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[rel] All Things Great And Beastly V1.0


SpongeJim

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Hi there. :)

 

Just had to change the word Morrowind to Oblivion in your title. ;)

 

Also, please if I could request that you just put the links of the pictures up instead of the pictures themselves? They are HUUUUGE and dial up users will struggle badly with them.

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So I bought "Barfy" the Rat, and he was great. Very cute.

 

How often do I have to feed them and what happens if I don't feed them? Do they just die or do I get warning?

 

Also, if they get hurt, is there a way to heal them aside from heal-other spells?

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So I bought "Barfy" the Rat, and he was great. Very cute.

 

How often do I have to feed them and what happens if I don't feed them? Do they just die or do I get warning?

 

Also, if they get hurt, is there a way to heal them aside from heal-other spells?

 

If you don't feed them they die. :)

 

Yes, you get warned. If they don't eat for 3 days, you will get a (constant) message that they are hungry. 4days, it says they're starving. 5 days... done.

 

Only heal spells heal the pet at this time. I've thought about making certain "good" foods increase health, but I'm not 100% sold on that yet.

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If you don't feed them they die. :)

 

Yes, you get warned. If they don't eat for 3 days, you will get a (constant) message that they are hungry. 4days, it says they're starving. 5 days... done.

 

Only heal spells heal the pet at this time. I've thought about making certain "good" foods increase health, but I'm not 100% sold on that yet.

 

That's cool. :)

 

So Barfy, tragically, died by a highwayman. He is mourned.

 

But then, and I have no idea why, during a quest in a house, he just showed up for no reason but wouldn't follow commands. So now he lives in a lovely basement in Anvil... ;)

 

Probably a strange and uncommon glitch. But if it happens more, I'll see if there's a pattern.

 

So far, I think it's a really fun mod. :)

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That's cool. :)

 

So Barfy, tragically, died by a highwayman. He is mourned.

 

But then, and I have no idea why, during a quest in a house, he just showed up for no reason but wouldn't follow commands. So now he lives in a lovely basement in Anvil... ;)

 

Probably a strange and uncommon glitch. But if it happens more, I'll see if there's a pattern.

 

So far, I think it's a really fun mod. :)

 

Out of curiosity, which version are you running (1.0 or 1.1)? If you're running 1.0, pets can appear near you, dead, if you buy a new pet (which was a bug). In 1.1 I changed it so that pets basically "haunt" you... but the pet should appear as a ghost, i.e. be translucent and "ghostly"... this works for me. By your comments it sounds like he was not dead, but also not looking like a ghost? Another question... did you install the beta patch? I haven't, so this mod was not generated using the newest ESM.

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Well this bug has happened to me in a different mod though. It seemed to appear when using the ~movetoqt command. My pet IS alive but stationary, doesnot improve and does not obey. Weird really. An idea would be to rest maybe? or kill him and resurrct him. I haven't figured it out yet.
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Well this bug has happened to me in a different mod though. It seemed to appear when using the ~movetoqt command. My pet IS alive but stationary, doesnot improve and does not obey. Weird really. An idea would be to rest maybe? or kill him and resurrct him. I haven't figured it out yet.

 

A good way to test what it going on is to try and kill the pet. If you can't attack him, he is in ghost mode (which is an actual mode that Bathesda put in the game).

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