0magma0 Posted May 3, 2010 Share Posted May 3, 2010 the guys who have played fallout 3 will know what i mean (exploding pants)...for the rest? the topic's desc should be clear, but because i can't just leave it with this... is it possible to put an certain (scripted) item in the pocket of any NPC (WITHOUT SPELL, PREFERED BY PICK-POCKET) Link to comment Share on other sites More sharing options...
Pronam Posted May 3, 2010 Share Posted May 3, 2010 It's not too difficult. The huge problem however is that it's something you'd use more than once. And as it has to be scripted, it'll add a few bytes to your save-game for every single scripted thing. (If you have 20 bombs, it'll add 20 script to the player even though it's not targeted at the player.). That's why a spell is usually the better option to avoid ruining your savegame. However, an alternative could be to cast a spell onto the actor that'll check if you will add anything afterwards. For the long-term playability that would be the best option. As long as that scripted spell isn't hostile, you could continue your sneak-acts. Link to comment Share on other sites More sharing options...
0magma0 Posted May 4, 2010 Author Share Posted May 4, 2010 but i don't like spells :ermm: oh well, i could try it...(P.S. i don't think i'll need help with this) Link to comment Share on other sites More sharing options...
slygothmog Posted May 4, 2010 Share Posted May 4, 2010 the guys who have played fallout 3 will know what i mean (exploding pants)...for the rest? the topic's desc should be clear, but because i can't just leave it with this... is it possible to put an certain (scripted) item in the pocket of any NPC (WITHOUT SPELL, PREFERED BY PICK-POCKET) One way i have heard of is to give an item 0 weight, it can then be placed into an NPC's inventory by pickpocket, but this is something i have not tried yet. Link to comment Share on other sites More sharing options...
0magma0 Posted May 4, 2010 Author Share Posted May 4, 2010 One way i have heard of is to give an item 0 weight, it can then be placed into an NPC's inventory by pickpocket, but this is something i have not tried yet. Well, seems weightless items can be used for reverse-pickpocket...just tested it, and is now confirmed EDIT: Now, how can i run a script to an actor who aquired the item by reversed pickpocketing???i got this as code:ref refVar begin onAdd set refVar to GetContainer if (refVar.getIsReference Player) return else if (refVar.getIsSex Male) ;Actor is Male PlayMagicShaderVisuals effectFireDamage Else ;Actor is Female PlayMagicShaderVisuals effectCalm Endif SetRestrained 1 Endif End Begin onDrop set refVar to GetContainer if (refVar.getIsReference Player) return else if (refVar.getIsSex Male) StopMagicShaderVisuals effectFireDamage else StopMagicShaderVisuals effectCalm EndIf SetRestrained 0 EndIf End Link to comment Share on other sites More sharing options...
0magma0 Posted May 5, 2010 Author Share Posted May 5, 2010 dubble post, i know... Do i really need to start a new post just for this script??? Link to comment Share on other sites More sharing options...
theuseless Posted May 6, 2010 Share Posted May 6, 2010 It is true that you can place a zero weight item in npc's inventory by reverse pickpocketing. It is difficult to get the npc to equip it without entering combat. I have made a whole set of zero weight fire damage clothes. You can reverse pick pocket them and then get the npc mad at you. As soon as the npc attacks, they equip the enchanted item you "gave" to them. You can provoke an npc to attack you with dispostion modifiers, such as telling bad jokes (lol I have a few that will get you kicked out of a party :smile:). Other than that you would have to make a scripted item. Otherwise make an item in the cs that has zero weight and whatever effect you want as an enchantment. Hope that helped,theuseless -edit- If you don't have skills in the construction set it would be very easy for me to make for you. Pm me if you need. I could possibly make a script on a zero weight item that would cause the npc to equip it. If you elaborate here, people will help. Link to comment Share on other sites More sharing options...
0magma0 Posted May 6, 2010 Author Share Posted May 6, 2010 erm... this isn't exactly what i ment, because... the item ISN'T 'equipable' anyway's thanks for the tip... (i'll try to do that with a ring maybe?) Link to comment Share on other sites More sharing options...
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