SWABSGFan Posted August 11, 2014 Share Posted August 11, 2014 Hello, new to NV modding, and I've probably gone way overboard. Here's my load order, I have no idea what I'm missing/not needing: GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1FOOK - New Vegas.esm=1oHUD.esm=1FOOK - New Vegas DLCs.esm=1FCOMaster.esm=1SomeguySeries.esm=1Run the Lucky 38.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1AWorldOfPain(Preview).esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Weapon Mod Expansion.esm=1WME - GRA.esm=1WME - DLCs.esm=1ELECTRO-CITY - Highways and Byways.esm=1Niner.esm=1NVWillow.esp=1The New Bison Steve Hotel.esm=1RHKGilbertCompanion.esm=1Project Nevada - Cyberware.esp=1NevadaSkies.esm=1Project Nevada - Extra Options.esm=1The Mod Configuration Menu.esp=1ADAM - Project Nevada Patch.esp=1FCO - Willow (Cazy).esp=1FCO - Willow.esp=1NVWillow - Project Nevada Rebalance.esp=1FCO - Playable Races + Roberts Patch.esp=1The Weapon Mod Menu.esp=1AWOP - Balance and Cleanup.esp=1FOOK - New Vegas.esp=1FCO - GlowingOne.esp=1Project Nevada - Rebalance Complete.esp=1FOOK - New Vegas DLCs.esp=1WME - FOOK.esp=0EVE FNV - ALL DLC.esp=1Armor Replacer Child NPC Fix.esp=1CShotgun.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Honest Hearts.esp=1The Lucky 38 Empire.esp=1delilah.esp=1NewVegasBounties.esp=1FCO - Delilah.esp=1NewVegasBountiesII.esp=1WeaponModsExpanded.esp=1EVE FNV - NO GRA.esp=0WME - GRA - Complete.esp=0WMX-DLCMerged.esp=1Project Nevada - All DLC.esp=1FOOK-PN Convergence.esp=1TheInheritance.esp=1Project Nevada - Dead Money.esp=1Project Nevada - Lonesome Road.esp=1Project Nevada - WME.esp=1FOOK-PN-WME-WMX-EVE Convergence.esp=1FCO - FOOK-PN Convergence.esp=11nivVSLArmors.esp=11nivPNSLPatch.esp=1Project Nevada - EVE All DLC.esp=0WME - FOOK DLCs.esp=0Project Nevada - Old World Blues.esp=1WME - GRA - All Weapons.esp=0EVE FNV - NO DLC.esp=0Project Nevada - Gun Runners' Arsenal.esp=1Weapon Mod Expansion.esp=1Project Nevada - EVE No DLC.esp=0Project Nevada - EVE No GRA.esp=0WME - GRA - Just Guns.esp=0FOOK-PN-AWOP Weapon Convergence.esp=1Russell.esp=1AWOPDeadMoney.esp=1AWOP - Dead Money Redone.esp=1NevadaSkies - TTW Edition.esp=0NevadaSkies - Ultimate DLC Edition.esp=1ADAM - Rangers on Patrol.esp=1AWOPDeadMoneyVendorPatch.esp=1NevadaSkies - Basic Edition.esp=0NewVegasKiller.esp=1MoreNiner.esp=1FCO - Niner.esp=1NCRTrooperOverhaul.esp=1Roberts_NewVegas.esp=0WME - GRA - Arenovalis.esp=0WME - GRA - Unique Integration.esp=0FCO - OnHolyServiceBound NPC's.esp=1KingOfTheRing.esp=1WME - GRA - Vendor Reform.esp=0WME - GRA - Weapon Integration.esp=0WMEVE - All DLCs.esp=0WME - DLCs Arenovalis.esp=0WME - DLCs.esp=0WMEVE - No DLCs.esp=0WMEVE - No GRA.esp=0WMX-POPMerged.esp=1 Any help would be awesome. Link to comment Share on other sites More sharing options...
M48A5 Posted August 11, 2014 Share Posted August 11, 2014 It appears that you used LOOT to sort your load order. First thing you need to do is to get all of you same mods together and in the same order as the DLCs. Put your compatibility patches after the last mod they are patching. Uninstall any mods you are not using. You have quite a few disabled. It makes it hard to keep track of what you need. I don't know if NMM has the same function, but if you left click on the mod name, the required master/s should show up at the bottom of the GUI. You have compatibility patches that are not active. It is not hard to go over your own load order. You should install mods one at a time, check in the game after you add the mod and make sure the mod is working properly. Link to comment Share on other sites More sharing options...
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