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Scripting - Certain effects on certain enemy types?


McMutton

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Yo guys. I'm wanting to make a certain weapon more effective against Daedra and Undead types of enemies, but I'm not sure how to implement it. Is there some way to make said weapon check for a creature's type?
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Yo guys. I'm wanting to make a certain weapon more effective against Daedra and Undead types of enemies, but I'm not sure how to implement it. Is there some way to make said weapon check for a creature's type?

 

There is a script command GetIsCreatureType, so i guess this is possible, but there are so many different Daedra and Undead types you would need to use the creaturetypeindex for each individual one, and that would result in a very very very long script.

There is also the command GetIsID and this could be used as well, eg (GetIsID 0008592d == 1), but again you would need to do this for each individulal type and would result in a hideously long script.

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