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Request: The mod (game) we all have been wanting...


Artparker

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This mod should be a rather simple, but possibly time consuming, request; a more desolate Mojave, a clear cold night, a shearing hot sun and a man in need of a gun.

 

What I've observed from the game and from other FO and FNV players is that NV lacks the desolation that FO has, yet, FO lacked some very surpreme upgrades that NV has. TBH, the truth is, one simple thing would make NV so much better: LESS IS MORE.

 

Can someone please make the 'desert' seem as big as it should? Whether it be by creatively spacing things, removing towns, or getting rid of New Vegas entirely...I don't really mind and I think alot others wouldn't either. I'm actually surprised there isn't a mod that actually makes the landscape more of a desert.

I'd rather see smaller towns with larger more realistic populations and great expanses with less encounters with over powered "insert X" blasting my 'x' everytime I try to just wander the waste.

 

Finally, all I'm asking for is a mod that makes the desert an actually desert, regardless of the FO cannon, I want to survive in the Mojave as if there were actually miles and miles to be crossed and scarce resourses to be found. Not in a tidious, unfun nature, because the game makers have it right, they just have the scale far to close in promixity, and far too few people inhabiting places. Yes I'm aware of mods that populate, but nothing that desolates.

 

Wild, wild west baby...a desert with less and more interesting survival progress on an exploration basis.

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And here I thought that FNV was already devoid of interesting locations.

You must not know how to game as a role player. Aside from that...my post wasn't about 'interesting locations,' it's about a lack of atmosphere, a lack of desert expanse that creates 'interesting needs' and 'dynamics' such as "now I have a reason to carry 28 bottles of Sunset Sarsaparilla.

 

At any rate, less towns with more people in them and more expanse is all I want. It would be fine by Mr. Fantastic to just leave the whole of New Vegas alone and create new grid maps the same size as it is, but with LESS inside of them to create the feeling of a real massive 'western desert wasteland'.

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You must not know how to game as a role player.

Well that was a cheap shot...

 

Aside from that...my post wasn't about 'interesting locations,' it's about a lack of atmosphere, a lack of desert expanse that creates 'interesting needs' and 'dynamics' such as "now I have a reason to carry 28 bottles of Sunset Sarsaparilla.

We all have different opinions about atmosphere, just because Drithius's view isn't the same as yours doesn't make it wrong (any more than *you* are wrong because your vision is different from Obsidian's), that's very myopic. Maybe a bit of tolerance rather than assuming what you want is what everybody wants.

 

In regard to desert expanse, there are technical reasons why it becomes more difficult to have huge worldspaces (LOD for instance). Similarly larger populations (a lot of NPCs in a cell) can cause a hit on lower end machines (and sometimes even higher end ones).

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i know what your looking for, i was looking for the same thing...minus removing towns and such, this is what i did

 

get ewis texture packs, including the sandy wasteland, it makes it look like a desert

 

get project reality, the weather settings are great, only one or two would detract from a desert landscape, also enable heat distortion - thats 90% of why im suggesting it

 

get a timescale adjuster, its hard to explain but it makes it feel a certain way, that - long story short you wont play without it, i personally use dts, it makes traveling outdoors "take longer", i also use the mod from the same author that adjusts hardcore rates - play in hardcore if you dont already because ---->

 

there is a mod....more complex needs maybe? that makes the thirst need dependent on activity and temperature, i lost it when i uninstalled/reinstalled nv (data folder was just shy of 30gigs, didnt have that much loaded at a time but the game started to misbehave) but when your pip boy is telling you its 104, and you cant keep hydrated to save your life - it will feel like a desert

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You must not know how to game as a role player.

Well that was a cheap shot...

 

Aside from that...my post wasn't about 'interesting locations,' it's about a lack of atmosphere, a lack of desert expanse that creates 'interesting needs' and 'dynamics' such as "now I have a reason to carry 28 bottles of Sunset Sarsaparilla.

We all have different opinions about atmosphere, just because Drithius's view isn't the same as yours doesn't make it wrong (any more than *you* are wrong because your vision is different from Obsidian's), that's very myopic. Maybe a bit of tolerance rather than assuming what you want is what everybody wants.

 

In regard to desert expanse, there are technical reasons why it becomes more difficult to have huge worldspaces (LOD for instance). Similarly larger populations (a lot of NPCs in a cell) can cause a hit on lower end machines (and sometimes even higher end ones).

 

Alright, perhaps I used a universal statement, however, this isn't about 'views' this was simply about what 'many' players want out of a post-apocalyptic world. I've scathed through the mods for FO and NV after having played both thoroughly and read many a comment about both game and mods. The more desert wasteland is desired and doesn't exist, that's my point.

 

As for the huge worldspaces, I'm quite aware of this. That's why I said it's fine if New Vegas stays the way it is. All that is required is a loading zone into a new worldspace, hell it could be all desert with a few cacti and a rad scorpian in it the size of the entire grid zone. That would be extremely polarized, but regardless it can be done. If I didn't work full-time I'd mod it myself, but then what the hell fun would I have knowing where everything I created is.

 

Funny how people like to hate on others ideas...

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As for the huge worldspaces, I'm quite aware of this. That's why I said it's fine if New Vegas stays the way it is. All that is required is a loading zone into a new worldspace, hell it could be all desert with a few cacti and a rad scorpian in it the size of the entire grid zone. That would be extremely polarized, but regardless it can be done.

Yes you can create NV size worldspaces and yes my comment still applies to it especially in regard to LOD generation. Better have a 2nd computer handy to let it chew away on for quite a while and hope you don't have any crashes.

 

If I didn't work full-time I'd mod it myself, but then what the hell fun would I have knowing where everything I created is.

Yep I work, go to school and mod.

 

Funny how people like to hate on others ideas...

Yeah it is funny, that's why you should stop doing it. Notice when I said;

 

We all have different opinions about atmosphere, just because Drithius's view isn't the same as yours doesn't make it wrong (any more than *you* are wrong because your vision is different from Obsidian's), that's very myopic. Maybe a bit of tolerance rather than assuming what you want is what everybody wants.

I was saying Drithius's view is as valid as your view, and your view is as valid as the developers view etc. Ie they'r all valid in our own vision of NV. Don't know how much simpler I can make it. But if you seriously think that's hating on you, then I don't know what to tell you.

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