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Keep What You Kill


zk101

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I have a suggestion for a mod, but I know it would be too advanced for myself, so I thought maybe one you guys or girls might want to.

 

Keep What You Kill

 

A Mod where it does exactly what it says. If you kill someone in the game that is non-essential, then you will gain all their properties for your own use. So let's say you kill that annoying Skingrad guy you always run from, Glorthir. Then somehow a script would change his ownership to the player's. This includes being able to sleep in his ( now yours ) bed, eat his food and take the stuff in his ( yours ) house. I know it may be difficult to do, but perhaps there is a script that you can put in a general NPC area so you won't have to take all day changing each and every non-essential NPC.

 

Well, that is basically all there is to say about the mod, I'm sure someone could come up with some ideas on how to make this mod possible, so any things you would like to add or discuss with others is welcomed.

 

 

 

*I am not a savant with modding or scripting or anything, so I could be totally wrong on how this mod would work, but that is why I posted this so think tank could turn on.

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I suspect there would be no blanket way to do this simply. I suspect you would have to do a script for every single NPC in the game. If things fell out badly, and there was not even any small shortcuts to take, then you would have to locate every piece of an NPC's property, make each one persistent, give each one a reference ID, and put a line concerning that item into the script attached to the NPC. It would take forever if you had to make a mod this way, and could result in lag and savegame bloat.
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I suspect there would be no blanket way to do this simply. I suspect you would have to do a script for every single NPC in the game. If things fell out badly, and there was not even any small shortcuts to take, then you would have to locate every piece of an NPC's property, make each one persistent, give each one a reference ID, and put a line concerning that item into the script attached to the NPC. It would take forever if you had to make a mod this way, and could result in lag and savegame bloat.

 

I was afraid of that, but thought I'd check with you guru's for your views on it, thanks for the reply.

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