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Sulhir

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Everything posted by Sulhir

  1. They were able to redeem their points! Thanks for fixing whatever weirdness was going on!
  2. Friend of mine has Skyrim LE but not SE and I saw they're back in stock in the DP store so I tossed 12,500 DP their way but they can't make the purchase. The points correctly display on their wallet and they can click on the purchase button in the DP store but it says "There has been an error" and that's it. I have given 12,500 points to a lot of other users to get SE over the years and this is the first time it's ever given anybody problems. Anyone have any ideas? They tried another browser too. They're in Brazil with their trash economy (not an accurate reality but it's how the international banks list it so it's ruined their exchange rate) so DP is really the best way to go for them to finally get Skyrim SE. $40 USD is $204 Brazilian Real so... yeah.
  3. If a mod is packaged as a FOMOD like so - ModName.fomod.7z\fomod\ModuleConfig.xml Vortex knows what to do If a mod is packaged as a FOMOD like so - ModName.fomod.7z\ModName.fomod\fomod\ModuleConfig.xml Vortex claims the file isn't an archive and generates temporary junk files if you ask it to create a mod for it (which wouldn't work anyway since it's a FOMOD installer and cannot be installed like a regular mod). My preferred mod manager has no such issues and even better, if it *detects* such issues it has a functionality to tell it where it *should* be looking for the information instead of seeing something unexpected and sitting on a rock and crying that it's not real. I'm getting mighty tired of having to unpack and repackage every fomod *just* for Vortex and re-upload and update all the file versions on a mod for something that's *only* a problem for Vortex. And yes, I already have done the easy solution and don't use Vortex. I have to deal with this every time I create a fomod and someone pipes up that it doesn't work.
  4. There's a popular non-nexus Skyrim website that caters and distributes child pornography, typically using followers other users have made here and elsewhere and converting them into minors. I was browsing for vampire mods and found a link to it in the comments section so I just reported it and kept browsing... and found another link, and another... and another... I mean I'm up to more than half a dozen, do I really have to report them all or can the moderators get the idea and go through the comments on this one unfortunately stolen mod and remove these external links that support both mod theft and child pornography?
  5. You are my hero. You might never realize it. But you are.
  6. Yeah, it seems that whatever the cause of the error, yoinking the missing actor back into play works just fine.
  7. This is the exact mentality that has lead to "Nexus exclusive" files. You're not doing anyone any favors by stealing and saying that since you're sharing your ice cream with someone already obviously you're going to share with everyone you ever meet. That's how we get no ice cream.
  8. I'm all about that swag. T-shirts please, normal clothes are never as good as advertisement clothes and my stuff from highschool 10 years ago is starting to wear out.
  9. The GoG Summer sale also features a free game just for visiting.
  10. In response to post #59763196. #59763441, #59763811, #59764041, #59764691, #59764826, #59765211, #59765316, #59765471, #59765496, #59771306 are all replies on the same post. Since you can only have one username per email... I'm not sure you speak English as your native language.
  11. In response to post #55297103. #55305533 is also a reply to the same post.
  12. I just wanted to add that how the mod is packaged can eliminate that little snafu right there. That problem exclusively exists, not for NMM or MO, but for LOOSE files vs ARCHIVED files. MO may be able to compensate for mods that are packaged loose vs in an archive but a conscientious mod author can do the same from their end. A knowledgeable user can even do it in a pinch.
  13. In response to post #54943263. #54946513, #54952193, #54952693 are all replies on the same post. I dislike all mod managers for the reasons you've listed. Having multiple profiles doesn't do me any good because not only do I need different profiles - I need those different profiles to link to different installation folders. I use three different Skyrim installs. One for testing, one for playing, and one for modding. No mod manager, or even most tools, has been able to conveniently accommodate that need. I keep one untouched install for testing. No modifications, no alterations, no cleaning of the masterfiles, as vanilla as vanilla gets. I keep one that I build mods with. This one suffers a lot and requires restoration from backups occasionally when somehow modifying a texture file manages to corrupt my sounds archive (I don't know how it happened, all I can say is it did). I keep one that I play with. Clean the master files, mod, actually play the game with. Rarely any problems with that directory. Setting up all the different tools - xEdit, NMM, everything is a pain except for the Creation Kit which seems to actually only look for the files in the directory its installed into! Who would have thought Bethesda's tool would be the only tool to behave the way I want it to with actually no set up at all!
  14. Just a random oldrim mod that used some of its hairdos (which is why I find it so odd that the XB1 port is set up to make it nearly impossible for using as a masterfile - if it's possible at all).
  15. The XB1 port claims to be him. My question is actually best answered by another user since its a question of if anyone else has noticed or had a similar problem. Right now it's an academic question as a different mod is now being called as a masterfile for the port. Message boxes get full and I avoid direct contact with any author especially those who I've heard negative things about. Keeps me safe, keeps them less angry, wins all around.
  16. Because of the negative experience of the guy I'm helping who already spoke to Apachii, my policy of not communicating through mod comments, and the high probability that it was intentional.
  17. Sulhir

    Mod Install

    I just use the mod manager or you could just download the file and install it manually Fallout 4 Mod Installation
  18. How does this have anything to do with anything? Apachii has already been ported. Have you been able to get it to work as a masterfile for any mods whatsoever because it seems, if I can get someone else to confirm, as though the author ported his own mod improperly. Falskaar has no issues being used as a masterfile, the unofficial patch has no issues, so either I'm doing something wrong or Apachii Sky Hair was ported improperly and is breaking any mod that requires it as a dependency.
  19. Anyone else having issues with this? I was working on a port for an Oldrim mod to XB1 and... apparently the XB1 version of Apachii Sky Hair isn't Apachii Sky Hair? Just checking to make sure I'm not crazy... it sure looks like it's ported by the same guy but the fellow who requested me to port this random Oldrim mod and got the permissions said he spoke briefly with the author of Apachii (I don't know on what platform) and did not enjoy the response he got when asking for permission for something or other... It was rather disillusioning for the poor guy. Get banned if you port without asking for permission and get treated like the scum of the earth if you do ask... Although, if Apachii Sky Hair was properly ported for XB1 no permission is needed since none of the assets will be included. Just need confirmation that the Apachii Sky Hair mod was indeed ported properly and I am indeed off my rocker. Yes, I could go ask the author but I'd rather get a third party confirmation.
  20. I think the FB page has shared it four times... so I did too. MADNESS
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