mastabenja Posted August 15, 2014 Share Posted August 15, 2014 (edited) you are not allowed to do that afaik! If you use textures/meshes form a DLC you hav to make sure the user of your mod must have these DLCs to use the mod. SorryOtherwise you could just coppy all the Dragonborn stuff and make a mod witch is essentially dragonborn for free.... i.e. You cant use the paper lantern for Wearable Lantern unless you have Dragonborn installed because of copyright reasons Edited August 15, 2014 by mastabenja Link to comment Share on other sites More sharing options...
sliceandkill Posted August 19, 2014 Author Share Posted August 19, 2014 I have a deer mesh with the eyes out of place and i want to get rid of them. Already painted eyes on the body texture and it looks good.I've tried to remove their branch but now my deer is invisible in game..I'm also thinking to hide them with alpha, but i dont know how to add the nialphaproperty correctly. How do i do that? Link to comment Share on other sites More sharing options...
JetSteele Posted August 19, 2014 Share Posted August 19, 2014 It is possible I have done it when messing around with CK (never released it though, and I own all dlc's). All you need to do is recreate the asset inside CK under a esp without loading up the dlc. So grab a bunch of paper and re-copy all the info on your asset and then re-create it in CK. So if its a Vale-Sabercat anything with that ID copy down on paper each and every variable, script, mesh, package, texture and then only use the original mesh and textures (rename the mesh and textures so it doesn't screw up the dlc and re-build any scripts under a different name) and voila got the asset into CK without needing dlc. Oh and your new creature make sure the id is a little different. I do it this way: ESPNAME_CREATURENAME Hope this helped, if you need a more indepth tutorial on how to do it just pm me. P.S. If your going to do this and release the esp to people,make sure to credit Bethesda for the mesh and texture inside your mod credits for copyright reasons. Also don't do this for quests or big things, that goes against copyright. The only reason you would be allowed to do that is because of animals (since they are already in game and the mesh comes from the base game and the dlc only re-textures them; example vale-sabercat). If you do this for say something that is added from dragonborn specifically like miraak armor THEN it goes against copyright and your not allowed to do it. Link to comment Share on other sites More sharing options...
nivea Posted August 19, 2014 Share Posted August 19, 2014 When in doubt contact a moderator, most the time if you use a DLC specific item (mesh/textures) then you must require the DLC. If the deer in question does not appear exactly in the base game then you will most likely need to require the DLC, however if you remake the textures from scratch and use nothing but the mesh from the DLC a moderator may let you not require the DLC. Contact a moderator, dont get banned for doing something stupid. Link to comment Share on other sites More sharing options...
sliceandkill Posted August 19, 2014 Author Share Posted August 19, 2014 I have decided that my mod will require both Dawnguard and Dragonborn. And maybe I will release a separate optional pack where I remove some of the animals to be compatible only with the base game. Link to comment Share on other sites More sharing options...
sliceandkill Posted August 23, 2014 Author Share Posted August 23, 2014 (edited) I have released my mod: http://www.nexusmods.com/skyrim/mods/57413/? Edited August 23, 2014 by sliceandkill Link to comment Share on other sites More sharing options...
sliceandkill Posted August 24, 2014 Author Share Posted August 24, 2014 (edited) How hard is to add a MCM menu?Where I can find more infos? Edited August 24, 2014 by sliceandkill Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 24, 2014 Share Posted August 24, 2014 MCM Quickstart And right after you read that, be sure to make this, it makes your MCMs a hell of a lot easier to make. MCM State Options I'm pretty decent at MCMs (they're in all of my mods, basically), so if you need a hand I can help. Link to comment Share on other sites More sharing options...
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