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FOWE being my Foe again


DaemonGrin

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when you get all set up reboot, clean the registry of the system and reboot again. make sure your clean and able to view only what we want to view. We both knowwhat is exspected with out any patches, a constant crash event, in Either the game or the geck.

 

the patch intentions are to over come the errors, if this works? we can then offer it to the author for integration into the main mod. that's how I do things.

 

1 less slot taken, but the work verified and correct.

EDIT: ok fresh install, and all things in order, step by step, each and every aspect of instance of violent code entry done, logged, and verified.

the first thing to expect is this read out.

===========================================================
EXTRA SPACE: YOU ARE A CHEATER has at least one space after it.
MODELS: No FurnitureMarkers found in 'DLCAnch\Furniture\AnchPodPlayer01.NIF'.
MODELS: You have not selected any FurnitureMarkers for 'AnchPodChair01'.
DEFAULT: (Faction Reaction Error) Faction 'DLC02OutcastFaction' (01000E21) is a Friend or Ally of Faction 'BrotherhoodOutcastFaction' (0001D3FF), but Faction 'BrotherhoodOutcastFaction' (0001D3FF) is not a Friend or Ally of Faction 'DLC02OutcastFaction' (01000E21).
DEFAULT: (Faction Reaction Error) Faction 'DLC02ChineseEndBattleFaction' (01002989) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC02ChineseEndBattleFaction' (01002989).
DEFAULT: (Faction Reaction Error) Faction 'DLC02GeneralEndBattleFaction' (0100299C) is a Friend or Ally of Faction 'DLC02CombatAmericanFaction' (010043F2), but Faction 'DLC02CombatAmericanFaction' (010043F2) is not a Friend or Ally of Faction 'DLC02GeneralEndBattleFaction' (0100299C).
DEFAULT: (Faction Reaction Error) Faction 'DLC02StrikeTeamFaction' (01002D09) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09).
DEFAULT: (Faction Reaction Error) Faction 'DLC02CombatChineseFaction' (010043F1) is a Friend or Ally of Faction 'DLC02AmericanCaptiveFaction' (010091E7), but Faction 'DLC02AmericanCaptiveFaction' (010091E7) is not a Friend or Ally of Faction 'DLC02CombatChineseFaction' (010043F1).
DEFAULT: (Faction Reaction Error) Faction 'DLC02CombatAmericanFaction' (010043F2) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC02CombatAmericanFaction' (010043F2).
DEFAULT: (Faction Reaction Error) Faction 'DLC02StrikeTeamFaction1Point' (01005000) is a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09), but Faction 'DLC02StrikeTeamFaction' (01002D09) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction1Point' (01005000).
DEFAULT: (Faction Reaction Error) Faction 'DLC02StrikeTeamFaction2Points' (01005001) is a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09), but Faction 'DLC02StrikeTeamFaction' (01002D09) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction2Points' (01005001).
DEFAULT: (Faction Reaction Error) Faction 'DLC02StrikeTeamFaction3Points' (01005002) is a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09), but Faction 'DLC02StrikeTeamFaction' (01002D09) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction3Points' (01005002).
DEFAULT: (Faction Reaction Error) Faction 'DLC02StrikeTeamFaction4Points' (01005003) is a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09), but Faction 'DLC02StrikeTeamFaction' (01002D09) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction4Points' (01005003).
DEFAULT: (Faction Reaction Error) Faction 'DLC02AmericanCaptiveFaction' (010091E7) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC02AmericanCaptiveFaction' (010091E7).
WATER: Trying to load water object 'WaterIrradiatedDirty' (0005A5C0) without multibound data. Please have an artist re-export this object ASAP!

 

these are the codes in the main games structure effected by the mods settings. it does not need to even show any connection to these references, just as the Bailie's crossroads thing occurs, and the fact you can not load this world space in the geck refers too, this can not be simply dismissed, it is coming from the code loaded.

 

I have shots, I'll link in here in a few

 

The good news is I was right ,it WORKS !

the above spoiler is for you to copy to a text doc for comparison on your end. it should render the exact same codes.

  • # This file was automatically generated by Mod Organizer.
    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    F.O.W.E.esp <---set as active, un altered, Un edited. Crash city.
  • link to the shots shots 1 thru 6
  • http://postimg.org/gallery/375j3686/
Edited by Purr4me
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Ok I'm ready for the file. Did you happen to read the read me with FOWE? Cause it occured to me with all the bug talk that I recalled something in it. I'm thinking he encountered these issues but couldn't resolve them.

 

Tested on and created on Fallout Official Patch 1.1.0.35- *STABLE*
Tested on Fallout Official Patch 1.4.0.6 *STABLE*
Tested on Fallout Official Patch 1.5 * FATAL*
Tested with Unofficial Fallout 3 Patch version 1.5.022 and Unofficial Expansion Patches Anchorage and The Pitt- *STABLE*
Tested with Fallout Fake Patch 1.5.022-* STABLE*
Tested Conflicts between Major Mods and FOWE such as Fook,MMMRC2,CALIBR,XFO,FWE,EnhancedWeather-Rain, Fellout, WeaponModKits- *MINOR*
Modded with G.E.C.K. version 1.5.0.19........*FATAL*

 

Edit: Had some technical difficulties was replying to something else that did not want to send copied and pasted the wrong info for the wrong mod blah blah anyway I was testing something else to in FNV.

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Just the patches not the source, verify they are the same as laid out.

Step by step, look through the gallery I put up to go by, these things should line up ,and the anchorage reset too, so now, your saved game character no longer has that gun or the Uniform, I am presentably saved mid way through the anchorage DLC ,Stunning graphics too !

 

you can install the pack just like any other pack. there just needs to be source on your end.

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The above shot is a photograph of the way camouflage works. at dead center near the top edge, fully blown up, you stare at it and you will see what's hidden, Montgomery ,he is climbing up the side of that cliff, I watched him climb and wonder why our player can not do what that NPC does? now there is an interesting task to try and get into the game ,the ability to clime rocks.

 

post any adverse things you come across, location ,all specifics about it so I can look into it.

as you can see, the only entry I made are all from the main master file, not the mods data. if this mod or patch , either one is converted to an esm, it fails BIG time.

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Having internet issues at the moment using my phones hot spot. Super slooooooooooooooow. I haven't encountered any issue as of yet. If I do I'll let you know for sure in the words of the famous Naruto "Believe it!"

 

EDIT: I just went to check on the first issue I encountered after the tree thing and realized the FOWE I have is one I tweaked before making my custom one due to a missing mesh or miss named model reference. The water pool that had a model reference for dlcanchicelake02.nif is appearing correctly because I extracted dlcanchicelake01 from the dlc to fix it I even renamed it to 02 version so no changes were actually made other then supplying a nif in the proper location with proper name. You should have a missing mesh there. You know the encounter area over the hill behind vault 101 exit. Facing out of the barn run down the hill to the road you should see the infamous red diamond !

 

EDIT 2: -8, -2 coords in wasteland ext. in geck popped it open to get that info. That's the only way I know how to fix that and keep the look he was going for. But it still doesn't have the effect of solid ice you still pass through it not a bug just incorrect process to apply it (quickest/easiest). Which is the problem with all the Placeable water he applied the icelake model to.

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I'll have to finish the DLC to get out or load up an earlier save then to see.

 

the ICE thing I have yet to look into as that is the authors thing, it's not really a bug persay, it may need more attention to details but not a bug. you can't give water a solid object instruction, too many variables involved that will corrupt the Entire game. but if that spot needs a solid? it can be something else instead of water that appears as though it is frozen water so you can nav-mesh it. to walk on ICE requires nav-meshing. set as ground.

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