myrimorphic Posted May 9, 2010 Share Posted May 9, 2010 Hi, I'm currently running several popular mods (organizing with FOMM) and they are more or less working ok. The issue is that I would like to create my own .esp which would change a few very minor things. I create the file in GECK1.5 by loading master.esm and add it to the very END of the list in FOMM, but the changes never appear in-game. It doesn't matter if I create a new game or load a saved one the changes don't appear. If I disable all other .esp/.esm files except master.esm and mymod.esp then my changes work just fine. To be very specific, I'm trying to modify fAVDCarryWeightMult & fAVDCarryWeightBase because having to make a trillion town runs every dungeon annoys me to no end. This exact process works just fine in Oblivion but obviously something is different with Fallout. I tried to search the forum/google for answers before I posted but didn't know where to look... Thanks for any ideas! -Myrimorphic Link to comment Share on other sites More sharing options...
Rabbit1251 Posted May 9, 2010 Share Posted May 9, 2010 I'm sorry that I cannot help you with your technical question, but if I understand you correctly you just want to carry a bunch of loot around until you get back to a shop to sell it. In that case you may want to consider the Sack of Holding modification. If I am mistaken about this I most sincerely apologize for taking up your time. The Rabbit Link to comment Share on other sites More sharing options...
myrimorphic Posted May 9, 2010 Author Share Posted May 9, 2010 Thanks for the input! I'm sure I could get around this using the command line or possibly some other mod, but I'd rather just figure out what the issue is so I can mod other things in the future. The only conclusion that I can reach is that for some reason my .esp isn't being loaded last despite FOMM saying it is.... -Steve Link to comment Share on other sites More sharing options...
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