Jump to content

White Marble Block


kieranfoy

Recommended Posts

Still working on the MS Project, and I'm needing a white marble block for the surgery level, a reskinned version of the big square AR block, using this texture: http://www.klsgroup.com/ima/textures/white-marble.jpg

 

It'd be a useful and versetile resource, so do keep in mind that making this is good ofr you, too!

 

As always, if you do this you'll have my gratitude, so...

 

plaese?

 

Also, if you could also reskin the Shrinesacrificealtar01, that would also be awesome!

Link to comment
Share on other sites

Are you just wanting a bevelled rectangle? If so, what size you lookin for it to be? I could create an accurately-sized block based on your measurements using this article.

 

LHammonds

Link to comment
Share on other sites

Can you attach the NIF and original DDS texture? If you cannot attach to post, upload to MediaFire.com

 

The only thing I'd be giving back to you is a DDS texture of the marble. It will be up to you to place the NIF in your mod folder structure and update the texture path to where you put the new DDS file.

 

If you want me to create a normal map as well, you'll have to wait until I can access my PC that has CrazyBump.

 

EDIT: My initial guess is that this texture will not work "as-is" and simply wrap around the model like it is. I think it will make it look like the marble texture is too "zoomed-in" and in that case, I will need to create a seamless tile version of this texture, expand it out several times over and then resize back down to fit the dimensions of the original texture (guessing 256x256). But..I'll let you make the call on this since it will need to be looked at in the game. I'll create the 1st version "as-is" and if it needs to be sized down like I mentioned, just let me know.

 

LHammonds

Link to comment
Share on other sites

Unfortunately, I can't do any of that. I'm unable to extract items from the Oblivion BSA, and also unable to redirect texture paths. If I could do any of that, I'd have figured out how to do this myself.

 

Thanks for the thought, though. People'll pay more attention to threads moderators comment on.

Link to comment
Share on other sites

Nope, just not a modeller or texturer, and utterly incompetant with such programs.

 

All I know is the CS, and that barely. Learning the CS is all I have the patience to do. That's why I have to rely on the community for help.

 

I AM using Vista, thugh, which does have it's own problems. ;)

Link to comment
Share on other sites

Not an excuse. There is absolutely no modeling or painting skill required for what you are asking here.

 

Vista / Windows 7 either 32-bit or 64-bit can run Oblivion and modding for it just fine. You simply need to have installed it outside the default folder of C:\Program Files\ as noted in the Oblivion Mods FAQ.

 

As for the technical skills in the areas you mentioned, also not a problem when it has been detailed in tutorials step-by-step on how to do this:

 

How To Extract BSA Files using BSA Commander

How To Fix Hard-Coded Texture Paths in NIF Files - Same steps to simply update texture paths to new DDS files.

 

And as far as NifSkope goes, you can see in this mod page description where to download NifSkope and the steps necessary to install it properly (even for Vista)

 

Also note that there are additional NifSkope setup steps you can make use of in the BSA Commander tutorial.

 

As for this marble texture, it really couldn't be much easier to get your feet wet than this. Use Paint.NET (uploaded right here on TESNexus), and open that JPG file, resize it from 700x700 down to 512x512. Then Click File, Save As and change the type to DDS format and use DXT5 compression with MipMaps enabled. And wham! You've got your texture file.

 

To create a Normal Map, you just need to use GIMP (also uploaded here with detailed install instructions) and apply the normalmap filter and save as DDS format but with the _n in the filename.

 

From there, you only need to "tweak" things how you like it. There are tutorials on the CS Wiki for creating quality normal maps though.

 

LHammonds

Link to comment
Share on other sites

Thanks, but I'm actually not interested in learning texturing. It's sort of the reason why I'm actually asking here, instead of learning.

 

And I made no excuse; I made a joke.

 

To be blunt, (no yellow, no special treatment) I didn't come to the Nexus to be accused of making excuses and told to "Learn to do it yourself."

 

I AM making my mod myself, and I've been sacrificing time (which, at the end of the college year, is thin on the ground) to learn the C.S. and make it work. I don't have the time or energy to learn another skill-set, and I certainly have little patience for being told to do so.

 

Ciao!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...