Harbinger78 Posted May 9, 2010 Share Posted May 9, 2010 I've been messing with this for some time now. I can get the game to start, but I am stuck in Tenpenny Tower, lobby. When ever I try to enter a new cell, be it upstairs or outside, the game freezes. I now it has to do with my mods, I just find out why. I am running the latest official patch (1.7) and have FOSE. I tried running it through FOMS but I can't get that *censored* to run. Here is the load order: Fallout3.esmBrokenSteel.esmAnchorage.esmThePitt.esmPointLookout.esmZeta.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch.esmProject Beauty.esmMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espUnofficial Fallout 3 Patch - Mothership Zeta.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Operation Anchorage.espMart's Mutant Mod - Project Beauty.espB ig B ang gun.espLucyWestCompanion.espRealistic Death Physics.espMiniHideout.espCombat ShotBang.espBigtown upgraded.espContractKiller.espReykjavik.espT3T_OutcastTechSupport.espACE2-0.espLawbringer Boutnies Ver1.1.espThe Mantis Imperative - Combat.espThe Mantis Imperative - Jello.espThe Mantis Imperative - Mantis.espThe Mantis Imperative - Medical.espThe Mantis Imperative - SkillBooks.espThe Mantis Imperative - XP.espMakes Sense Bounty Hunter 0.91.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFellout-pipboylight.espFellout-Full.esp Total active plugins: 48Total plugins: 50 Any help you could give would be great. FYI the two inactives are MMM.esp (since the MMM.esm is active) and MMM reduced wasteland encounters Link to comment Share on other sites More sharing options...
Harbinger78 Posted May 9, 2010 Author Share Posted May 9, 2010 One more thing, I had this problem BEFORE installing the Unofficial Patch, I'm not sure if I actually need it with the Official 1.7 though. Link to comment Share on other sites More sharing options...
Fonger Posted May 10, 2010 Share Posted May 10, 2010 1 - mantis imperative incorrect order.Installation-------- Extract the contents of the zip file into your Fallout 3 Data Folder and be sure to place a check mark next to the new .esp files before launching the game. This mod includes five .esps: The Mantis Imperative - Mantis.esp (primary quest module)The Mantis Imperative - Jello.esp (secondary quest module)The Mantis Imperative - Combat.esp (balance module)The Mantis Imperative - XP.esp (balance module)The Mantis Imperative - SkillBooks.esp (balance module)The Mantis Imperative - Medical.esp (balance module) 2 - UFOP and official 1.7 patch do different things - Quarn fixes things Bethesda professionally ignores. Link to comment Share on other sites More sharing options...
Harbinger78 Posted May 10, 2010 Author Share Posted May 10, 2010 Thanks, that seems to have done it, can't believe I missed that. Link to comment Share on other sites More sharing options...
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