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Replacing the running animation with the walking animation


Sledder

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Hello wastelanders. I wasn't too sure whether or not a topic like this would belong in this section or another.



I'm on PC - I was wondering if there was any way to change the animation that plays out when pressing the "W" key to trek forward. Instead of using the RUNNINGhttp://savingsslider-a.akamaihd.net/items/it/img/arrow-10x10.pnganimation, are there any tweaks/modifications that could let the player walk like NPCs do? I know you can do this on consoles with a slight force on the left analog stick. I would actually like for this tweak to affect every NPC in the game universally.



I understand the "player.setav speedmult" & "player.setgs fmoverunmult" console commands can slow/speed up characters' rates, but velocity is not what I'm striving for.. it is the animation. Are there any mods/tweaks that can disable the RUNNINGhttp://savingsslider-a.akamaihd.net/items/it/img/arrow-10x10.png animation, and replace it with the walking animation?



Thanks in advance, friends


Edited by Sledder
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Thanks so much - I'm new to these shortcuts. I'm glad I have the player character walking, and wow, that was pretty easy haha

 

Is there a way I can disable the running animation within NPCs as well?(I don't mind if that means I'll have to disable the running animation universally).

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Yeah, I have the Sharing & Caring Companions Mod so I'd made a follower of my own. I'm trying to make a Fallout video and this scene will be of the character walking. As you'd mentioned, when I get too far ahead, the follower starts to run. Is there any way I could break down into an NPC's package and modify it so that his/her most rapid movement is walking?

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