DaemonGrin Posted August 11, 2014 Author Share Posted August 11, 2014 ok, I gave it up , am done messing around with the winter Edition. Knowing I can't fix it means there is no fix for it. I tried a few other saved games from other profiles. It does not matter, the geck is what really matters, if that can not be accessed in a normal GECK ,then GECK power up was used to produce the mod ,that means FOSE was used in it's Encoding. there you have it. Possible Ported data? Just done here with it, I deleted the whole darn thing, got it off my hard drive. some places look like a beach? smooth sand.....just not real, for me, it breaks down too many things. haha I hear ya! I like it enough to fix a couple things and look past others. I'll keep working on it here and there while I play jotting down little things I can fix etc. I have yet to see it snow though. Might need to throw a mod in that I can set to only snow. I appreciate your assistance for sure! And don't worry if I run into another problem with FOWE I'll be sure to look you up! bwahahaha =3 Thx tons,Geoff Link to comment Share on other sites More sharing options...
Purr4me Posted August 12, 2014 Share Posted August 12, 2014 UPDATE: !i found out what the real cause was and it's not this plugins fault. It's the main master files fault. Loading this data with just fallout 3.sm and Anchorage.esm, making sure this file " ( EditorWarnings.txt ) " is not present in the game folder, loading up the data on a patched 1.7 NOT 1.0.0.2 vanilla or as it was written in the text read me file from way back in 2009, the geck spit out the data I needed to fix, placed that very exact data into a brand new, Un Cluttered up "EditorWarnings.txt" file. Looking at the simplicity of the data, with out thousands of other clutter in the file, left me to think of only one thing. set these items in the plugin to not render at all. now, there is 1 item yet not set, but it has NO ID# listed in the text. How ever ! it plainly told me what was going on..............."MODELS: MISC 'Clutter\Junk\VacuumCleanerPart01.NIF' has a controller that targets the root 3D.................here is the read out: ===========================================================3D for Ref 'RadiationMarker' (0007D78C) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x1' (000B4CE5) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x1' (000B4CE4) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000CBE33) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000CBE32) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000BC471) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000BC470) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000BC46F) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000B4D39) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000B4CD5) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000B4CD4) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000B4CD2) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000B4CD1) does not support external emittance but ref has explicit emittance data3D for Ref 'FXRadiationDust1x2' (000B4C2A) does not support external emittance but ref has explicit emittance dataMODELS: MISC 'Clutter\Junk\VacuumCleanerPart01.NIF' has a controller that targets the root 3D.MODELS: MISC 'Clutter\Junk\VacuumCleanerPart01.NIF' has a controller that targets the root 3D.MODELS: MISC 'Clutter\Junk\VacuumCleanerPart01.NIF' has a controller that targets the root 3D.MODELS: MISC 'Clutter\Junk\VacuumCleanerPart01.NIF' has a controller that targets the root 3D. Here is the Lovely GECk Rendering that world space Just for me !!!!http://s26.postimg.org/5g9dy5rpl/FOWE_Fixed.jpg I thought I would share this much. Still have not yet checked out to see if Bailie's crossroads data has straightened up yet.ya just can't keep this Girl down man, I am like a dog with a bone, won't let go till it's all gone........... LOL.Kitty Link to comment Share on other sites More sharing options...
ymiandw3et Posted August 13, 2014 Share Posted August 13, 2014 appreciate it!http://weber.ninecomputer.com/9.jpg Link to comment Share on other sites More sharing options...
Purr4me Posted August 13, 2014 Share Posted August 13, 2014 Based on that description page, I find it quite possible , in fact have rebuilt the mod, fixed all he said he did, and then some, just tested it, I went back to his mod thread and read some posts about "No snow?" well, I am here to tell ya, there's plenty of snow showing up. My fixed version is a lot cleaner, more snowy. I removed just a small amount of shininess, could be the time too. I have to get hold of the author to send him the data so there can be an update. Working out some smaller details like snow where there should not be snow?. Problem is, the Dirt piles selected are shared throughout the game world, even underground places. Vaults, in some places do still flicker, the Floors? I believe it's a shadier issue. Possibly bad GECK like he said, he did have problems with it. I will pass some shade's through it and do some more testing to determine whats needed, and approach it in the right way. Shorten the grass a bit, too tall for winter. Some places, like roads , right in from of vault 101, there are sheets of ice that are just plain square textures. Either cover the Entire road or Don't place it there. I have a suspicion the data was paper ? at one time.kitty Link to comment Share on other sites More sharing options...
Purr4me Posted August 13, 2014 Share Posted August 13, 2014 haha I hear ya! I like it enough to fix a couple things and look past others. I'll keep working on it here and there while I play jotting down little things I can fix etc. I have yet to see it snow though. Thx tons,Geoff http://s26.postimg.org/8oigoy3d5/snow.jpg Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 13, 2014 Author Share Posted August 13, 2014 Look at you! "dog with a bone" is an understatement lol. Yeah the ice squares are streetlitter objects I just removed any reference to them from fowe for now. It needs more treatment then just applying a texture set to it. Keep up the awesome job! I am currently looking into replacing the PWAT objects he used icelake model for, shouldn't be able to walk through ice. But need to manually do it to check for objects, paths, etc., might even make a custom mesh with a opening in the ice to allow passage. Also looking into making custom ice chunks that float, bob and offer collision to be stood on. already have an idea of what I'm going to do. Keep at it!Geoff Link to comment Share on other sites More sharing options...
Purr4me Posted August 14, 2014 Share Posted August 14, 2014 Look at you! "dog with a bone" is an understatement lol . (Yeah the ice squares are streetlitter objects I just removed any reference to them from fowe for now.) I have a better solution for this without damaging or touching the code of the esp, Visuals can be controlled as the root of the message say's was being controlled from an outside source. I can use 1 " *.nif" file to control this, No paper data will show up any where in the game. All I need is the ID " Name" not numbers. instant vanish ! Pwat ?i NOTICED HOW - > The geck switches cells the instant you go to edit the water items, it shifts to FranklinMetro02.this is with out any mods Enabled, just fallout3.esm.....so it's a main game bug.inserted is some things worked on for a patch rather than touch the original. the less we do, the better things will be.http://s26.postimg.org/41h00x5e1/PWAT1.jpgand this:http://s26.postimg.org/at7f3rudl/PWAT2.jpgKitty Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 14, 2014 Author Share Posted August 14, 2014 Look at you! "dog with a bone" is an understatement lol . (Yeah the ice squares are streetlitter objects I just removed any reference to them from fowe for now.) I have a better solution for this without damaging or touching the code of the esp, Visuals can be controlled as the root of the message say's was being controlled from an outside source. I can use 1 " *.nif" file to control this, No paper data will show up any where in the game. All I need is the ID " Name" not numbers. instant vanish ! Pwat ?i NOTICED HOW - > The geck switches cells the instant you go to edit the water items, it shifts to FranklinMetro02.this is with out any mods Enabled, just fallout3.esm.....so it's a main game bug.inserted is some things worked on for a patch rather than touch the original. the less we do, the better things will be.http://s26.postimg.org/41h00x5e1/PWAT1.jpgand this:http://s26.postimg.org/at7f3rudl/PWAT2.jpgKitty No paper so no streetlitter will render? I prefer the streetlitter vanilla to nothing at all =3 I have the original fowe still. I just made a revised version and keep a backup from each revision so if I do something stupid I can see what it was. So far all I've done is revert model and texture references back to vanilla or my new textures. I honestly don't use enough mods to bother with patches. I just fix what I understand with geck/FO3edit/FNVedit etc and sometimes dumb luck guess at (reason for backups XD). And if something is eluding me I don't hesitate to ask (Kitty!!!) someone more experienced because sometimes my simple knowledge and simple way of looking at things is not enough. Keep up the amazing work!Geoff EDIT: Caught myself trying to scroll in the FO3edit picture of yours @.@ Link to comment Share on other sites More sharing options...
Purr4me Posted August 14, 2014 Share Posted August 14, 2014 I deliberately hid the data changes from prying eye's. some people can use the data in the wrong way. But I will make arrangement's to send you this patch to test on that very same saved game you sent to me, at that moment in time and place, it's all I had to go by, it was shall we say KILLER OF A BUG!"...one of the best finds to date yet found, and you get all the credit for finding it. from this came about new thoughts, and avenues of approaching unknown bugs in this VERY OLD Game. if this patch works, it's a WIP, I want to keep it as clean an unaltered as possible. Note: on the paper issue ,this is a targeted paper bug, not all paper in the game, just what this mods data touches, the remaining Vanilla paper will not be touched. I use names, rename and reprogram the patched data within the patch and then correlate it's remarks in the *.nif file to match, the *.nif file name will be Unique so no other mods can possible over ride it or damage it. Even if this mod is removed and the *.nif file remains behind, there will be zero consequences from it being there ,it requires the patch instructions to tell the game to load it. you want a specific hair style on a player or NPC? well how is that done? Understand now?Bailies cross roads came back online the moment I edited the main esp. but I need some one else to test this with out edits, a Randomized test.loaded last, with this mod and anchorage only, this mod set as "active" in the Geck on your machine. Does it now allow you to load the world space? and does it now allow you to save it?then I need in game test done "exasperatedly from the above"are you able to enter the Franklin Utility now? is there water or not?patch is HOT sitting in ram at this very moment. getting some other mods set up that also cause bugs in this tunnel way too. going to make sure this patch has those edits in it as well. interested?kitty Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 14, 2014 Author Share Posted August 14, 2014 interested?kitty Sure! Just gotta download my save no longer have it. Disable all mods and dlc except anchorage; run with original FOWE? Link to comment Share on other sites More sharing options...
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