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Creating SI Facegen characters: Tutorial


urrl

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Hi Urrl - great tutorial.

 

You obviously know your way around the whole process, so can you answer me this - why you need to make a new playable race to put this face onto a npc - wouldn't a combination of the techniques used in TNR and NPC Tex Tweak allow you to put the face onto (say) an imperial? Or are there other problems?

 

Because each race in the game shares a single texture set. Not a separate one for each character. If you didn't make a new race for your character you would have to switch the texture of one of the existing races, which would mean every character and noc in the game of that race would have their textures switched to your new one as well.

 

You missed the point of npc Tex Tweak. I quote...

 

"It allows you to create and use a unique texture for every NPC in the game by using a simple OBSE plug-in. At the moment it only works with OBSE version 12 and Oblivion version 1.2.0.416." ... except it probably works with later versions of OBSE too

 

The texture tweak is about the age map, skintone and detail, just like stock NPC face textures(the of reason why you cannot adjust skintone of stock NPC without replacing pre-generated texture with dummy ones).

Edited by LFact
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  • 1 month later...

Update: I am now using Paint.Net instead of DDS Converter.

Anyone is welcome to share their SI Facegen created characters on this thread.

Here is one of my latest characters:

From this photo

http://www.tesnexus.com/downloads/images/25508-1-1304901628.jpg

Finished face:

http://www.tesnexus.com/downloads/images/25508-4-1305125742.jpg

 

http://www.tesnexus.com/downloads/images/25508-2-1305125742.jpg

Edited by urrl
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  • 9 months later...

Forgot this one step; your main character will not show up as a race if you do not do this:

 

"Next, after clicking OK, I make Brad Pitt in CS by creating a duplicate race (You must right click on a preferred stock race, such as the Breton race, then choose Duplicate Race, in order to create one.) which I named Pitt by clicking on the Text Data tab re-naming the Name slot as Pitt, and changing the description to something I prefer."

 

At the TEXT Data tab you must also check the box labeled Playable Character after you change the race name as described above.

 

http://www.tesnexus.com/downloads/images/24889-1-1324940098.jpg

 

http://tes.nexusmods.com/downloads/images/27966-3-1281590792.jpg

 

http://tes.nexusmods.com/downloads/images/28173-3-1300840344.jpg

 

http://tes.nexusmods.com/downloads/images/23808-2-1281428644.jpg

Edited by urrl
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Hi! I'm kind of new to this (making mods that is, I've been gaming for ages), and since you seem so helpful I thought you might be able to help me =)

 

I've created a face just the way you explained, but I'm using it for Fallout NV, not Skyrim. Fallout uses NIF files for certain bodyparts, and I've found a nifconverter but when I try to load it under head\duplicated race in GECK windows says "Invalid directory" =( Any ideas how I can fix it?

 

/Isabelle

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  • 8 years later...

Do you have some more information about what you did/are doing? What race is this? What textures/DDS files are used?

 

On a first whim this looks like a missing normal map ("..._n.dds"), but face textures are kinda different in some points, not sure they always need one as everything else does.

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Do you have some more information about what you did/are doing? What race is this? What textures/DDS files are used?

 

On a first whim this looks like a missing normal map ("..._n.dds"), but face textures are kinda different in some points, not sure they always need one as everything else

nvm i figured it out!

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  • 2 years later...
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