pzschrek Posted May 9, 2010 Posted May 9, 2010 Hi, all. Been lurking for quite awhile, been playing Bethesda titles since Morrowind. I tried to take a crack at running a whole mess of mods when returning to oblivion, but after a weekend of effort surrendered and gave up. I'm not going to surrender so easily now that I am revisiting Fallout 3! I'm trying to start the game of MOD troubleshooting, but I can't seem to get out of the gate. When I fire up FOSE, it gives me this error message: "Couldn't find C:\Windows/system32/falloutng.exe, make sure you're running this from the same folder as fallout.exe." Didn't find any answers on this forum or on google, so thought I would check with you all. I toggled invalidation off in FOMM. By the way, once I do get that working, I plan to start playing the troubleshooting game with the mods below. I mostly downloaded a mess of them into the data folder. Here is my current load order that I have started fussing with based on forum and Nexus lurking, if anyone spots obvious trouble off the bat, it will save me some time. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[ ] Fellout-pipboylight.esp[X] CRAFT - Activation Perk.esp[X] DarNifiedUIF3.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional Free Play After MQ.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] FO3 Wanderers Edition - Optional Worn Weapons.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[ ] WeaponModKits - FWE Optional Worn Weapons.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - CFW.esp[ ] Mart's Mutant Mod - XFO.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Geckos.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - No Size Scaling.esp[ ] Mart's Mutant Mod - No Skeleton Decay.esp[ ] Mart's Mutant Mod - No Wanamingos.esp[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp[ ] Mart's Mutant Mod - Hunting & Looting.esp[ ] Mart's Mutant Mod - Increased Increased Spawns.esp[ ] Mart's Mutant Mod - Increased Spawns.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - FOOK2.esp[ ] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE with EVE.esp[X] Fellout-Full.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] NotSoFast.esp
pzschrek Posted May 9, 2010 Author Posted May 9, 2010 Thanks for the response! I actually just figured it out...I had miffed one of the install instructions on one of the mods. As they say, reading is fundamental. The game at least fires up and I can get started in the wasteland now...I'll start playing and see how it treats me.
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