Jump to content

jaime74

Premium Member
  • Posts

    140
  • Joined

  • Last visited

Everything posted by jaime74

  1. Thanks, leewells! This sounds like a reasonable explanation for this common issue. If it should be true, one could take into consideration to propagate a rule of best practice for modders (something like: "try not to add too many on-autosave scripts to minimize the risk of freezing loading screens"). That's a bit unclear to me: Why should the number of older saves in the savegame folder influence the amount of scripts being run in game? The only thing I've experienced is that a huge number of savegame files can slow down the game's main menu.
  2. Sounds nice, but doesn't seem to work for me: When I click the "View download history" on any file comment for my own mods (e.g. this one or this one), I always get the same error message: "You must be a member of the staff or the author of the file to use this feature" I am logged in and I am the author of these mods. So what's missing? [EDIT:] Triple post: Just noticed that this has been reported a second ago by McGuffin and Chesko...
  3. Thanks, Grindelwutz! I also read about this some days ago, but hadn't found the time to try it yet. I'll use your ini file suggestion and see what it does. If this should really be the solution after all, thousands of people will be happy! P.S.: BTW, the related discussion thread from the STEP project can be found here: http://forum.step-project.com/showthread.php?tid=256&pid=26204#pid26204
  4. it's only for the form id which are duplicate, not for ghost script, there is a utility for scripting, the only one problem is, it works as a batch, you can't choose which script to clean, you must dele all of them @@ Yes, to me this looks like somethng that can also be done with TES5Edit (wild edits/dirty edits)... or am I wrong? Anyway, it doesn't seem to be able to solve the famous savegame bloat issues, because these have nothing to do woth FormIDs.
  5. That's true, of course. In fact, that's exactly the reason why I am so anxiously analyzing everything so thoroughly right now (i.e. at level 1). I am so fed up with fighting such issues on level 30-40, which is what happened during my previous two playthroughs :) Are you really sure that it was caused by MHKP in your case? Because my main concern is that I just don't want to guess this time. I am trying to be as specific as possible, and not to falsely blame neither a specific mod, nor the game in general. There are simply so many different types of errors in the Papyrus.log and so many potential reasons for instability, and I suppose that many entries are indeed harmless! During my last attempts to fight CTDs, script failures and bloating at a high character level (always desperately fighting to "save my savegame"), I've been suspecting at least 4 different mods temporarily for being the reason (among which were: Frostfall, Deadly Dragons, iHUD and Dynamic Vision, but never MHKP). All of these mods had - at some time - been "causing" weird effects, including weird log entries. I could - at least temporarily - reproduce the effects by activating/deactivating the specific mod. But in the end all of them were mostlikely false alarms. No matter how much energy I spent on it, I never managed to isolate the one culprit (in the end it was never by 100% reproducible). Therefore I am convinced that a Papyrus log error doesn't deliver evidence for a "bloating mod" at all. In the end, I just abandoned my savegames as "hopelessly corrupt for unknown reasons" and opted for the fresh install. In my case, you will notice that the MHKP entries - though they look like a vast list - only happen during initialization of the game, but they don't continue. That's why I believe that MHKP is not the culprit (still waiting for Spinner's answer, though)... :cool:
  6. Are you refering to a specific entry? I admit that I haven't compared both logs line by line. I've mainly paid attention to everything related to MHKP, and I am uncertain whether these are really problematic (still waiting for an answer from the MHKP author, though). Several other entries in there (before and after) seem to be known vanilla bugs that can probably ignored. Is there anything else I've missed? I don't believe that every single error message in the Papyrus.log naturally indicates a savegame bloating risk. And during my previous issues (CTDs, script failures), bloating wasn't the problem at all. Last but not least, my current savegame has continually, but also very slowly, grown from approx. 4.2Mb to 5MB over about 20 saves. I consider this still normal and far from bloating, compared to my ealier bloating issues I experienced.
  7. @Birgitte: A quick guess - such regular CTD, which happen in various different situations without obvious reason, usually point towards memory issues. This is caused by default game engine limitations and is thus absolutely independent on how powerful your computer is. To clarify: Do you have the 4GB patch installed? http://skyrim.nexusmods.com/mods/3211 Once installed, you may want to use a free tool like Microsoft's/Sysinternal's Process Explorer (http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx) to verify if your system actually uses more than 2GB of memory. I had such CTD issues frequently in Oblivion until I applied the patch. HTH [EDIT] Maybe my suggestion with the 4GB patch was a bit of a quickshot! AFAIK, the 4GB patch is deprecated in the meantime, because one of the more recent game updates should have solved this by now. Nevertheless, it may still be helpful to check with Process Explorer.
  8. And here's one more from my side (I promided to report back). After setting up my absolutely clean install, once I've installed MHKP (More Hotkeys Please), my Papyrus.log looks irritatingly similar as before. I've already posted this to the MHKP thread: http://forums.nexusmods.com/index.php?/topic/772219-more-hotkeys-please/page-133&do=findComment&comment=7611419 Right now I suppose that this is a minor flaw in MHKP that probably does no harm. But if so, it would indicate that those "ghost scripts" in my original logs probably were not the reason for the problem. I'll have to go on playing and observe whether I'll also run into the same problem again (like jones81). What strikes my eye in the first place are that there are new error log entries from DLC Dragonborn in both our logs (yes, jones81, I am having them, too!): [03/19/2013 - 01:09:02AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/19/2013 - 01:09:02AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() WasProjectile: TRUE [03/19/2013 - 01:09:02AM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings() [03/19/2013 - 01:09:02AM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings() chance: 25.000000, roll: 31.000000 [03/19/2013 - 01:09:02AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akProjectile: [PROJECTILE < (000252C6)>] [03/19/2013 - 01:09:02AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akSource: [Form < (000252C2)>] [03/19/2013 - 01:09:02AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() WasProjectile: TRUE [ I wonder whether there's some general problem with Dragonborn? So should we be waiting for the next official and unofficial patches rather than rushing ahead? :cool:
  9. Skyrim is an open, modding-friendly game. That makes it "fragile" by nature. Flexibility means fragility. From this point of view, only console games can be (comparably) stable. I still believe that the savegame corruption thing discussed here is not an issue of Skyrim itself, but of the uncontrollable effect of having multiple mods. Theoretically, if I uninstall any mod in an absolutely proper way, the remaining files should be absolutely identical to a clean installation. It's self-explaining that this doesn't also clean savegames that are already corrupted. But a fresh game start (i.e. with a new character, starting all over from Helgen) should then be "clean" at least. That's what I did. And it failed. However, I don't understand much about what the Papyrus engine does in the background from game session to game session (maybe it's caching scripts in strange places, deep inside the installation directory, even when starting a new playthrough?). Maybe that's another possible reason for such leftovers. But then it should be possible to even cleanup this, if only we knew where these files are. Anyway, I am already reinstalling. Let's see if I'll be happier afterwards...
  10. AFAIK: No :( That's the simple answer. You may have heard of the troublesome discussions around Cliffworm's "Sounds of Skyrim" mods, which have become a famous example of what can (irreversibly!) happen to savegames when a mod is buggy in certain ways: http://forums.nexusmods.com/index.php?/topic/730926-you-need-to-uninstall-sounds-of-skyrim/page-18 A less simple answer would be: Yes, there MIGHT be ways to fix this, but this would require knowledge from the mod author, or at least from other excellent modders. A good skyrim mod is one that provides an uninstallation component which will cleanly disable any script that the mod has added, so that subsequent saves are clean. So I suppose that there must be some way to "reeingineer" a mod in a similar way: I guess one would have to dig into it in CK, find out (by comparison with the Papyrus logs) which scripts are causing the corruptions, and then creating a "patch mod" with specific scripts that disable the problematic scripts in your savegame. But that's only theory. Never heard of anybody who has managed to do such a thing. For instance, should you find a way to do this for Cliffworm's SoS mods, you'll definitely be everybody's hero! :biggrin: Read the above thread for details.
  11. I do not doubt this. I am aware that there's a risk of corruptions (caused by mods) being persisted in savegames, and another risk that scripted mods not uninstalled properly can cause ghost scripts to remain inside the save. What I still don't understand is: How can all of this happen in a complete new playthrough, where I have disabled every mod at first, and then added other mods step-by-steps (always with testing in between), and have never uninstalled or upgraded any of these mods? In other words: It all started form a (IMHO) clean save, and since then there haven't been any improper uninstalls or whatever that might have caused these ghost scripts. Looking at my log, I see several mods in there for which I can absolutely claim that I haven't touched them even once after installing them. How is it possible that corruptions are infused from an earlier playthrough to a subsequent one, given that I've fulfilled all these rules? I cannot really believe that such a thing is (theoretically) possible, though I know that mods may do weird things to my installation and sometimes even the mod author isn't aware of it. What I do believe, however, is that I've probably screwed something up during my "cleanup attempt", missed some important things etc. That's why I've decided to give in to the tedious "install everything from scratch" solution. I guess this is still a comparably gentle punishment for my horrible mod amassment over months! :biggrin:
  12. @BirgitteSilverbow: - Have you done all of this from a freshly installed game? I assume that because you mention that you've moved to a new machine lately. - And did these loading screen hangs happen right from the start, or only after a certain time and number of mod installations? - And even more important: Did these freezes happen in earlier playthroughs as well? These things would be quite interesting for me to know. In my case, I started a new playthrough from a "manually cleaned" installation, i.e. I manually uninstalled every single mod and reinstalled them step by step (at first starting in Helgen with only the very basic texture replacers, and then adding other, more complex mods), until I had 80% of my original mod list restored by the time when I was in Whiterun. My new playthrough worked fine for about 2 ingame hours, and then the freezing started to occur again, accompanied by sporadic CTDs, failures of script mods like MHKP etc. By "again" I mean: All of this had already been a problem in my preceding playthrough! So, honestly, this looks to me like there are still some inconsistent/corrupt leftovers I hadn't been aware of. As reported in the other thread linked in my post above, my savegame was full of ghost scripts by that time, and I have no idea where they come from, because I hadn't updated anything in the meantime. That's why I've decided to give in and follow the general "reinstall Skyrim" recommendation (currently in progress of doing so). I am a bit annoyed by it, of course, because this is just a plain"kill all" approach, with no guarantee that it will actually work, and - even worse - without being able to understand the cause of the problem. But anyway, I'll believe that playing a highly modded game (especially with frequent updating and reinstallation of heavily scripted mods) naturally bears this risk. I'll report back as soon as I can see whether it has solve the issue for me or not.
  13. Thx for your aswer, korum. Well, you're right with the ghost scripts. I've noticed them myself already, but I was uncertain about how to interpret them. They all derive from mods which I have completely uninstalled and reinstalled prior to starting my new game. In fact, I have uninstalled every single mod prior to restarting! Maybe it was too optimistic to expect that this would produce a clean state. I'd hoped that there was a way round a fresh installation... :(
  14. I am havin similar issues. as reported here (including logs etc.) http://forums.nexusmods.com/index.php?/topic/941621-again-and-again-freezes/page-2&do=findComment&comment=7603805 My game version is the latest 1.8.something (i.e. the very latest 1.8.x version, revalidated via Steam just yesterday, so I assume there's nothing outdated with my basic game files).
  15. A little bump/update: Seems that other are having these issues as well. See here: http://forums.nexusmods.com/index.php?/topic/941621-again-and-again-freezes/page-2&do=findComment&comment=7603805
  16. I am having similar issues. It's quite astonishing, because I have just started a complete new playthrough, after spending hours to clean up tons of outdated mods etc. My new playthrough worked fine for about 2 ingame hours and roughly 10 savegames, and now suddenly, trying to load any of my saves ends up in never-ending loaidng screens. Below is my Papyrus.log (seems to me like it looks similar to the one from jones81). And also my modlist/load order. [03/17/2013 - 09:38:14PM] Papyrus log opened (PC) [03/17/2013 - 09:38:14PM] Update budget: 100.000000ms (Extra tasklet budget: 100.000000ms, Load screen budget: 500.000000ms) [03/17/2013 - 09:38:14PM] Memory page: 128 (min) 512 (max) 76800 (max total) [03/17/2013 - 09:38:16PM] Cannot open store for class "dlc1scwispwallscript", missing file? [03/17/2013 - 09:38:16PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [03/17/2013 - 09:38:17PM] Cannot open store for class "PF__01018802", missing file? [03/17/2013 - 09:38:17PM] Error: Unable to bind script PF__01018802 to (0F018802) because their base types do not match [03/17/2013 - 09:38:17PM] Cannot open store for class "PF__01022031", missing file? [03/17/2013 - 09:38:17PM] Error: Unable to bind script PF__01022031 to (0F022031) because their base types do not match [03/17/2013 - 09:38:17PM] Cannot open store for class "TOMK_QF_LockTKStartup_0200182B", missing file? [03/17/2013 - 09:38:17PM] Error: Unable to bind script TOMK_QF_LockTKStartup_0200182B to LockTKStartup (1400182B) because their base types do not match [03/17/2013 - 09:38:17PM] Cannot open store for class "chherdingquestscript", missing file? [03/17/2013 - 09:38:17PM] Cannot open store for class "MidasLuggageScript", missing file? [03/17/2013 - 09:38:18PM] Error: Unable to bind script DLC2WaterScript to (0401AAD8) because their base types do not match [03/17/2013 - 09:39:09PM] Error: Property FrostfallArmor on script _de_compatibility attached to alias _DE_CompatibilityPlayer on quest _DE_Compatibility (0F0286F3) cannot be bound because alias DE_Player on quest _DE_Main_1_6 (0F015CAE) is not the right type [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_playerscript attached to alias PlayerAlias on quest MHP_ConfigQuest (6402C4CD) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Alias_MapMarker on script ES01QuestPlayerRef attached to alias PlayerRef on quest ES01Quest (650012C6) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Alias_MS06FalkNote on script QF_MS06Start_00093807 attached to MS06Start (00093807) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C07) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF0) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF1) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF5) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF7) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF8) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF9) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFA) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFB) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFC) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFD) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFE) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFF) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C00) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C02) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C03) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C06) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C09) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0A) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0C) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0D) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0E) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (6401DD23) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (0802211D) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C01) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (000CB588) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (000E2B98) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C08) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0B) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (000CD2D4) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF4) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF3) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (34002CF4) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF3) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF2) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property PlayerQuest on script MHP_Write attached to (64007EA3) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF6) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property MenuDetect on script MHP_ConfigScript attached to MHP_ConfigQuest (6402C4CD) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (000C9061) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (000C9FD1) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF4) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property Replacer on script DBPotteryRestore attached to (4600F9B2) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property iHUDStaminaFastFade on script ihudstaminabarscript attached to iHUDControlQuest (1F000805) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property iHUDHealthFastFade on script ihudhealthbarscript attached to iHUDControlQuest (1F000805) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property iHUDMagickaFastFade on script ihudmagickabarscript attached to iHUDControlQuest (1F000805) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:09PM] VM is freezing... [03/17/2013 - 09:39:09PM] VM is frozen [03/17/2013 - 09:39:10PM] Reverting game... [03/17/2013 - 09:39:10PM] Error: Unable to bind script DLC2WaterScript to (0401AAD8) because their base types do not match [03/17/2013 - 09:39:10PM] Error: Unable to bind script PF__01018802 to (0F018802) because their base types do not match [03/17/2013 - 09:39:10PM] Error: Unable to bind script PF__01022031 to (0F022031) because their base types do not match [03/17/2013 - 09:39:10PM] Error: Unable to bind script TOMK_QF_LockTKStartup_0200182B to LockTKStartup (1400182B) because their base types do not match [03/17/2013 - 09:39:10PM] warning: Property Alias_MS06FalkNote on script QF_MS06Start_00093807 attached to MS06Start (00093807) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (000C9FD1) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C07) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C06) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C00) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C01) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C02) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C03) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C09) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (000E2B98) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C08) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0B) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0A) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0E) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_playerscript attached to alias PlayerAlias on quest MHP_ConfigQuest (6402C4CD) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0C) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017C0D) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (000C9061) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF3) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF2) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property PlayerQuest on script MHP_Write attached to (64007EA3) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF6) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF7) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Alias_MapMarker on script ES01QuestPlayerRef attached to alias PlayerRef on quest ES01Quest (650012C6) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF4) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF5) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (4600F9B2) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFF) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFE) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFD) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFC) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (6401DD23) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFA) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF3) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF4) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (0802211D) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (34002CF4) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF1) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF8) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF0) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (000CB588) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property iHUDStaminaFastFade on script ihudstaminabarscript attached to iHUDControlQuest (1F000805) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property iHUDHealthFastFade on script ihudhealthbarscript attached to iHUDControlQuest (1F000805) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property iHUDMagickaFastFade on script ihudmagickabarscript attached to iHUDControlQuest (1F000805) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BFB) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Equipped on script mhp_setsscript attached to (64017BF9) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property Replacer on script DBPotteryRestore attached to (000CD2D4) cannot be initialized because the script no longer contains that property [03/17/2013 - 09:39:10PM] warning: Property MenuDetect on script MHP_ConfigScript attached to MHP_ConfigQuest (6402C4CD) cannot be initialized because the script no longer contains that property Modlist: GameMode=Skyrim Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ClimatesOfTamriel.esm JSwords.esm SPIKE.esm WinterholdDestruction.esm Brawl Bugs CE.esp Unofficial Skyrim Patch.esp HighResTexturePackFix.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Chesko_Frostfall.esp Weapons and Armor fixes.esp Weapons and Armor fixes - Hacks.esp BirdsHFclean.esp Birdsofskyrim.esp Breaking and Entering.esp Chesko_WearableLantern.esp hqsnow.esp Lanterns Of Skyrim - Around Cities_bright.esp People Have Torches.esp Skyrim Flora Overhaul.esp Convenient Horses.esp Destructible_bottles.esp DYNAVISION Dynamic Depth of Field.esp IMAGINATOR - Visual Control for Skyrim.esp SkyUI.esp iHUD.esp BowOfShadows.esp Cloaks.esp Cloaks - Dawnguard.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp HBetterBows.esp hothtrooper44_ArmorCompilation.esp JSwordsDistributionBalancePlugin.esp throwingweapons.esp Throwing_Weapons_Misc_Plugin.esp Throwing_Weapons_PerkTree_Plugin.esp Smithing Perks Overhaul - Balanced.esp Complete Crafting Overhaul.esp DeadlyDragons.esp Dawnstar_Fortified.esp DusksCabin.esp Run For Your Lives.esp SkyrimChimneysRW.esp WhiterunFortified.esp WhiterunREVISION.esp RRBetterWhiterunInt.esp Distant DetailHF.esp Headtracking.esp Improved Familiars.esp LegionArmorVariety.esp OpenFaceHelmets.esp OpenFaceHelmetsDwarven.esp SFO - Expanded Diversity.esp SkyTEST-RealisticAnimals&Predators.esp ExpandedWinterholdRuins.esp EnhancedLightsandFX.esp RLO - Dungeons for ELnFX.esp RLO - Illuminated Spells for ELnFX.esp RLO - Major City Interiors for ELnFX.esp RLO - Minor Cities & Town Interiors for ELnFX.esp Realistic Lighting Overhaul - Illuminated Spells.esp Realistic Lighting Overhaul - Dungeons.esp Realistic Lighting Overhaul - Major City Exteriors.esp Realistic Lighting Overhaul - Major City Interiors.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp TRO_BasicNeeds.esp WATER.esp TRO_BasicNeeds_WATERPatch.esp MidasSkyrim.esp SpellLumen.esp dovahkiinrelax.esp Magelight Multi Cast.esp ABT - Faster Bolts Improved +25%.esp ABT - Faster Arrows Improved +25%.esp ABT - Increased Bolts Damage (BS and CCO) +50%.esp ABT - Increased Progressive Damage (BS and CCO) +50%.esp ABT - Recover +25% Arrows and Bolts.esp UFO - Ultimate Follower Overhaul.esp UFO - Dawnguard AddOn.esp UFO - Heartfire AddOn.esp Follower Trap Safety.esp moveitLWT.esp Facelight.esp QuickKhajiits.esp getSnowy.esp WATER Plants.esp WATER DB Waves.esp WetandCold.esp -Aela-.esp SKSE Hotkeys.esp exploreskyrim.esp Lyn_DeathReloadTime.esp EzEWorldMap.esp EzEMapSolstheim.esp StaticMeshImprovementMod.esp </pre> <p> </p>
  17. I am glad to hear that the "version check" features in NMM have undergone a revision/improvement with the "latest version" flag. That has always been a bit of a pain for me, and I am sure that it will make things much easier now! :thumbsup:
  18. Thanks for your quick reply, Dark0ne. In short terms: it works now! :) Strangely, however, I couldn't fully understand why: Usually, AJAX based websites work fine in my browser, so I didn't think about checking for any blocking add-ons (I don't use noscript, as it has been causing many problems like this for me). Then I found out that I actually had the "Symantec Intrusion Prevention" plugin installed on my current machine. Sorry for not being aware. But it doesn't seem to make any difference whether I disable or enable it. Image reordering works fine now in any case. In other words: Don't know what was causing it, but the issue isn't reproducible. Hence I consider it solved.
  19. Doesn't seem to work for me: Under Admin -> Images, I can drag & drop the imageswithout problems and change their order, but when I view my mod page afterwards, the image order is still as before. Both in the images tab and in the header. I have the impression that my changed order is simply not saved. In the Admin -> Images view, I'd expected something like a "Save" button, but there is none. I am using the latest FF version and tested it with this one of my mods: http://oblivion.nexusmods.com/mods/33089 Anything I am doing wrong here?
  20. I am facing similar problems with endless loading screens: About every 20th time I load up a savegame, it ends up in a neverending loading screen sequence. Whenever this is the case, hard disk activity always goes down to nearly zero, so it seems that the game is doing nothing at all, it just hangs in some kind of loop. Here's one thing I noticed: I am playing with two different characters, and I try to keep both savegames up to date. Most times when one of those games comes up with the loading screen issue, I can still load the other one, and vice versa. When I start the game from scratch and load the working savegame first, and then the problematic one, it works fine! However, if I try to load up the problematic savegame first, it won't work (i.e. loading screen hangs up). It looks to me like there is some initialization going on in the background, that takes place only once per game session, independently of which savegame I am trying to load. Anyone else experiencing this? BTW, I must admit that I am having tons of mods installed. I wager that I did not have these problems earlier, with less mods installed, so there's a chance of course that running through the usual process (disable mods one by one) would most certainly reveal some clue before long. But at the same time, it seems to me that these issues did not start before updating to game version 1.8, so it might as well be a new incompatibility introduced only by that latest patch. As the disable-one-by-one procedure is very tedious (especially if there's a Bashed Patch involved), I'd be happy if I could track this down a bit better without that beforehand.
  21. @RCHAMPANERIA: This sounds quite like what happened to me - only that in my case the problem emerged about 100 saves later. I had to search back through all my previous saves until I found one that was still "clean". Eventually I had lost about 3 hrs of gameplay, so I could live with it. I don't know of any safe method of uninstalling so far, but I am not the expert in this. I can only point out once more what I found in this post, as already quoted earlier in this thread: It indicates (in my understanding) that the only safe way to get rid of the orphaned scripts that are causing the bloat would be to modify the esp file in CK, or to create an additional esp with CK, which replaces the problematic scripts by dummy scripts. Hence it's a task for modders. I'd like to try it myself, but I am not experienced enough yet with scripting in TES5.
  22. fms1 was right: In my case, it was definitely the Quality World Map mod with its "Classic" option! I had the same issues, and switching back to the normal or HiRes version solved both my missing distant objects and yellow distant snow problems. See also here.
  23. Yes, it's the Quality World Map mod with its "Classic" option! I had the same issues, and switching back to the normal or HiRes version solved both my missing distant objects and yellow distant snow problems. So glad that I've found this thread (I'd nearly given up searching for a solution, after fumbling around with my ini settings for hours without effect!) :)
  24. I am sure that the solution to this is simply setting the fShadowBiasScale to a value of 1.0 or higher. At least this is what solved it for me. See also this thread.
  25. I've been struggling with the same striping issue for months, and in my case it was fixed by increasing fShadowBiasScale from 0.25 to 1.0! So glad I found this post, so thanks a lot!
×
×
  • Create New...