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Sierra Madre Cloud grenades/mines


Courier07

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That effect looks really good. Thank you.

 

I tried making my own smoke effect, but it never came out right.

 

Again, thank you so much for this.

No worries brother, the only downside is it's going to be a while. Having some trouble getting up to speed this semester so everything fallout related has been really slow or on hold :sad: But we'll get there.

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  • 2 years later...

I could fold the idea of a grenade that uses the cloud extract thing for some extra damage in the small weapon pack I'm currently working on. I may not be able to give it fancy visual effects, though, but, I'll keep it in mind :)

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Is this still a thing?

It was a few years back, so I'm not sure how much of it I did do. I know I had the effects I wanted to use (with some tweaks) all sorted out, so the hard part was done.

If your genuinely interested let me know as I'm starting up modding again and I can take a look at this project soon.

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  • 3 months later...

 

Is this still a thing?

It was a few years back, so I'm not sure how much of it I did do. I know I had the effects I wanted to use (with some tweaks) all sorted out, so the hard part was done.

If your genuinely interested let me know as I'm starting up modding again and I can take a look at this project soon.

Yes, I am.still very interested, sorry it took so long to respond, I figured the fourm was dead!

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Yes, I am.still very interested, sorry it took so long to respond, I figured the fourm was dead!

No worries. I thought I had a vid of the cloud, but I do have one of the smoke node I'll use on the lobber

 

https://www.youtube.com/watch?v=UAoX5H8PO7o

 

Of course I'll match the color to the dead money gas. I'm not sure on the transitions through. The smoke node is good for the initial gas being emitted, and the dead money swirling fog is great for the duration, but I'd like something that expands and contracts the cloud for the begining and end of the cycle.

I might try a placeAtMe of small fog tile set to larger ones, but I'd like something that was a more gradual gradient....something that would give the illusion of a constant expansion of the gas rather than discontinuous steps.

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Thank you very much. Im not very good with the coding side of this, but I was thinking about how its implemented. Seeing as how cloud residue is scrapped off the wall, id assume its in a solid form, so maybe you'd have to mix it with something like with the poisons? Like terbintine(the spelling is absolutely wrong and I know it) or something like that over a campfire/hotplate. Let me know if that sounds like a good idea or if it's totally wrong as I'm not very good with science and that kind of stuff irl. :)
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