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CTD Occurring After Re-visiting Whiterun after First Vampire Attack


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I have been having a technical issue after the first Dawnguard scripted vampire attack in Whiterun. After I defeat the vampires easily/loot their corpses, exit to Dragonsreach or another location in Skyrim, I will always CTD if I attempt to re-enter Whiterun. After the first CTD, any saves within Whiterun itself after the vampire attack will also fail to load. The saves where I located in one of the shops in Whiterun will load but will crash to CTD if I attempt to re-enter Whiterun. However I am able to travel elsewhere in Skyrim with fast travel without any crashes. I know there is a glitch/bug specifically related to the vampire attack.

 

Here is my mod list:

 

  • Skyrim.esm Active
  • Update.esm Active
  • Unofficial Skyrim Patch.esp Version 2.0.3 Active
  • Dawnguard.esm Active
  • Unofficial Dawnguard Patch.esp Version 2.0.3 Active
  • HearthFires.esm Active
  • Unofficial Hearthfire Patch.esp Version 2.0.3 Active
  • Dragonborn.esm Active
  • Unofficial Dragonborn Patch.esp Version 2.0.3 Active
  • Falskaar.esm Version 1.1.2 Active
  • Wyrmstooth.esp Version 1.10 Active
  • ApachiiHair.esm Version 1.4 Active
  • ClimatesOfTamriel.esm Version 3.1 Active
  • moonpath.esm Active
  • HighResTexturePack01.esp Active
  • HighResTexturePack02.esp Active
  • HighResTexturePack03.esp Active
  • Unofficial High Resolution Patch.esp Version 1.1.6 Active
  • Better Dynamic Snow.esp Active
  • RevampedExteriorFog.esp Active
  • AOS.esp Active
  • StaticMeshImprovementMod.esp Active
  • StaticMeshImprovementMod-DragonbornTernFix.esp Active
  • StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active
  • 83Willows_101BUGS_V4_HighRes.esp Version 4.1 Active
  • Auto Unequip Ammo.esp Active
  • Chesko_WearableLantern.esp Active
  • Moss Rocks.esp Active
  • Point The Way.esp Version 1.0.2 Active
  • ShootingStars.esp Version 1.041 Active
  • Skyrim Immersive Creatures.esp Version v6.5.2 Active
  • Skyrim Immersive Creatures - DLC2.esp Version v6.5.2 Active
  • Skyrim Flora Overhaul.esp Active
  • WetandCold.esp Version 1.402 Active
  • Footprints.esp Active
  • Footprints - Ash.esp Active
  • RaceMenu.esp Active
  • RaceMenuPlugin.esp Active
  • SkyUI.esp Version 4.1 Active
  • iHUD.esp Active
  • Cloaks.esp Active
  • Cloaks - Dawnguard.esp Active
  • Hothtrooper44_Armor_Ecksstra.esp Active
  • Hothtrooper44_ArmorCompilation.esp Version 7.1 Active
  • Immersive Weapons.esp Active
  • royal_daedric.esp Active
  • VanguardArmor.esp Active
  • buildablehouse.esp Active
  • moonpath_questdata.esp Active
  • Perfect Whiterun_outside district by ReVan1199.esp Active
  • The Paarthurnax Dilemma.esp Version 1.2.7 Active
  • whiterun spruce by revan1199.esp Active
  • SFO - Dragonborn.esp Active
  • SFO - Expanded Diversity.esp Active
  • Convenient Horses.esp Version 14950 Active
  • Convenient Horses - Faster Sprint.esp Active
  • dD - Enhanced Blood Main.esp Active
  • dD-DG-DB-Immersive Creatures EBT Patch.esp Active
  • AOS_EBT Patch.esp Active
  • EnhancedLightsandFX.esp Active
  • ELFX - Moonpath.esp Active
  • ELFX - Dawnguard.esp Active
  • ELFX - Dragonborn.esp Active
  • CinematicFireFX.esp Active
  • ClimatesOfTamriel-Dawnguard-Patch.esp Version 3.1 Active
  • ClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1 Active
  • Supreme Storms - Cot Version.esp Active
  • CoT-WeatherPatch.esp Active
  • CoT-WeatherPatch_Snow-40.esp Active
  • CoT-WeatherPatch_SupStorms.esp Active
  • CoT-WeatherPatch_NL3.esp Active
  • ELFXEnhancer.esp Active
  • TheEyesOfBeauty.esp Version 9 Active
  • The Eyes Of Beauty - Elves Edition.esp Active
  • UFO - Ultimate Follower Overhaul.esp Version 1.2j Active
  • UFO - Dragonborn AddOn.esp Active
  • mjhKhajiitSpeak.esp Active
  • mjhKhajiitSpeakDLC - Dawnguard.esp Active
  • mjhKhajiitSpeakDLC - Hearthfire.esp Active
  • mjhKhajiitSpeakDLC - Dragonborn.esp Active
  • mjhKhajiitSpeakMod - Convenient Horses.esp Active
  • mjhKhajiitSpeakMod - Moonpath.esp Active
  • mjhKhajiitSpeakMod - NPC Bartering.esp Version 0.4 Active
  • mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp Active
  • RealisticWaterTwo.esp Version 1.11 Active
  • RealisticWaterTwo - Waves.esp Active
  • RealisticWaterTwo - Waves - Dawnguard.esp Active
  • RealisticWaterTwo - Legendary.esp Active
  • RealisticWaterTwo - Wyrmstooth.esp Active
  • RealisticWaterTwo - Waves - Wyrmstooth.esp Active
  • RealisticWaterTwo - Falskaar.esp Active
  • RealisticWaterTwo - Waves - Falskaar.esp Active
  • AOS2_DGDB_USKP Patch.esp Active
  • AOS2_CoT3_1_patch.esp Version 1 Active
  • SkyFalls + SkyMills + DG + DB + FS + WT.esp Version 3.0.esp Active
  • SkyFalls DB + FS Small Waterfalls.esp Active
  • AOS_RealisticWater2 patch.esp Active
  • AOS_WetandCold Patch.esp Active
  • Run For Your Lives.esp Version 2.0.3 Active
  • When Vampires Attack.esp Version 2.0.3 Active

I did update the Run for Your Lives & When Vampires Attacks mods as I had the older versions installed beforehand. I used the Save Game Script Cleaner to remove the orphan scripts from these mods. It did not work unfortunately.

 

Any suggestions that may be the cause of my problem? I really do not want to be forced to stay away from towns and villages at nighttime. This is something I really want to fix in my game. Thanks.

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I hope not but it certainly looks that way with what is occurring in my game.

 

Fortunately, I have numerous saves for my character, and know the exact save before the attacks or any modifications to the game itself. So I should be good to play on but I would have to find a way to avoid vampire attacks in cities I guess.

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Hmm, I do not want to be forced to do something earlier than planned but getting the DLC out of way may stop it. This is my first time playing this game so I dunno what happens in the DLC conclusion.

 

I did find the Random Vampire Attacks Disabled mod on here. Not sure adding another mod to cover this up would be feasible but it is something to consider as well.

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Well, I decided to backtrack and load BOSS again after awhile. I discovered that all the DLC esms, including Dawnguard, contained dirty edits. So would cleaning the files with TES5Edit.exe might help me out here?

 

I remember doing this before with other mods (I watched the YouTube Video by Gopher), and I thought I did it with the DLC. Arrrggghhhh!!!!

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  • 1 year later...

Well, I decided to backtrack and load BOSS again after awhile. I discovered that all the DLC esms, including Dawnguard, contained dirty edits. So would cleaning the files with TES5Edit.exe might help me out here?

 

I remember doing this before with other mods (I watched the YouTube Video by Gopher), and I thought I did it with the DLC. Arrrggghhhh!!!!

I have the excat problem as you have.

 

Did you find a way to fix it? It's been a year I won't get my hopes up but this bug is killing me.

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  • 6 months later...

Ditto to this guy ^^^

Two separate characters. Dead vampires on the ground in both saves, so I know the first attack has already occurred. Loading into Whiterun now crashes it after a few seconds. A few times, a vampire attack has begun to trigger. Once or twice I got through the attack without a crash, though there seems to be no consistent cause. Looked into Realistic Ragdolls and Force being the cause. Disabling worked sometimes, some not. So I'm still out of luck. The vampires certainly SEEM to be the cause! Somehow...

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  • 1 year later...

ok, just had this issue myself, and heres what i did to fix it.

traveled to dragons reach (wasn't CTDing immediately there) and walked down to the market square, much farther and CTD would occur as actors start moving.

toggled all AI and combat AI using the console, then entered free cam mode

flew down to where all the vampires were and used the kill command on ALL THE ENEMIES (two vampires were using the friggen grinder and smelter!)

flew back to my starting spot and dissabled free cam, then re-enabled AI and combat AI

walked to the gate, no CTD

exited and re-entered city to confirm no CTD

 

don't know how many people this would work for, but it did the trick for me. Good luck out there!

 

side note, i wonder if it could be the dogs specifically or maybe the vampires using the blacksmith stations? the latter might explain why whiterun tends to get this problem over other locations.

 

EDIT: ok, just had an immediate CTD upon attacking Adrianne (trying to trigger the inventory reset bug). followed up with running up to dragons reach and attacking a guard there, with no CTD. is there something about whiterun that just doesn't like combat then?

Edited by krolder
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