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Crash Problems


tgpardu

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I've loaded multiple mods, probably about twenty. When I went to play the next time, Oblivion wouldn't start, it just kept crashing. i turned half the mods off, and now it runs. I guess over time, I'll be able to figure out which one is the killer.

 

I did notice when downloading the mods, however, that several of them share files of the same name. When asked whether I want to replace the old file, I always just said to "rename". Was that the right decision?

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I've loaded multiple mods, probably about twenty. When I went to play the next time, Oblivion wouldn't start, it just kept crashing. i turned half the mods off, and now it runs. I guess over time, I'll be able to figure out which one is the killer.

 

I did notice when downloading the mods, however, that several of them share files of the same name. When asked whether I want to replace the old file, I always just said to "rename". Was that the right decision?

The first problem is probably due to a missing master. Do you have a load order that we can look at. To your second question, if you are talking about an archive, that is okay. If you are talking about a plugin, no. I am surprised that two archives had the same name if they are different mods, however.

 

Posting Your Load Order

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  • 2 weeks later...

The first problem is probably due to a missing master. Do you have a load order that we can look at.

Posting Your Load Order

 

I've listed all the mods I have loaded that appear in the data files. When I loaded all of them I wanted to play, Oblivion wouldn't even load. Currently, I have only the X's turned on, and it boots up fine. I know I have some multiple lovel mods here, like deadly reflex and crowded roads. I only had one of each of those loaded. If you guys have any idea where my crash problem might be, I'm totally open to all comments. I can make my computer work the way it was designed to, but I have never been a "hacker" :ninja: I would really appreciate the help. Thanks :biggrin:

 

x 100% harvest chance.esp

x 2nd to 1st person.esp

x 300 brocade outfits.esp

adonnays elven weaponry.esp

x afk weye.esp

x barbada island.esp

x bartholm.esp

bettermusicsystem(elsweyr).esp

bettermusicsystem(SI).esp

bettermusicsystem.esm

x CM Solace.esp

crowded roads 15.esp

x crowded roads 23.esp

crowded roads 7.esp

deadly reflex 5 timed block and 150% damage.esp

deadly reflex 5 timed block and 250% damage.esp

deadly reflex 5 timed block with no damage or durability changes.esp

deadly reflex 5 combat moves.esp

x dlcfrostcrag.esp

x dlchorsearmor.esp

x dlcmehrunesrazor.esp

x dlcorrery.esp

x dlcshivering isles.esp

x dlcspelltomes.esp

x dlcthievesden.esp

x dlcvilelair.esp

duke patricks - actors can miss now.esp

dungeon actors have torches 1.6 ct.esp

x dungeon actors have torches 1.6 dt.esp

enhanced grabbing.esp

enhanced quest roleplaying.esp

x faregyl.esp

x feldscar.esp

x gtaesgaard.esp

horsecombatmaster.esm

x knights.esp

lce-addon.esp

x let there be darkness-cyrodill + SI.esp

x let there be darkness-cyrodill.esp

x let there be darkness-knights + SI.esp

x let there be darkness-mehrunes razor.esp

x lorecreatures.esp

merchants buy stolen goods.esp

midasspells.esp

mm_stolenhorseownership.esp

x moremerchantmoneyv1.1.esp

x morestaffsatrindir.esp

x mythsandlegends.esp

nascosto isles 3.esp

x oblivion.esm

x p1dkeychain.esp

redbag-dangerous animals.esp

x redbag-friendly animals.esp

x spell delete and item remove.esp

the ayleid steps.esp

theholyblade.esp

x vilages1.1.esp

x windfall.esm

x windfall.esp

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x let there be darkness-cyrodill + SI.esp

x let there be darkness-cyrodill.esp

x let there be darkness-knights + SI.esp

x let there be darkness-mehrunes razor.esp

 

That looks odd

 

one of them isn't even in the current download.

 

and it would help if you posted your actual load order, directions on how to do this are in the link that you quoted.

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Re:

I did notice when downloading the mods, however, that several of them share files of the same name. When asked whether I want to replace the old file, I always just said to "rename". Was that the right decision?

 

 

Exactly the wrong answer. What it is asking is permission to install the textures and meshes to the same subfolder where all of the other textures and meshes are installed. It creates a new sub-sub folder in that folder using the name of the mod to put the 'same name' files. It doesn't actually overwrite anything. It actually appends the new info where it needs to go. When given that choice always answer yes. Or you could loose some of the textures or meshes. Renaming can work, but then makes it difficult when trying to find those files later.

 

Loading a bunch of mods all at once looks like a way to save time. But as you seem to have found it doesn't really work that way. Load one at a time and test before loading another. That way you will catch problems and know what mod is responsible so you can fix it before loading another.

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Fixing up your load order would help with somethings. However, it sounds like you need to reinstall your mods first. Installing mods that overlap is certainly something that you should pay attention to as well. Most file overlaps are not serious, but there are general installation order guidelines you can follow to avoid most serious issues.

 

Installing Mods - http://sites.google.com/site/oblivionpoinfo/installmods <-- I have offered order guidelines and brief explanations of the different types of mod toward the bottom.

Load Ordering - http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder <-- Get BOSS, and, for now, drop the plugins it does not recognize.

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