this mean? Link to comment Share on other sites More sharing options...
garbonshio Posted August 9, 2014 Author Share Posted August 9, 2014 also, i will do all of those things in your last comment Link to comment Share on other sites More sharing options...
Lord Garon Posted August 9, 2014 Share Posted August 9, 2014 Actually, the GPU-Z log seems okay to me. What are you concerned about? Link to comment Share on other sites More sharing options...
garbonshio Posted August 9, 2014 Author Share Posted August 9, 2014 Actually, the GPU-Z log seems okay to me. What are you concerned about?I just thought it looked high. I don't know anything about gpu logs, so i just assumed 99% gpu load was bad. Link to comment Share on other sites More sharing options...
garbonshio Posted August 9, 2014 Author Share Posted August 9, 2014 yes, i have the most up to date skse. my skse.ini has [General]ClearInvalidRegistrations=1 thats it. Here is the papyrus log from the most recent save games 08/09/2014 - 03:54:39PM] Dumping stack 7377735:[08/09/2014 - 03:54:39PM] Frame count: 2 (Page count: 1)[08/09/2014 - 03:54:39PM] State: Waiting on other stack for return (Freeze state: Freezing)[08/09/2014 - 03:54:39PM] Type: Normal[08/09/2014 - 03:54:39PM] Return register: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] Has stack callback: No[08/09/2014 - 03:54:39PM] Stack trace:[08/09/2014 - 03:54:39PM] <unknown self>.Game.getplayer() - "<native>" Line ?[08/09/2014 - 03:54:39PM] IP: 0[08/09/2014 - 03:54:39PM] [Active effect 6 on (000C01F5)].AerSpellSneakMessageDisplay.OnMagicEffectApply() - "AerSpellSneakMessageDisplay.psc" Line 51[08/09/2014 - 03:54:39PM] IP: 124 Instruction: 4 Line: 51[08/09/2014 - 03:54:39PM] [akCaster]: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] [akEffect]: [MagicEffect < (9801EE52)>][08/09/2014 - 03:54:39PM] [::temp4]: False[08/09/2014 - 03:54:39PM] [::temp5]: None[08/09/2014 - 03:54:39PM] [::temp6]: None[08/09/2014 - 03:54:39PM] [::temp7]: 0.000000[08/09/2014 - 03:54:39PM] [::temp8]: 0.000000[08/09/2014 - 03:54:39PM] [::temp13]: ""[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [::temp9]: 0[08/09/2014 - 03:54:39PM] [::temp10]: False[08/09/2014 - 03:54:39PM] [::temp11]: None[08/09/2014 - 03:54:39PM] [::temp12]: False[08/09/2014 - 03:54:39PM] [soundInstance]: 0[08/09/2014 - 03:54:39PM] Dumping stack 3708320:[08/09/2014 - 03:54:39PM] Frame count: 3 (Page count: 1)[08/09/2014 - 03:54:39PM] State: Waiting on latent function (Freeze state: Freezing)[08/09/2014 - 03:54:39PM] Type: Normal[08/09/2014 - 03:54:39PM] Return register: 0[08/09/2014 - 03:54:39PM] Has stack callback: No[08/09/2014 - 03:54:39PM] Stack trace:[08/09/2014 - 03:54:39PM] <unknown self>.utility.Wait() - "<native>" Line ?[08/09/2014 - 03:54:39PM] IP: 0[08/09/2014 - 03:54:39PM] [param1]: 5.000000[08/09/2014 - 03:54:39PM] [ (FF001A20)]._APBWoodpecker01.Heartbeat() - "_APBWoodpecker01.psc" Line ?[08/09/2014 - 03:54:39PM] IP: 2770 Instruction: 68[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [::temp6]: 0[08/09/2014 - 03:54:39PM] [::temp7]: True[08/09/2014 - 03:54:39PM] [::temp8]: 5.000000[08/09/2014 - 03:54:39PM] [::temp9]: 0[08/09/2014 - 03:54:39PM] [::temp10]: True[08/09/2014 - 03:54:39PM] [::temp11]: [_APBWoodpecker01 < (FF001A20)>][08/09/2014 - 03:54:39PM] [bSleeping]: True[08/09/2014 - 03:54:39PM] [::temp12]: True[08/09/2014 - 03:54:39PM] [ (FF001A20)]._APBWoodpecker01.OnLoad() - "_APBWoodpecker01.psc" Line 92[08/09/2014 - 03:54:39PM] IP: 560 Instruction: 15 Line: 92[08/09/2014 - 03:54:39PM] [::temp1]: 0.930000[08/09/2014 - 03:54:39PM] [::temp2]: True[08/09/2014 - 03:54:39PM] [count]: 0[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] Dumping stack 7377105:[08/09/2014 - 03:54:39PM] Frame count: 2 (Page count: 1)[08/09/2014 - 03:54:39PM] State: Waiting on other stack for return (Freeze state: Freezing)[08/09/2014 - 03:54:39PM] Type: Normal[08/09/2014 - 03:54:39PM] Return register: ""[08/09/2014 - 03:54:39PM] Has stack callback: No[08/09/2014 - 03:54:39PM] Stack trace:[08/09/2014 - 03:54:39PM] [ (3C001E03)].MagicEffect.GetAssociatedSkill() - "<native>" Line ?[08/09/2014 - 03:54:39PM] IP: 0[08/09/2014 - 03:54:39PM] [Active effect 6 on (000C01F5)].AerSpellSneakMessageDisplay.OnMagicEffectApply() - "AerSpellSneakMessageDisplay.psc" Line 69[08/09/2014 - 03:54:39PM] IP: 1419 Instruction: 43 Line: 69[08/09/2014 - 03:54:39PM] [akCaster]: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] [akEffect]: [MagicEffect < (3C001E03)>][08/09/2014 - 03:54:39PM] [::temp4]: False[08/09/2014 - 03:54:39PM] [::temp5]: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] [::temp6]: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] [::temp7]: 21.675365[08/09/2014 - 03:54:39PM] [::temp8]: 0.000000[08/09/2014 - 03:54:39PM] [::temp13]: ""[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [::temp9]: 0[08/09/2014 - 03:54:39PM] [::temp10]: False[08/09/2014 - 03:54:39PM] [::temp11]: None[08/09/2014 - 03:54:39PM] [::temp12]: False[08/09/2014 - 03:54:39PM] [soundInstance]: 0[08/09/2014 - 03:54:39PM] VM is thawing...[08/09/2014 - 03:54:40PM] VM is freezing...[08/09/2014 - 03:54:40PM] VM is frozen[08/09/2014 - 03:54:41PM] Saving game...[08/09/2014 - 03:54:41PM] VM is thawing...[08/09/2014 - 03:54:45PM] VM is freezing...[08/09/2014 - 03:54:45PM] VM is frozen I did what you suggested: starting a new game via cox river wood at the main menu. While i did see frame rate fluctuations, none were as consistent or as permanent as in my main character's save games. the frame rate topped at 50 and bottomed at 25. but it would go back up after bottoming out. here is the papyrus log from the new game: [08/09/2014 - 03:54:39PM] IP: 1009 Instruction: 38 Line: 25[08/09/2014 - 03:54:39PM] [::temp0]: None[08/09/2014 - 03:54:39PM] [::temp1]: True[08/09/2014 - 03:54:39PM] [::temp2]: None[08/09/2014 - 03:54:39PM] [::temp3]: None[08/09/2014 - 03:54:39PM] [::temp4]: True[08/09/2014 - 03:54:39PM] [::temp5]: True[08/09/2014 - 03:54:39PM] [::temp6]: True[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [::temp7]: 1.000000[08/09/2014 - 03:54:39PM] [::temp8]: True[08/09/2014 - 03:54:39PM] [::temp9]: None[08/09/2014 - 03:54:39PM] Dumping stack 3496225:[08/09/2014 - 03:54:39PM] Frame count: 5 (Page count: 2)[08/09/2014 - 03:54:39PM] State: Waiting on latent function (Freeze state: Freezing)[08/09/2014 - 03:54:39PM] Type: Normal[08/09/2014 - 03:54:39PM] Return register: [Cell <<NULL form> (00009640)>][08/09/2014 - 03:54:39PM] Has stack callback: No[08/09/2014 - 03:54:39PM] Stack trace:[08/09/2014 - 03:54:39PM] [ (330208CC)].Sound.PlayAndWait() - "<native>" Line ?[08/09/2014 - 03:54:39PM] IP: 0[08/09/2014 - 03:54:39PM] [param1]: [_APBWoodpecker01 < (FF001A0B)>][08/09/2014 - 03:54:39PM] [ (FF001A0B)]._APBWoodpecker01.PlaySoundW() - "_APBWoodpecker01.psc" Line ?[08/09/2014 - 03:54:39PM] IP: 267 Instruction: 10[08/09/2014 - 03:54:39PM] [sMySound]: [sound < (330208CC)>][08/09/2014 - 03:54:39PM] [::temp29]: True[08/09/2014 - 03:54:39PM] [::temp30]: [Cell <<NULL form> (00009640)>][08/09/2014 - 03:54:39PM] [::temp31]: [_APBWoodpecker01 < (FF001A0B)>][08/09/2014 - 03:54:39PM] [::temp32]: False[08/09/2014 - 03:54:39PM] [ (FF001A0B)]._APBWoodpecker01.PlayMyIdle() - "_APBWoodpecker01.psc" Line ?[08/09/2014 - 03:54:39PM] IP: 914 Instruction: 28[08/09/2014 - 03:54:39PM] [::temp13]: 8[08/09/2014 - 03:54:39PM] [::temp14]: True[08/09/2014 - 03:54:39PM] [::temp15]: [Cell <<NULL form> (00009640)>][08/09/2014 - 03:54:39PM] [::temp16]: True[08/09/2014 - 03:54:39PM] [::temp18]: False[08/09/2014 - 03:54:39PM] [instanceID]: 0[08/09/2014 - 03:54:39PM] [p1]: 15[08/09/2014 - 03:54:39PM] [p2]: 45[08/09/2014 - 03:54:39PM] [p3]: 55[08/09/2014 - 03:54:39PM] [::temp17]: 10.000000[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [iDice2]: 0[08/09/2014 - 03:54:39PM] [::temp19]: False[08/09/2014 - 03:54:39PM] [::temp20]: False[08/09/2014 - 03:54:39PM] [iDice3]: 0[08/09/2014 - 03:54:39PM] [ (FF001A0B)]._APBWoodpecker01.Heartbeat() - "_APBWoodpecker01.psc" Line ?[08/09/2014 - 03:54:39PM] IP: 3398 Instruction: 88[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [::temp6]: 1[08/09/2014 - 03:54:39PM] [::temp7]: True[08/09/2014 - 03:54:39PM] [::temp8]: 101.083961[08/09/2014 - 03:54:39PM] [::temp9]: 102[08/09/2014 - 03:54:39PM] [::temp10]: False[08/09/2014 - 03:54:39PM] [::temp11]: [_APBWoodpecker01 < (FF001A0B)>][08/09/2014 - 03:54:39PM] [bSleeping]: False[08/09/2014 - 03:54:39PM] [::temp12]: True[08/09/2014 - 03:54:39PM] [ (FF001A0B)]._APBWoodpecker01.OnLoad() - "_APBWoodpecker01.psc" Line 92[08/09/2014 - 03:54:39PM] IP: 560 Instruction: 15 Line: 92[08/09/2014 - 03:54:39PM] [::temp1]: 0.930000[08/09/2014 - 03:54:39PM] [::temp2]: True[08/09/2014 - 03:54:39PM] [count]: 0[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] Dumping stack 7377735:[08/09/2014 - 03:54:39PM] Frame count: 2 (Page count: 1)[08/09/2014 - 03:54:39PM] State: Waiting on other stack for return (Freeze state: Freezing)[08/09/2014 - 03:54:39PM] Type: Normal[08/09/2014 - 03:54:39PM] Return register: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] Has stack callback: No[08/09/2014 - 03:54:39PM] Stack trace:[08/09/2014 - 03:54:39PM] <unknown self>.Game.getplayer() - "<native>" Line ?[08/09/2014 - 03:54:39PM] IP: 0[08/09/2014 - 03:54:39PM] [Active effect 6 on (000C01F5)].AerSpellSneakMessageDisplay.OnMagicEffectApply() - "AerSpellSneakMessageDisplay.psc" Line 51[08/09/2014 - 03:54:39PM] IP: 124 Instruction: 4 Line: 51[08/09/2014 - 03:54:39PM] [akCaster]: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] [akEffect]: [MagicEffect < (9801EE52)>][08/09/2014 - 03:54:39PM] [::temp4]: False[08/09/2014 - 03:54:39PM] [::temp5]: None[08/09/2014 - 03:54:39PM] [::temp6]: None[08/09/2014 - 03:54:39PM] [::temp7]: 0.000000[08/09/2014 - 03:54:39PM] [::temp8]: 0.000000[08/09/2014 - 03:54:39PM] [::temp13]: ""[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [::temp9]: 0[08/09/2014 - 03:54:39PM] [::temp10]: False[08/09/2014 - 03:54:39PM] [::temp11]: None[08/09/2014 - 03:54:39PM] [::temp12]: False[08/09/2014 - 03:54:39PM] [soundInstance]: 0[08/09/2014 - 03:54:39PM] Dumping stack 3708320:[08/09/2014 - 03:54:39PM] Frame count: 3 (Page count: 1)[08/09/2014 - 03:54:39PM] State: Waiting on latent function (Freeze state: Freezing)[08/09/2014 - 03:54:39PM] Type: Normal[08/09/2014 - 03:54:39PM] Return register: 0[08/09/2014 - 03:54:39PM] Has stack callback: No[08/09/2014 - 03:54:39PM] Stack trace:[08/09/2014 - 03:54:39PM] <unknown self>.utility.Wait() - "<native>" Line ?[08/09/2014 - 03:54:39PM] IP: 0[08/09/2014 - 03:54:39PM] [param1]: 5.000000[08/09/2014 - 03:54:39PM] [ (FF001A20)]._APBWoodpecker01.Heartbeat() - "_APBWoodpecker01.psc" Line ?[08/09/2014 - 03:54:39PM] IP: 2770 Instruction: 68[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [::temp6]: 0[08/09/2014 - 03:54:39PM] [::temp7]: True[08/09/2014 - 03:54:39PM] [::temp8]: 5.000000[08/09/2014 - 03:54:39PM] [::temp9]: 0[08/09/2014 - 03:54:39PM] [::temp10]: True[08/09/2014 - 03:54:39PM] [::temp11]: [_APBWoodpecker01 < (FF001A20)>][08/09/2014 - 03:54:39PM] [bSleeping]: True[08/09/2014 - 03:54:39PM] [::temp12]: True[08/09/2014 - 03:54:39PM] [ (FF001A20)]._APBWoodpecker01.OnLoad() - "_APBWoodpecker01.psc" Line 92[08/09/2014 - 03:54:39PM] IP: 560 Instruction: 15 Line: 92[08/09/2014 - 03:54:39PM] [::temp1]: 0.930000[08/09/2014 - 03:54:39PM] [::temp2]: True[08/09/2014 - 03:54:39PM] [count]: 0[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] Dumping stack 7377105:[08/09/2014 - 03:54:39PM] Frame count: 2 (Page count: 1)[08/09/2014 - 03:54:39PM] State: Waiting on other stack for return (Freeze state: Freezing)[08/09/2014 - 03:54:39PM] Type: Normal[08/09/2014 - 03:54:39PM] Return register: ""[08/09/2014 - 03:54:39PM] Has stack callback: No[08/09/2014 - 03:54:39PM] Stack trace:[08/09/2014 - 03:54:39PM] [ (3C001E03)].MagicEffect.GetAssociatedSkill() - "<native>" Line ?[08/09/2014 - 03:54:39PM] IP: 0[08/09/2014 - 03:54:39PM] [Active effect 6 on (000C01F5)].AerSpellSneakMessageDisplay.OnMagicEffectApply() - "AerSpellSneakMessageDisplay.psc" Line 69[08/09/2014 - 03:54:39PM] IP: 1419 Instruction: 43 Line: 69[08/09/2014 - 03:54:39PM] [akCaster]: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] [akEffect]: [MagicEffect < (3C001E03)>][08/09/2014 - 03:54:39PM] [::temp4]: False[08/09/2014 - 03:54:39PM] [::temp5]: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] [::temp6]: [Actor < (00000014)>][08/09/2014 - 03:54:39PM] [::temp7]: 21.675365[08/09/2014 - 03:54:39PM] [::temp8]: 0.000000[08/09/2014 - 03:54:39PM] [::temp13]: ""[08/09/2014 - 03:54:39PM] [::NoneVar]: None[08/09/2014 - 03:54:39PM] [::temp9]: 0[08/09/2014 - 03:54:39PM] [::temp10]: False[08/09/2014 - 03:54:39PM] [::temp11]: None[08/09/2014 - 03:54:39PM] [::temp12]: False[08/09/2014 - 03:54:39PM] [soundInstance]: 0[08/09/2014 - 03:54:39PM] VM is thawing...[08/09/2014 - 03:54:40PM] VM is freezing...[08/09/2014 - 03:54:40PM] VM is frozen[08/09/2014 - 03:54:41PM] Saving game...[08/09/2014 - 03:54:41PM] VM is thawing...[08/09/2014 - 03:54:45PM] VM is freezing...[08/09/2014 - 03:54:45PM] VM is frozen Link to comment Share on other sites More sharing options...
garbonshio Posted August 9, 2014 Author Share Posted August 9, 2014 here are my skyrim and skyprefs ini's: skyrim: [General]sLanguage=ENGLISH[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1[Papyrus]fUpdateBudgetMS=800.0fExtraTaskletBudgetMS=800.0fPostLoadUpdateTimeMS=2000.0iMinMemoryPageSize=256iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=153600bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 [Grass]iMaxGrassTypesPerTexure=7iMinGrassSize=90 [Actor]fVisibleNavmeshMoveDist=12288.0000[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.5f3PArrowTiltUpAngle=1.0f1PBoltTiltUpAngle=0.2f3PBoltTiltUpAngle=0.3 Sky Prefs: [Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3[Display]sD3DDevice="NVIDIA GeForce GTX 770"iTexMipMapSkip=0bFloatPointRenderTarget=1bTreesReceiveShadows=1bDrawLandShadows=1bShadowsOnGrass=1bFXAAEnabled=0fMeshLODLevel2FadeDist=1e+007fMeshLODLevel1FadeDist=1e+007fGamma=1.2800fSpecularLODStartFade=2000fLightLODStartFade=3500fTreesMidLODSwitchDist=10000000.0000iShadowMapResolution=4096fShadowBiasScale=0.15iShadowMaskQuarter=4iBlurDeferredShadowMask=3fShadowDistance=8000iMaxDecalsPerFrame=100iMaxSkinDecalsPerFrame=25iAdapter=0iSize W=1920iSize H=1080iMultiSample=8iMaxAnisotropy=16iPresentInterval=1bFull Screen=1fInteriorShadowDistance=3000.0000fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000iShadowFilter=3fDecalLOD2=1500.0000fDecalLOD1=1000.0000fShadowLODStartFade=200.0000iTexMipMapMinimum=0bTransparencyMultisampling=0iWaterMultiSamples=0bDeferredShadows=1iShadowMode=3bDrawShadows=1fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000iScreenShotIndex=0bShadowMaskZPrepass=0bMainZPrepass=0[Grass]b30GrassVS=0fGrassStartFadeDistance=7000iMaxGrassTypesPerTexure=7iMinGrassSize=50fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=400.0000[imagespace]iRadialBlurLevel=2bDoDepthOfField=1[LOD]fLODFadeOutMultActors=15.000fLODFadeOutMultItems=15.000fLODFadeOutMultObjects=15.000fLODFadeOutMultSkyCell=1.0000[Decals]bDecals=1bSkinnedDecals=1uMaxDecals=1000uMaxSkinDecals=100uMaxSkinDecalsPerActor=60[TerrainManager]fTreeLoadDistance=75000fBlockMaximumDistance=250000fBlockLevel1Distance=70000fBlockLevel0Distance=35000fSplitDistanceMult=1.5bShowLODInEditor=0[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1[MAIN]fSkyCellRefFadeDistance=150000.0000bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0[interface]fMouseCursorSpeed=1.0000bDialogueSubtitles=1bGeneralSubtitles=1bShowCompass=1[GamePlay]bShowFloatingQuestMarkers=0bShowQuestMarkers=1iDifficulty=3[Controls]bUseKinect=0fMouseHeadingSensitivity=0.0200fGamepadHeadingSensitivity=1.9000bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=60.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=436623473fVal4=0.6500uID4=466532fVal3=0.6500uID3=3954fVal2=1.0000uID2=554685fVal1=0.6500uID1=1007612fVal0=1.0000uID0=94881[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[General]iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=40 Link to comment Share on other sites More sharing options...
garbonshio Posted August 9, 2014 Author Share Posted August 9, 2014 I'm only going to be around for probably another 30 minutes or so, and then ill be away from my comp with skyrim on it for a day and a half or so. heads up. Link to comment Share on other sites More sharing options...
Lord Garon Posted August 10, 2014 Share Posted August 10, 2014 (edited) Both games are exhibiting stack dumps. Usually, I see that caused by "bad" [PAPYRUS] block edits in Skyrim.ini. Your ini is not default, but doesn't look as bad as some I've seen. These changes are just "back to default" and I would recommend them first. In Skyrim.ini:---------[Papyrus]fUpdateBudgetMS=1.2 ; yes, 1.2 800 is way excessive. Put it at 2.0 if you mustfExtraTaskletBudgetMS=1.2 ; make same as previous entry--------- A stack dump happens when the script engine runs out of stack frame memory. I suspect a mod, either wrongly installed or broken, is causing the issue, but a stack dump contains all running frames. IF its JUST a huge number of scripts running normally, you can change a Skyrim.ini value that I usually tell posters to NEVER touch:----------[Papyrus]iMaxAllocatedMemoryBytes=153600 ; try doubling this, or more. I wouldn't exceed 1228800 or so-----------Crank up Skyrim, do the coc riverwood thing, stumble around a little, quit. See if the stack dump messages in the Papyrus log goes away.If they do, I don't think the above max value is harmful, but there may be something still amiss. If they don't go away, you may have to start disabling mods and testing to see which one(s) are causing the issue. EDIT: RE - 99% That's "good". You want your hardware utilized as efficiently as possible. Fully utilized hardware is what you want. Edited August 10, 2014 by Lord Garon Link to comment Share on other sites More sharing options...
warlord3321 Posted August 10, 2014 Share Posted August 10, 2014 Which Os you got? Also when you get these fps issue, open task manager and tell me how much is disk % ? Link to comment Share on other sites More sharing options...
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