Zinglish Posted April 30, 2010 Share Posted April 30, 2010 I have a model (A 2 sided single face (4 Vertices)) and I have UV Unwrapped it to make a poster...I have made my texture and the alpha channel, but the alpha channel is not working...it just shows black or white where it should be invisible... Link to comment Share on other sites More sharing options...
Pronam Posted April 30, 2010 Share Posted April 30, 2010 Although it looks like there are more issues, did you add an alpha-property to the nif?Take a look here and here for more info. (if not already.) Link to comment Share on other sites More sharing options...
Zinglish Posted April 30, 2010 Author Share Posted April 30, 2010 Woooo, it worked...I should have looked harder, but only problem is now the whole thing is transparent (Like 50%) where on the Alpha channel it is white...The black parts on the alpha channel are completely. So the white Alpha color has not come out opaque like it should...How do I fix that? I have tried many different settings... Link to comment Share on other sites More sharing options...
Zinglish Posted May 2, 2010 Author Share Posted May 2, 2010 Anyone know the solution to my problem? Link to comment Share on other sites More sharing options...
LHammonds Posted May 2, 2010 Share Posted May 2, 2010 What compression level did you use when you created the DDS file? If need to use a DXT compression that preserves the alpha channel such as DXT5. LHammonds Link to comment Share on other sites More sharing options...
Zinglish Posted May 3, 2010 Author Share Posted May 3, 2010 I used all sorts of Compressions...I used DXT5 yep. But you see, it's preserving the transparency, but the white parts in the text are semi-transparent, instead of being opaque Link to comment Share on other sites More sharing options...
LHammonds Posted May 3, 2010 Share Posted May 3, 2010 Upload the NIF and DDS file someplace like MediaFire.com and send me the link so I can take a look at it. LHammonds Link to comment Share on other sites More sharing options...
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