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Mod Timer


SealJuice

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Hi,

 

I'm new to Geck and can do the basics, but it's the un-basics that interest me.

 

I'm trying to figure out a way to set a daily chance for a mod to activate. So, each day there would be a .1% chance (example) of the mod actually switching on. This is useful for many things which are like events such as a large zombie attack or the bomb in Megaton going off by itself.

 

Thanks.

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