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Load Order Help


T0YB0X

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GameMode=Fallout3


Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

CRAFT.esm=1

CALIBR.esm=1

Project Beauty.esm=1

RH_IRONSIGHTS.esm=1

EVE.esm=1

StreetLights.esm=1

aHUD.esm=1

iHUD.esm=1

CINEMATECH.esm=1

FO3 Wanderers Edition - Main File.esm=1

FO3 Wanderers Edition - Alternate Travel.esp=1

FWE - Combat Overhaul_Core.esm=1

Mart's Mutant Mod.esm=1

ImaginatorFO3.esp=1

DCInteriors_ComboEdition.esm=1

xCALIBR.esm=1

DarNifiedUIF3.esp=1

Project Beauty- Broken Steel.esp=1

Project Beauty- Point Lookout.esp=1

Advanced Recon Armor.esp=1

Advanced Recon Armor-Easier Stealth.esp=1

Rivet City Merchants With Point Lookout.esp=1

NPC Height Randomizer.esp=1

Megaton Tweaks - Snipers Edition.esp=1

Flora Overhaul.esp=1

SMG Mod.esp=1

xCALIBRammo_FWE.esp=1

RH_IronSights_Basic_VanillaPlugin.esp=0

RH_IronSights_Basic_PittPlugin.esp=1

RH_IronSights_Basic_AnchoragePlugin.esp=1

RH_IronSights_Basic_BrokenSteelPlugin.esp=1

RH_IronSights_Basic_PointLookoutPlugin.esp=1

RH_IronSights_Basic_ZetaPlugin.esp=1

RH_IronSights_Pitt_NewRifleSights.esp=1

RH_IronSights_PL_NewItems.esp=1

RH_IronSights_RemoveReticule.esp=1

FO3 Wanderers Edition - Main File.esp=1

FO3 Wanderers Edition - DLC Anchorage.esp=1

FO3 Wanderers Edition - DLC The Pitt.esp=1

FO3 Wanderers Edition - DLC Broken Steel.esp=1

FO3 Wanderers Edition - DLC Point Lookout.esp=1

FO3 Wanderers Edition - DLC Mothership Zeta.esp=1

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1

FO3 Wanderers Edition - Project Beauty.esp=1

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1

FWE - Combat Overhaul_Equipment.esp=1

RH_FWE_Bridge.esp=1

WeaponModKits.esp=1

WeaponModKits - PointLookout.esp=1

WeaponModKits - ThePitt.esp=1

WeaponModKits - Zeta.esp=1

WeaponModKits - OperationAnchorage.esp=1

WeaponModKits - BrokenSteel.esp=1

WeaponModKits - FWE Master Release.esp=1

RH_WMK_Bridge.esp=1

EVE.esp=1

EVE Operation Anchorage.esp=1

EVE Anchorage - FWE DLC Anchorage.esp=1

EVE - FWE Master Release (Follower Enhanced).esp=0

EVE - FWE Master Release.esp=1

EVE - FWE with WeaponModKits.esp=1

EVE - FWE Master Release (pulse fix).esp=1

RH_EVE_Bridge.esp=1

Mart's Mutant Mod.esp=1

Mart's Mutant Mod - DLC Anchorage.esp=1

Mart's Mutant Mod - DLC The Pitt.esp=1

Mart's Mutant Mod - DLC Broken Steel.esp=1

Mart's Mutant Mod - DLC Point Lookout.esp=1

Mart's Mutant Mod - DLC Zeta.esp=1

Mart's Mutant Mod - FWE Master Release + DLCs.esp=1

Mart's Mutant Mod - Master Menu Module.esp=1

Mart's Mutant Mod - FWE Master Release.esp=1

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1

Mart's Mutant Mod - Natural Selection.esp=1

Mart's Mutant Mod - Tougher Traders.esp=1

Mart's Mutant Mod - Zones Respawn.esp=1

DYNAVISION - Dynamic Lens Effect.esp=1

Directors Chair - Fallout 3.esp=1

MMM - FWE_Combat Overhaul Master Release.esp=1

F3ProjectRealityMkI.esp=1

Mart's Mutant Mod - Project Beauty.esp=0

FO3 Wanderers Edition - Optional Restore Tracers.esp=0



FO3 Edit isn't saying anything is wrong, any help?

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You aren't using Followers Enhanced, so you don't need Project Beauty (Follower's Enhanced).

 

Mart's Mutant Mod - Zones Respawn, Tougher Traders, Natural Selection are all included in FO3 Wanderers Edition.

 

MMM-FWE Compat Overhaul Master Release should be the last MMM mod, move it up so it is above Dynavision.

 

Move Streetlights.esm so that it is between ThePitt and BrokenSteel.

 

Check Blackened for patches and use them instead of FOIP http://www.nexusmods.com/fallout3/mods/18173

 

Delete any unused mods, don't just disable them. The assets are still loaded.

 

Also, you never stated why you want someone to look at your load order.

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