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Help with LOD for my Trees mod currently in Hot Files!


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Hello! I made a tree mod called "Simply Bigger Trees" that scales up the meshes/bones/collision/etc. of all the tree meshes for a simple "overhaul" of the landscape. It had a dramatic effect when I tried it out, so I (too hurriedly) put it up as an alpha release on Nexus, and didn't realize how popular it'd be. It made it to Hot Files and has been getting video reviews / etc. though there are a couple of issues.

 

One is "mid-LOD". This is something I didn't realize existed, and it apparently doesn't really do anything. It just re-loads the same mesh at medium distance, but apparently the way I re-sized the models I missed something, so trees actually SHRINK back to their original scale when you approach them (opposite of 'pop-in'!). There is a mid-LOD setting that Bethesda puts at 10,000,000 (infinity) at ultra that fixes this issue, which works for most people, but not some others. I'm going to re-do the meshes over again using some different methods and I think this will be fixed.

 

The bigger issue, however, is the familiar long-distance LOD we all know. I made the flat LOD meshes larger as well, but it didn't do anything. I quickly learned that LOD is actually generated from within the CK, but I wanted to get some pointers before I got into this, and have to re-generate the LOD for the entirety of Skyrim (ouch) :(

 

Any help is greatly appreciated, and I will obviously credit anyone who offers assistance and contributes! Thank you!

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