Damius Posted May 8, 2010 Share Posted May 8, 2010 I've looked through the forum and googled the problem multiple times, but i've yet to encounter anyone else having this problem with oblivion. In game its an oddly specific and persistant problem, but the real pain has come from having to create a work around for it. Technically i've fixed it for the most part, but its sensitive to ANY change or addition i make to any of the files, esps or the data folder at all. The exact problem in game is a crash (i assume its a crash, im using crash prevention so i get a loud thunk noise from it and the game keeps running very badly) in very specific circumstances. In certain places i get these crashes, most notably in cheydinhal and leyawiin. I'm using better cities, and the error seems to line up perfectly with the little stream in cheydinhall it adds, but even with it removed i still get the crash where it was. With BC installed the crash line's up perfectly with me touching the added water, same in leyawiin, but its not exclusive to those places. I get the exact same error in a lot of other places, some not even remotely near water. The problem goes away when i remove mods from my load order, but it acts oddly about it. I started from scratch adding mods one by one, going in and running over the cursed stream every time to test. Through (slow) simple deductive reasoning i managed to create a working load order that didn't have the problem, but when i added another new mod it came back. i deactivated the mod, but the error stayed. I repeated the process. The interesting part was when making the second load order mods that caused the crash when added didn't do so, and i ended up with another working list, comprised of different mods. A few in particular that in my first test were bad were working, and a few that were fine at first would bring the error back when added. I'm not very good with wrye bash or obmm, but i managed to get the conflict detector working, and some of the bad mods reported having no conflicts. Another interesting trait this problem has is its sensitivity to any changes to my data file. i disovered this entirely by accident. I tried to use cm partners on top of a working load order, but had no luck. deactivating the esp didnt make the problem go away, but removing it via its omod did. it doesnt like most new files. Not all mods are like this, some are fine others not. I added west roads and the matching map for it, not a problem, but for example curse of hircine (which was working on the first list) brings it back. Most home mods too cause it, even ones that worked in the past. The official mods are fine though. When the actual crash error sound happens the game continues, but without custom content. Im not entirely sure if this is part of the problem, or just how crash prevention deals with severe crashes, but ill detail it anyway should it actually be relevant. Anything immediatly in the area im in is fine, with a few odd exceptions. My character wears mod clothes, and uses robert v5; after the crash sound the clothes are fine until removed. Under the clothes there is no body, which i think is a missing mesh, and the clothes are the same when put back on. same for accesories and weapons that are modded, vanilla stuff is unaffected. The only immediate exception is with illumination within windows on the cheydinhal chapel, they instantly disapear with the error. When i load a new cell that has custom content i get error markers. When i first got the problem i could pause and save, though the saves would be missing from the load screen when i restarted the game. i installed darkui darn, and ever since when i get the problem i cant pause at all. Nothing modified will work. I tried loading a really old save to see if the problem was haunting my current save file. still crashed crossing the stream. (that stream has become my main method of testing) Tried a older mod list saved into my wrye bash, back when i know it was working. That didnt work either. I thought it might be my virus protection stopping the modded content being accessed, but disabling it had no impact. Also tried altering my load order multiple times, first with BOSS, then with obmm. Absolutely no effect on the crash. The only way to get rid of it is by testing one at a time until i get a working load order, but that solution means is limited and not very effective. I have one other problem that appeared roughly the same time. Somtimes some (not all) modded items turn completly black and textureless, anything from weapons, to skin, to the glasses my character wears. if i restart the game they are fine, but somthing else has gone black. It may be completely unrelated, but again worth mentioning i think. I've been as detailed as i could think to be. Im using the steam version of Oblivion, but i dont think that actually makes too much of a difference. Its not better cities as it happens with or without, and no one specific mod on its own seems to be the cause. I cannot find an obvious conflict thats causing it, and my load order doesnt appear to effect it. Having tested, prodded and experimented with obmm and wrye bash i cannot find a cause to the problem, only a badly cobbled together solution. The problem is persistant and stubborn, refusing any method i've tried on it. I've been working on it for neerly two weeks, and have finally given up and accepted that i need real help fixing this one. i've attached my current working load order in a txt file, hopefully it might help. I realise its not perfectly in the right order, my BOSS doesnt recognise all my mods and makes mistakes, and my own experiments have messed it up a bit. Any and all help appreciated. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 9, 2010 Share Posted May 9, 2010 Why do you have duplicates of the BC+UL patches installed? Drop Hrmmn's script optimization. It is useless and buggy. Regenerate your Oblivion.ini file, and defrag your HDD. Drop IWR, and use AWLS instead. Your load order needs work... Do not modify your LO by hand unless it is to move unrecognized mods. Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmodsOutdated Optimization - http://sites.google.com/site/oblivionpoinfo/optimization/outdatedRegenerate Oblivion.ini - http://sites.google.com/site/oblivionpoinfo/troubleshooting/regenoblivioniniLoad Ordering - http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder <-- use this template to move unknowns, your load order is currently a mess Link to comment Share on other sites More sharing options...
Damius Posted May 9, 2010 Author Share Posted May 9, 2010 Did everything you said to do to the best of my ability. I removed the duplicate ul-bc patchs, changed to awls, got rid of script optimisation, and did a defrag. The crash is still very much there, but i now have slightly fps and performance. I may have botched the load order though, i used boss, and then moved the unrecognised ones around in obmm. Any other ideas? I did briefly get it working, but once i tried introducing new mods to the mix it came back. I only added all natural, armamentarium and artifacts 2 (both were on that website you linked to, and i liked the look of them, and artifacts was on the requirement list for armamentarium) but it came back, i turned off the esp's, still there. I suspect if i fully remove them through the omods it will go away again, in a similar pattern to my previous experiences. i atatched my new mod list, not working this time. Any other ideas? I am willing to try anything at this point. One thing i did notice when using artifacts2; when i approached the cell with the new building for the collectors guild the error happened again. It seems to be, i think, only happening when i cross over into cells have been modded or contain modified content. That would explain why the cursed stream in cheydinhal stays problematic even without BC. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 9, 2010 Share Posted May 9, 2010 Please, post your load order in your posts. It is easier for me to comment on it that way. I hope that is not too inconvenient. I can help you move the unknown mods. Just give me a brief description of the purpose of each of the unknowns, and I can tell you where to place them. OBMM's conflict detection is not great, so deactivating an OMOD may not fully uninstall a mod. Usually the aftereffects are minor, but sometimes it matters. It would be best if you came up with a small, organized LO that worked first. You have to test it thoroughly after adding each new mod from that point. Link to comment Share on other sites More sharing options...
Damius Posted May 10, 2010 Author Share Posted May 10, 2010 Whilst trying to make a stable load order i noticed yet again that the files that were and were not working were completely different than the last two times. No amount of load order tinkering is making it go away, and i cannot find a single file, or set of files that is conflicting in any way is causing the error. I even tried a full uninstal and reinstal with no luck. Any thoughts as to a cause, or have i somehow created an entirely new and resiliant problem? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 10, 2010 Share Posted May 10, 2010 You should start over, and do not manually tweak your load order unless you have to (i.e., when BOSS does not recognize all of your mods.) In fact, leave out mods BOSS does not recognize for now. Post a working load order here once you get it. Then post the next one that breaks. You should be able to put a stable LO together. Link to comment Share on other sites More sharing options...
Damius Posted May 10, 2010 Author Share Posted May 10, 2010 current tested and working mod list, using only files boss recognises. 00 Oblivion.esm01 Cobl Main.esm [Version 1.72]02 TamrielTravellers.esm [Version 1.39c]03 Armamentarium.esm [Version 1.35]04 Artifacts.esm [Version 1.1]05 StarX Vampire Deaths.esm06 All Natural Base.esm [Version 0.9.9]07 Better Cities Resources.esm08 Unofficial Oblivion Patch.esp [Version 3.2.5]09 DLCShiveringIsles.esp0A Unofficial Shivering Isles Patch.esp [Version 1.4.0]0B Better Cities .esp0C WindowLightingSystem.esp0D Expanded Hotkeys and Spell Delete v1.0.esp0E Expanded Hotkeys Brief Equip Message.esp0F DLCHorseArmor.esp10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]11 DLCOrrery.esp12 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]13 DLCVileLair.esp14 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]15 DLCMehrunesRazor.esp16 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]17 DLCSpellTomes.esp18 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]19 MaleBodyReplacerV4.esp1A Armored Masks.esp1B DLCThievesDen.esp1C DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]1D Slof's Oblivion Robe Trader.esp1E Cobl Glue.esp [Version 1.72]1F Cobl Si.esp [Version 1.63]20 Cobl Tweaks.esp [Version 1.44]21 ArmamentariumLL.esp [Version 1.35]22 ArmamentariumLLVendors.esp [Version 1.35]23 ArmamentariumLLMagic.esp [Version 1.35]24 ArmamentariumArtifacts.esp [Version 1.35]25 ArmamentariumLLArmaVendor.esp [Version 1.35]26 Artifacts.esp [Version 1.1]27 Artifacts - ArmaCompleteAddon.esp [Version 1.0]28 Castle_Wolfspike.esp29 Castle_Domrose_V1.2.esp2A Castle_Highrock.esp2B Castle_Veyond.esp2C Reaper's Coldstone Town.esp2D Region Revive - Lake Rumare.esp2E The Ayleid Steps.esp [Version 3.2]2F Ayleid Respawn v1.0 - For The Ayleid Steps.esp30 VHBloodlines 1.2.esp [Version 1.4]31 DLCBattlehornCastle.esp32 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]33 DLCFrostcrag.esp34 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]35 Knights.esp36 Knights - Unofficial Patch.esp [Version 1.0.9]37 Castle_Knightstone.esp38 ElsweyrAnequina.esp39 Reaper's Esmeralda's Desert Manor.esp3A road+bridges.esp [Version 4.5.2]3B xuldarkforest.esp [Version 1.0.3]3C xulStendarrValley.esp [Version 1.2.1]3D xulTheHeath.esp3E XulEntiusGorge.esp3F xulFallenleafEverglade.esp [Version 1.3.1]40 Anequina-Fallenleaf-Patch.esp41 xulColovianHighlands_EV.esp [Version 1.2.1]42 xulChorrolHinterland.esp [Version 1.2.2]43 xulBeachesOfCyrodiilLostCoast.esp44 Castle_Almgard-V2.esp45 xulBravilBarrowfields.esp [Version 1.3.2]46 xulLushWoodlands.esp [Version 1.3]47 xulAncientYews.esp [Version 1.4.2]48 xulAncientRedwoods.esp [Version 1.6]49 xulCloudtopMountains.esp [Version 1.0.3]4A xulArriusCreek.esp [Version 1.1.3]4B xulPatch_AY_AC.esp [Version 1.1]4C xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]4D xulPantherRiver.esp4E xulRiverEthe.esp [Version 1.0.2]4F xulBrenaRiverRavine.esp [Version 1.0.2]50 xulImperialIsle.esp [Version 1.6.3]51 xulBlackwoodForest.esp52 xulCheydinhalFalls.esp [Version 1.0.1]53 xulAspenWood.esp [Version 1.0.1]54 xulSkingradOutskirts.esp55 NRB4+UL-II Patch.esp [Version 5.0]56 West Roads.esp57 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.2]58 NRB4+RR Patch.esp [Version 2.1]59 StarX Vampire Deaths.esp5A Border-Region-disabled.esp5B Quest Award Leveller.esp [Version 2.0.1]5C Quest Award Leveller - Vile Lair.esp [Version 2.1.0]5D Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]5E SupremeMagicka.esp5F SM_ShiveringIsles.esp60 SM_EnableCharmChameleon.esp61 SM_NoPoisonLevitationEffects.esp62 SM_NoSpellLights.esp63 More Realistic Sneaking 1.9 - Sleepkill Dagger.esp64 No psychic guards v1.2.esp65 Smarter Mercantile Leveling - Multi.esp66 S.P.A.M.esp67 Cobl Races.esp [Version 1.52]68 NRB4 Standard Road Record.esp69 Streamline 3.1.esp6A Enchanted Portable Tent for Cobl.esp6B All Natural.esp [Version 0.9.9]6C All Natural - SI.esp [Version 0.9.9]6D All Natural - EW + NW.esp [Version Final]6E Slof's Oblivion Goth Shop.esp6F za_bankmod.esp70 Better Cities Full.esp71 Better Imperial City.esp72 Better Cities - Unique Landscape Chorrol Hinterland.esp73 Better Cities - Unique Landscape Barrowfields.esp74 Better Cities - COBL.esp [Version 2]75 Better Cities - VHBloodlines.esp76 Better Cities - Unique Landscape Cheydinhal Falls.esp77 Better Cities - Unique Landscape Skingrad Outskirts.esp78 Better Cities Full FPS Patch.esp79 Better Imperial City FPS Patch.esp On top of this i tested eight different files with the above order; each one individually made the error come back. They also seem to have little to nothing in common;tamrieltravellers shadowcrest_vineyard (worked fine in previous)patch-wolfspike-ulNRB4+vineyardpatch (i can use all the other new roads patchs, but not this one)Enchanted portable tent for cobl (boss didnt recognise it, but i thought to test it anyway, and it worked last time)curse of hircineAyleid Loot EXtension (worked in last modlist, but not now)1SB_vampirehavenI would have tested more but my patience began to wear thin, it seemed every mod i added had the same effect. BOSS didnt recognise ten of the mods i would normally use.ElaborateEyes for Robert's BodiesBlood Potions for VampiresAznarsVampiresLongCravingSlof's Victorian ClothesArmoured Arms RedoneEnchanted Portable Tent for CoblBanes DB Mask Placer TruePauldronSno_DarkClubNightmist Manor any thoughts as to how to fix this, or what the cause of it is? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 11, 2010 Share Posted May 11, 2010 That load order is not sorted properly. Regenerate your Oblivion.ini as well. Do you have the latest version of OBSE installed? Link to comment Share on other sites More sharing options...
Fonger Posted May 11, 2010 Share Posted May 11, 2010 on a basic heuristic that mod list is too long not to have a Bashed Patch. Link to comment Share on other sites More sharing options...
Damius Posted May 11, 2010 Author Share Posted May 11, 2010 The load order is how BOSS arranged it with no tinkering from me. I've already regenerated the ini (ill have to change it back later as it messes with darkdarn ui), and im running obse v0018. EDIT- i do have a bashed patch, only it causes the error too, i suspect somthing it merges in with it is one of the many files giving me trouble. Link to comment Share on other sites More sharing options...
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