fadingsignal Posted August 15, 2014 Share Posted August 15, 2014 Hello! I made a tree mod called "Simply Bigger Trees" that scales up the meshes/bones/collision/etc. of all the tree meshes for a simple "overhaul" of the landscape. It had a dramatic effect when I tried it out, so I (too hurriedly) put it up as an alpha release on Nexus, and didn't realize how popular it'd be. It made it to Hot Files and has been getting video reviews / etc. though there are a couple of issues. One is "mid-LOD". This is something I didn't realize existed, and it apparently doesn't really do anything. It just re-loads the same mesh at medium distance, but apparently the way I re-sized the models I missed something, so trees actually SHRINK back to their original scale when you approach them (opposite of 'pop-in'!). There is a mid-LOD setting that Bethesda puts at 10,000,000 (infinity) at ultra that fixes this issue, which works for most people, but not some others. I'm going to re-do the meshes over again using some different methods and I think this will be fixed. The bigger issue, however, is the familiar long-distance LOD we all know. I made the flat LOD meshes larger as well, but it didn't do anything. I quickly learned that LOD is actually generated from within the CK, but I wanted to get some pointers before I got into this, and have to re-generate the LOD for the entirety of Skyrim (ouch) :( Any help is greatly appreciated, and I will obviously credit anyone who offers assistance and contributes! Thank you! Link to comment Share on other sites More sharing options...
fadingsignal Posted August 15, 2014 Author Share Posted August 15, 2014 Oops, meant to post this in the Skyrim mod authors, didn't realize it was separate from TES Link to comment Share on other sites More sharing options...
Sulhir Posted August 31, 2014 Share Posted August 31, 2014 (edited) Google told me to tell you this.And this. Edited August 31, 2014 by Sulhir Link to comment Share on other sites More sharing options...
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