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Missing Master Error


SWABSGFan

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Hello, new to NV modding, and I've probably gone way overboard. Here's my load order, I have no idea what I'm missing/not needing:
GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
FOOK - New Vegas.esm=1
oHUD.esm=1
FOOK - New Vegas DLCs.esm=1
FCOMaster.esm=1
SomeguySeries.esm=1
Run the Lucky 38.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
AWorldOfPain(Preview).esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Weapon Mod Expansion.esm=1
WME - GRA.esm=1
WME - DLCs.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
Niner.esm=1
NVWillow.esp=1
The New Bison Steve Hotel.esm=1
RHKGilbertCompanion.esm=1
Project Nevada - Cyberware.esp=1
NevadaSkies.esm=1
Project Nevada - Extra Options.esm=1
The Mod Configuration Menu.esp=1
ADAM - Project Nevada Patch.esp=1
FCO - Willow (Cazy).esp=1
FCO - Willow.esp=1
NVWillow - Project Nevada Rebalance.esp=1
FCO - Playable Races + Roberts Patch.esp=1
The Weapon Mod Menu.esp=1
AWOP - Balance and Cleanup.esp=1
FOOK - New Vegas.esp=1
FCO - GlowingOne.esp=1
Project Nevada - Rebalance Complete.esp=1
FOOK - New Vegas DLCs.esp=1
WME - FOOK.esp=0
EVE FNV - ALL DLC.esp=1
Armor Replacer Child NPC Fix.esp=1
CShotgun.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Honest Hearts.esp=1
The Lucky 38 Empire.esp=1
delilah.esp=1
NewVegasBounties.esp=1
FCO - Delilah.esp=1
NewVegasBountiesII.esp=1
WeaponModsExpanded.esp=1
EVE FNV - NO GRA.esp=0
WME - GRA - Complete.esp=0
WMX-DLCMerged.esp=1
Project Nevada - All DLC.esp=1
FOOK-PN Convergence.esp=1
TheInheritance.esp=1
Project Nevada - Dead Money.esp=1
Project Nevada - Lonesome Road.esp=1
Project Nevada - WME.esp=1
FOOK-PN-WME-WMX-EVE Convergence.esp=1
FCO - FOOK-PN Convergence.esp=1
1nivVSLArmors.esp=1
1nivPNSLPatch.esp=1
Project Nevada - EVE All DLC.esp=0
WME - FOOK DLCs.esp=0
Project Nevada - Old World Blues.esp=1
WME - GRA - All Weapons.esp=0
EVE FNV - NO DLC.esp=0
Project Nevada - Gun Runners' Arsenal.esp=1
Weapon Mod Expansion.esp=1
Project Nevada - EVE No DLC.esp=0
Project Nevada - EVE No GRA.esp=0
WME - GRA - Just Guns.esp=0
FOOK-PN-AWOP Weapon Convergence.esp=1
Russell.esp=1
AWOPDeadMoney.esp=1
AWOP - Dead Money Redone.esp=1
NevadaSkies - TTW Edition.esp=0
NevadaSkies - Ultimate DLC Edition.esp=1
ADAM - Rangers on Patrol.esp=1
AWOPDeadMoneyVendorPatch.esp=1
NevadaSkies - Basic Edition.esp=0
NewVegasKiller.esp=1
MoreNiner.esp=1
FCO - Niner.esp=1
NCRTrooperOverhaul.esp=1
Roberts_NewVegas.esp=0
WME - GRA - Arenovalis.esp=0
WME - GRA - Unique Integration.esp=0
FCO - OnHolyServiceBound NPC's.esp=1
KingOfTheRing.esp=1
WME - GRA - Vendor Reform.esp=0
WME - GRA - Weapon Integration.esp=0
WMEVE - All DLCs.esp=0
WME - DLCs Arenovalis.esp=0
WME - DLCs.esp=0
WMEVE - No DLCs.esp=0
WMEVE - No GRA.esp=0
WMX-POPMerged.esp=1
Any help would be awesome.

 

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It appears that you used LOOT to sort your load order. First thing you need to do is to get all of you same mods together and in the same order as the DLCs.

 

Put your compatibility patches after the last mod they are patching.

 

Uninstall any mods you are not using. You have quite a few disabled. It makes it hard to keep track of what you need.

 

I don't know if NMM has the same function, but if you left click on the mod name, the required master/s should show up at the bottom of the GUI.

 

You have compatibility patches that are not active.

 

It is not hard to go over your own load order.

 

You should install mods one at a time, check in the game after you add the mod and make sure the mod is working properly.

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