scientiawolf Posted May 7, 2010 Share Posted May 7, 2010 Ok so im attempting my first straw at making mods and I have come across an issue I was hoping someone could help me with. I am attempting to turn a two handed weapon into a one handed weapon. Sounds simple and I have been able to do it be here in lies the issue. When I display the weapon in the game it appears as if I have equiped the weapon in question so if im in a non combat situation its all fine and dandy but when attempting to draw it to fight it stays there and is completely invisible. Does anyone know what I should do to fix this? Link to comment Share on other sites More sharing options...
David Brasher Posted May 7, 2010 Share Posted May 7, 2010 You have to be really skilled to turn a weapon from two-handed to one-handed. That task has defeated a lot of people. Now the people who are really good would say, "No problem! It is easy! Anyone can do it!" Ignore them. They say it is easy but fail to explain how to do it easily. The easiest way to turn a one-handed weapon into a two-handed weapon is to not really do it. Lets say you want to wield an ebony claymore in one hand. Forget about the ebony claymore model. Don't touch it. Take a model like the one-handed ebony longsword and make it longer in Blender. Make it just as long as an ebony claymore, and change the stats in the CS to make it like an ebony claymore. By some accounts, this is the easiest way to do this task. Link to comment Share on other sites More sharing options...
scientiawolf Posted May 7, 2010 Author Share Posted May 7, 2010 You have to be really skilled to turn a weapon from two-handed to one-handed. That task has defeated a lot of people. Now the people who are really good would say, "No problem! It is easy! Anyone can do it!" Ignore them. They say it is easy but fail to explain how to do it easily. The easiest way to turn a one-handed weapon into a two-handed weapon is to not really do it. Lets say you want to wield an ebony claymore in one hand. Forget about the ebony claymore model. Don't touch it. Take a model like the one-handed ebony longsword and make it longer in Blender. Make it just as long as an ebony claymore, and change the stats in the CS to make it like an ebony claymore. By some accounts, this is the easiest way to do this task.the thing is the two handed weapon im refering to has no one handed counter part, like shadowrend which is only a claymore. My ambition is not only to change the weapons wield style but to flip the weapon so that its wielded backwards. Link to comment Share on other sites More sharing options...
razorpony Posted May 8, 2010 Share Posted May 8, 2010 I ran into this once when making a one-handed battleaxe. I don't know if you're familiar with using blender or any other 3d program, but the way I fixed it was to import a new bounding box around the weapon, resize it to fit, then re-export. I'm not sure which part fixed it, the re-importing or the re-exporting but it was trial and error and much hair pulling to get working. Which weapon are you trying to modify? -Razorpony Link to comment Share on other sites More sharing options...
scientiawolf Posted May 8, 2010 Author Share Posted May 8, 2010 I ran into this once when making a one-handed battleaxe. I don't know if you're familiar with using blender or any other 3d program, but the way I fixed it was to import a new bounding box around the weapon, resize it to fit, then re-export. I'm not sure which part fixed it, the re-importing or the re-exporting but it was trial and error and much hair pulling to get working. Which weapon are you trying to modify? -Razorponyweapon im trying to modify is shadowrend. Since it only has a two handed version I was attempting to make it a one handed version. I am also trying to take the black lightsaber mod made by "ihateregisteringeverywhere" thats already released and attempt to make it more alike the one in Force unleashed which is one handed and is wielded backwards. The purpose is so that i can in the end make a third tier of weapon version branching from 2 handed, 1 handed, and reversed wielded. Link to comment Share on other sites More sharing options...
jaime74 Posted August 17, 2010 Share Posted August 17, 2010 Hi everybody, are there any news to this thread?In fact, I am trying to do exactly the same, though vice versa: I've got a 1-handed weapon NIF and want to create a copy of it that is suited for 2-handed wielding? From what I know so far, this is not done by just changing the weapon type from 1-handed to 2-handed in CS, because this will make the weapon appear invisible in the game. But what do I have to do then? Do I have to work with NIFSkope, or even with Blender?I don't want to change anything other than the wielding-type (except for properties like scale, reach and speed, but these can easily be edited inside CS). The only problem seems to be the mesh/NIF. I found the following description in the TES CS Wiki, but I don't know whether this is the right approach: Taken from: http://cs.elderscrolls.com/constwiki/index.php/3ds_Max/NifSkope:_Custom_Weapons Step 5: NifSkope. First, make sure block details are on. Load up NifSkope. Load the file you just exported. MAKE SURE YOU HAVE A TEXTURE BLOCK ALREADY IN THE FILE- this block will have a purple flower within it, which is clearly visible. IF NOT, YOU EXPORTED WRONG. Copy the NiTriStrip branch by clicking your mesh in the viewport, then right clicking the block that becomes highlighted and going to Block>Copy Branch. Now load a default weapon from the game- like a claymore - in the same instance of NifSkope (A new window doesn't work for me). Paste your branch. (Right click any block, Block>Paste Branch). Now, go to NiNode near the top. Expand Children. Change the number under Value to the number of the block you just pasted. Screenshot Click the old mesh in the viewport, go to the block highlighted, right click, Block>Remove. Make sure the texture node of YOUR mesh (should have been copied over with NiTriStrips) is going out to the correct DDS. Also, I changed the material to that of the original weapon...the symbol with the pallette. Here's a Screenshot Save the file in your meshes directory, such as C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes\weapons, and go into the CS and place it. You can place it by right clicking under Weapons and choosing New. Remember to give it health, make it a 2 handed sword (or whatever), speed, reach, damage, and weight. And of course assign it the NIF you just made. Load up a cell, drag drop your weapon in, and run a Havok sim (World>Run Havok Sim). Save your new plugin and test it out. Link to comment Share on other sites More sharing options...
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