StPatrick923 Posted August 14, 2014 Share Posted August 14, 2014 I'm looking to make a mod that would turn several Miscellaneous clutter items -- most notably, the Hammer and Scalpel -- into usable weapons. It doesn't look like there's a good way in the GECK to reclassify the item directly as Weapons, so I'll likely need to make a new item altogether. So: is there any way to replace all of, for example, the "Clutter" hammers with my new "weapon" Hammer? Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted August 14, 2014 Share Posted August 14, 2014 (edited) Misc Items - Use as Weapons. So something like that? Edit: Read Devin's post below. However, if you are planning to make your own, yes you would need to load up the nif for the hammer, scalpel, etc. into a modelling program and add the 'joints' I'll say, in order to use it as a melee weapon which you can just copy from another existing melee weapon and change the position of the joints. Basically you want all that stuff around the microphone in this pic (if you're using Blender): Edited August 14, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
devinpatterson Posted August 14, 2014 Share Posted August 14, 2014 However, if you are planning to make your own, yes you would need to load up the nif for the hammer, scalpel, etc. into a modelling program and add the 'joints' I'll say, in order to use it as a melee weapon which you can just copy from another existing melee weapon and change the position of the joints. Hi ArekkusuStorm, could you elaborate on the 'joints'. I'm curious as I'v made a few different melee weapons from misc junk, firearms etc and don't recall having to deal with the nodes in the pic with the microphone. I just grab a weapon model that is similar, delete the weapon model's mesh, paste in the junk weapons mesh and adjust any col mesh to fit. Everything seems to work fine so far (no complaints from peeps that I did the request for), but I'm curious if I'm missing something. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted August 14, 2014 Share Posted August 14, 2014 (edited) Oh? Hmm, maybe I was just doing something unnecessary then. At the time I was making it, I remember going through the vanilla weapons so I might have assumed that those were needed. The joints I was referring to are the "DecalPlacementVector" s. Edit: They are also shown in the shade flags image in this tutorial too. Edited August 14, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
devinpatterson Posted August 14, 2014 Share Posted August 14, 2014 Oh? Hmm, maybe I was just doing something unnecessary then. At the time I was making it, I remember going through the vanilla weapons so I might have assumed that those were needed. The joints I was referring to are the "DecalPlacementVector" s. I'm not familiar with DecalPlacementVectors is that something to do with blood splatters on the weapon, or something completely different? Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted August 14, 2014 Share Posted August 14, 2014 (edited) I honestly have no idea what it's supposed to do, I'll do some testing later. Edit: Just did a quick google search and yes, you're right, it does have to do with how the blood is applied to the weapon. So I guess it's completely optional then. Edited August 14, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
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