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FOWE being my Foe again


DaemonGrin

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So I got Flora overhaul and FOWE to play nicely. I'm wandering around finishing Those! quest killing the supers outside fighting the BoS. Find my way if I recall hunting the unique flamer and when I try to enter Franklin Metro Utility the game crashes. I have deactivated FOWE after other tests (dcinterior etc) and found it to be oddly the cause of the CTD when trying to enter said area. I have looked through with FO3edit can't find anything for Franklin Metro Utility. Also want to point out I tried loading up this interior in the geck with FOWE being active and it crashes the geck. So yeah FOWE hates franklin metro utility for some reason.

 

Thanks,

Geoff

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your sure, no other mods data was involved? Textures or mesh files?

"Franklin Metro Utility"

remove all mods except FOWE: run save game just out side "Franklin Metro Utility", exit the game. reload the game, continue into "Franklin Metro Utility"

 

if it crashes at this point again. zip up the saved game with no other mods involved and send it to me. the data your trying to find is contained in that.

 

I will reinstall fallout3 and just FOWE......but which version of that do you have running?

 

kitty

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I will list a set of instructions here shortly as to how to fix your bugs, step by step.

 

But prior to that End, you need to verify things are as I believe they are, this requires the use of tools specified By me and used my way in order to correct the damaged installed data "missing data".

------------------------------------------------

kitty

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Verified crash here as well, discounting all data related to other mods, I will proceed with a dump of all inventory except the stealth suite and gaus riffle with ammo. every other item gets dumpted, I will first look for a place to stash it so I can retrieve it later.

 

Why I am doing this is because other people Re-purpose items for other things, so when two items of the same thing are named differently are set in inventory, this then causes a crash as you trans verse true cell loads. weird bugs like that I found to be bad.

 

But, My copy of the FOWE.esp is fully merged on the fly, it includes all data ever made. the test was done twice with this and a raw esp. Both cause the conflict in the Franklin Metro entrance.

 

Shall return..........

 

scn FranklinTenPercentEnableTriggerSCRIPT
;This determines if the player is level 9 or higher in the onLoad block.
;When triggered, it will enable its linked ref.

 

Yours:

  • [X] Fallout3.esm
    [X] Anchorage.esm
    [X] ThePitt.esm
    [X] StreetLights.esm
    [X] BrokenSteel.esm
    [X] PointLookout.esm
    [X] Zeta.esm
    [X] F.O.W.E.esp
    [X] 3EFdrg.esp

========================

Mine:

  • [X] Fallout3.esm
    [X] Anchorage.esm
    [X] ThePitt.esm
    [X] BrokenSteel.esm
    [X] PointLookout.esm
    [X] Zeta.esm
    [X] FOWE.esp
    [X] Franklin.esp

And still crashes out.

Edited by Purr4me
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Can I set this up to tell me when a post is edited I had no idea you edited it XD. The script is a vanilla script how is FOWE affecting it? I know right! It is confusing how fowe is messing up that area it has no that I have found modifications to that area. Yet it really really hates it XD

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The only thing I see inside the metro that sticks out is the fact there is snow....every where inside a Tunnel where snow should never be seen.

 

If this snow is also used in an exterior as well as an interior then perhaps that it's self is the cause, but, as I can also see, I can transverse throughout all areas too except thru that door.

So I am going to place FOWE.esp as master in the patch I made and see what touches what.

------

What this will do is show me where things are at. IF I find data that is being used that shouldn't be used By FOWE, then I can give instructions as to what to remove. There should be no alterations of Vanilla data for that door or the referenced Environment to load.

 

It's supposed to be an Exterior mod ONlY ! It does not snow inside buildings, caves, tunnels.

 

http://s217773845.onlinehome.us/files/TES5Edit_r1740.7z

Make sure you have that.

st it up "correctly"

load the FOWE.esp and set it to clean.

remove only ITM's. and save the file. test it.

DO not UN-delete data. leave it alone.

 

 

[Filtering done] Processed Records: 991367 Elapsed Time: 00:10
Removing: MetroSignMuseumStation [sTAT:000C4F84] <----I have a feeling that is it.
Removing: BLD11WallStr01 [sTAT:00055A84] <----I have a feeling that is it.
Removing: RockCanyon16rad270 [sTAT:00047A64]
Removing: RockCanyon15rad328 [sTAT:00047A63]
Removing: RockCanyon14rad74 [sTAT:00047A62]
Removing: RockCanyon13rad82 [sTAT:00047A61]
Removing: RockCanyon19rad127 [sTAT:000464C8]
Removing: RockCanyon10rad189 [sTAT:000464C6]
Removing: RockCanyon09rad210 [sTAT:000464C5]
Removing: RockCanyon08rad331 [sTAT:000464C4]
Removing: RockCanyon05rad68 [sTAT:000464C2]
Removing: RockCanyon04rad152 [sTAT:000464C1]
Removing: RockCanyon03rad190 [sTAT:000464C0]
Removing: RockCanyon02rad198 [sTAT:000464BF]
Removing: RockCanyon01rad345 [sTAT:00022470]
Removing: MegatonDeckBranchReg [sTAT:00014AD2]
Removing: MegatonDeckBranchSml [sTAT:00014AD1]
Removing: AfricanAmerican "African American" [RACE:0000424A]
Removing: GRUP Top "RACE"
Removing: CondOutfitMercALL [LVLI:00068FAF]
Removing: NPCTownClothes [LVLI:00062D9D]
Removing: CondOutfitWastelandDoctor1 [LVLI:000609E6]
Removing: CondPrewarHat [LVLI:0006099E]
Removing: NPCSettlerClothes [LVLI:000228AE]
Removing: Outhouse0000 "Outhouse" [FURN:00057F0C]
Removing: GRUP Top "FURN"
Removing: SuitCase02 "Suitcase" [CONT:000A9E65]
[Removing "Identical to Master" records done] Processed Records: 2035, Removed Records: 27, Elapsed Time: 00:00

 

 

What was Pulled was these Groups in the mod.

  1. Container
  2. Leveled Item
  3. Static

So far nothing touches Vanilla data except the snow.

Edited by Purr4me
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So yeah I figured out the problem. Going to play with it a bit more. Did a brutish edit opened geck even though it can't load the cell in the render window I scrolled through the objects checking it's model references and found one referencing icelake the 3 irradiated waters so I deleted those on a hunch. Loaded it up with only fowe and vanilla dlc voila I was able to enter. I think there is a linked reference in the water the author replaced with the nif reflection or refracted that may not have been there or something.

 

EDIT: Broke out the backup re-edited the waterirratiateddirty waters author had changed the model to dlcanchicelake.nif so I changed it back to default waterp1x1.nif and cell loads no problem ingame now.

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My fix was ........I just Deleted the mod, end of story.

White Winter is fine for kicks but to kill the game cold..as ice? well in winter Washington DC is frozen and all white, wet slush and things but the game here as it was made, sports a sort of destroyed Wilderness left from atomic activity, climates do in fact get changed by the devastation left behind.

 

Moved on to other things.

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Well I really appreciate you looked into it. As I explore I'm fixing bugs and making new textures trying to improve upon it. The only thing I'm hesitant to do is make duplicates of every object in exteriors or interiors to apply the snow textures to. That's the one thing I haven't liked about it and the LOD images been working on a revamp.

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