sliceandkill Posted August 13, 2014 Share Posted August 13, 2014 (edited) Using plenty of resources found here on this site plus my texturing skills, I've already started to work on a mod aiming to add more wildlife in Skyrim: several tiger species, leopards, bears, wild goats, rhinos, deers, pheasants and much more. They will be added on leveled list.If anyone can help me with some answers, this is what I want to know: -I'm part of a modding community for a zoo game so I can get permission for hundreds of high quality models and textures. Anyone knows a good tutorial on how to convert and rig new creatures models? -Where exactly i modify their behavior. For example if i make a panda and I want him not to be aggressive and act more like a fox or rabbit, all I have to do is set cowardly in his AI tab? It wont matter he is a bear at base? -Its ok to hand place animals or I should avoid modifying cells? Would be cool to see from time to time some baby dear and his mother. -are animals level up with player or they stay at same level? In CK they look like they have a fix level. -if not its a good idea to add same animal with 2-3 different lvs? For ex EncTiger10 spawn after lv 10, EncTiger25 after lv 25, EncTiger 40 after 40 etc And here are some pictures: http://www.nexusmods.com/skyrim/users/3105932/?tb=images&pUp=1 Edited August 13, 2014 by sliceandkill Link to comment Share on other sites More sharing options...
opera4ever Posted August 14, 2014 Share Posted August 14, 2014 2 yes it will not matter if hes a bear at base3 yes its ok skyrim will add both of the things from the mods just don't delete anything and if you have to run tes5edit to clean your mod4 yes they have a fixed lvl5 yes it is a good idea that's what even Bethesda did Link to comment Share on other sites More sharing options...
Deleted1308005User Posted August 14, 2014 Share Posted August 14, 2014 For behavior, check all tabs from rabbit/fox, those creatures have ai packages for that, though I'd say that "Panda" should fiercely attack you if you attack it first. I'd avoid adding new spawn points. As far as I know it mostly messes up games. Use old "Leveled lists" Most NPC's/creatures have set level. The illusion of Dynamic difficulty is created by making multiple entries for different levels. ( I still can't understand why the "Levels with player" is not used) And the last one is the idea of Skyrim's "dynamic difficulty". There's multiple creatures for different levels. I'm thoroughly interested in all kinds of new animals! Looking forward to this. And if you have any questions, feel free to ask. Despite the lack of public releases for creature edits, I do it a lot for my personal use. Link to comment Share on other sites More sharing options...
sliceandkill Posted August 14, 2014 Author Share Posted August 14, 2014 Thank you both! So is better to make them level with player? Link to comment Share on other sites More sharing options...
opera4ever Posted August 14, 2014 Share Posted August 14, 2014 couldn't say I don't use it I created multiple animals with different stats for higher lvls Link to comment Share on other sites More sharing options...
nivea Posted August 15, 2014 Share Posted August 15, 2014 Do you have permission to use the resources, I mean if they are a different games property then you need the game makers permission to use them. Link to comment Share on other sites More sharing options...
sliceandkill Posted August 15, 2014 Author Share Posted August 15, 2014 I will only use the stuffs I have permission for Link to comment Share on other sites More sharing options...
nivea Posted August 15, 2014 Share Posted August 15, 2014 Just wanted to make sure, because I hate when people get banned when they just do not know. Link to comment Share on other sites More sharing options...
sliceandkill Posted August 15, 2014 Author Share Posted August 15, 2014 If I use the vale sabrecat and deer from Dawnguard and the hog from Dragonborn its there a way to make my mod not requiring those expansions? Copy all the related files into my mod. There are other files required beside the model, skeleton, textures? Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 15, 2014 Share Posted August 15, 2014 If I use the vale sabrecat and deer from Dawnguard and the hog from Dragonborn its there a way to make my mod not requiring those expansions? Copy all the related files into my mod. There are other files required beside the model, skeleton, textures?I'm not entirely sure if that's allowed. Correct me if I'm wrong, but packaging assets from those mods might not be allowed without requiring them. It's certainly not the entire DLC, though, so it might be okay. Link to comment Share on other sites More sharing options...
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