runlvlzero Posted May 10, 2010 Share Posted May 10, 2010 I'm reinstalling my favorite mods and trying a few new ones. Ive done allot of reading of readme files. I did a very quick search on google (unfortunately "oblivion mod install order" does not work well for me, I hate google). So after all the research on readme files, a few forums, and FCOMs website, and reading the discussions for each of these mods I've downloaded. I came up with a very rough list of the safest order for install. Right now I'm breaking them all apart and making omods out of them (except for frans which I trust the exe installer). Ive tested most individually or separately on an earlier OOOMMM install so I'm confident about 90% of them (better cities, UL, Midas, etc) I also did a preliminary test of FranMMM which was great and was a nice refreshing experience from OOO or OOOMMM. Had allot of experience with EVE and HGEC and Textures (I spent way to much time creating toons and dressing them up before, rather then playing). Hopefully I'll get to really enjoy some of the good quest and adventure/area mods out there now. BTW my system is an AMD 3200+ 64bit Athalon (2.3ghz), 2 Gigs ram (i think 800mhz FSB), Geforce 8600GT 512MB, WinXP 32bit, onboard AC97 sound. Ive ran oblivion OOOMMM before with better cities (no FPS patches) and streamline with really playable FPS and not allot of heavy texture modding on worldspace textures (allot of body/armor/clothing texture modding though) and It did not stutter badly with the insane number of spawns from MMM. I'll take any feedback you guys want to give about the mods and install order their in... although don't expect me to really argue if you say mod XYZ is lame etc...I'm curious about how my system will handle the texture packs from qtp3 I have downloaded the reduced and redemized as well as the full just in case.I am also interested in any glaringly bad incompatibilities anyone sees glancing over the list =) Anyway Here's the list its big... apologies... also ignore the funky formatting, I grouped them into some categories just for organization, their install order would be as they are listed. I am gonna bash as much together into bashed patch as I can and try to merge as many as I can using Wyre, hopefully that will eliminate some of oblivion's buggyness with large amounts of mods. This is maybe about 1.5x as many mobs as I've ran before, I'm guessing their will be about 60 ESP's (maybe less I haven't checked whats merge-able. The PS columns and # marks are for my reference as to watch installed etc.. (I know I already cheated with Elys's silent voice and installed that into OBSE/plugins, but I know that won't conflict anywhere. (p stands for packaged, I for installed). MY Guess at Safe Install OrdersPI -UOPatches - I prefer a no-mobs-setup##UOP##USIP##UDLCP -Overhauls##Fransesco's##MMM ---- MUST BE BASHED and Configged -Dependencies_Fixes##OBSE - cant live without this =)##Pluggy-also kewl##Cobl##Alchemy Pocket##Harvest Flora##Lightweight Potions##Poisonous_Apple_For_Poison_Fix##Regrowing_Nirnroot##AltRaceBirthsigns##Poison_Arrows##QQ_Rockyourship# BorderlessCyrodil I will not be lazy and find the ini setting !##MDSaddlebags##ElysSilentVoice##QuestAwardLeveler##Toggleable_Quantity_Prompt-6972.rar##LTDVampireOverhaul -Adventures (lots of scripting large new areas...)##Cybiades1##Cybiades2##GTAesgaard1##GTAesgaard2##Lost Spires##TheiveryInIMperialCity##Malevolent##RTT##BloodnMud##BurmaGuildRebuild##ThePirateIslesBeta##TOTF##Kvatch Rebuilt# Kvatch Castle Makeover (holding off for install for comparison) -Areas_Newlands##Adense_Epic_Dungeon##Air_Island##Bandit_Hideouts##Bartholm70##Carcernus_Prison##EgyptsHammerfell WAAAY to many conflicts, conflicts with ESP from Under the Sign of the Dragon Hammerfell HM and LOD... NOOO GOOOO =/ tooo buggy##ElsweyrAnequina##Elsweyr_Layawin_Topal_Bay_WalkaboutRiverhold(InElsweyr) REMOVED Due to BETA, full version merged into Anequina already##Zedar##Solace_Revisited##Sunk_Ships##The_Undercity##Trails_Of_Cyrodiil##Villages##AFK_Weye##Stirk##Stirk Distant Meshes##Stirk LOD textures# Stirk Compat (should not be needed by BC)##Sutch Reborn##Sutch Reborn MMM/Fran patch##NRBBB (RAODSZ AND BRADGES!!!)##West Roads##Dunkerlore##White_Gold_Top -HousesETC##Auriel_Retreat##Froscrag_Cobl##Salmo -Under the sign of the dragon - Tamriel Heightmaps - (two files, LOD and Resources)##BlackMarsh HM##BlackMarsh LOD##Hammerfell HM##Hammerfell LOD##UL Brena River Patch for Hammerfell USD (maybe its not needed) Seemed to be needed...##SummerSet HM##SummerSet LOD##Valenwood_Elsweyr HM##Valenwood_Elsweyr LOD -Under the sign of the dragon - Tamriel Landscapes -##Summerset_Landscapes -Ships_Misc_Vehicles##DewemerSkyship##Side_s_Sailing_Ships-29688.zip -Mounts##PersonalPackGuar -ArmorStoresforBodyReplacers##ApachiiGoddess##ApachiiHeroes -Items##KDDwemer_Spectacles##Ring_Of_Atmospherency##BonemeldHelmet_RESOURCEONLY##OrdinatorsArmors_RESOURCEONLY##Armamentarium##Artifacts##FranArmorAddonV2##FranL30ITemsMaltz#?Item_Interchange ---- MUST BE BASHED and Configged -NPC's##TamTravellersMerchants##GoblinWarParty##CM Companion -Graphical##Blood_SprayMotionBlur after researching screenshots etc... gonna pass on this##StarXVampireDeathImproved##LumiEnchantments -Gameplay_General##AlternativestoDeath##Droplittorches##UnlimitedTraining##ReneersGuardsOverhaul -Combat##UV##Galerion_Unarmored_acrobatics##Deadly_Reflex -Magic##Midas Magic##EnchantmentRestoreOverTime -BodyMods_AndARmorReplacers##Robertsv5 - Thanks tom, looking foward to having this Omod'd with scripts too##RobertsV5 Stock and SI##EVE_For_Fransesco##Eve_For_MMM##EVE_Stock##Eve4Armamentarium (Female)##Robert_Male_Body_for_Arma_Complete-18417 (Male)##Eve_Artifacts (Female)##Roberts_Artifa (Male)##HGECAnequina##OzmosTextures -Leveling##OblivionXP##Elys-Uncapper -Cosmetic_and_Environmental##TexturePacks - Redemized##RealLava##DistantLandMAX 3 OMODS (MAX)##ReducedDistLandMaxTex##UL Patches for OpDistland (maybe not needed)RAWEVDDDDblarg Performance? I dunno I'll test this out seprately##All Natural Weather, The one with the fixed real lights etc (See below)##StormsNSounds - OBSE Version##Enhanced_VegetationAliveWaters MMM overhaul does this probably better##Rainbows_in_Tamriel##EnhancedWater##EnheancedWaterSI##Shorter_Grass##Lowpoly Grass##BetterNightSky##OblivionStereoSoundOverhaul -LateInstallforScriptstowork##UL##ULcompatOmodwithAllPatches - I have allot of confidence in these guys never had UL problems b4...??TertiaryULPatches !!! IF NEEDED (some were like distantlandmax) Maybe issues with BC and Trails.. maybe...##Better Cities##StormsNSoundPatches##AltStartbySHip -Lighting##Animated Window Lighting##LetThereBeDarkness -Performance Operation_Optimization REMOVED, Going to try Pyffii Per Tomlongs instructions instead =)##QuietFeet2.0 (MAX)##OSR (remove stutter)##StreamLine!!!CONFIGURETHIS -UI##DarnifiedUI##AtmosphericDarkUI##Alchemy Advanced##Maps - use elven redux + Stirk_DUnk-Els_WR_NRB_WR ----INITWEAKS (also the ones listed in tomlongs links)----RUNTES4LODGen Anyway I appreciate anyone reading and commenting on this =) Or you can use it for yourself If you like the mod list and ordering. I of course will use BOSS. I updated the list a bit per- some of the discussion below so any new readers shouldn't need to really read the following post in detail unless they are looking for information =) *Just a quick progress Update, I have almost gotten through packaging stuff ( thanks again your robertsv5 beta omod script worked good tom) And I'm almost ready to start installing and testing compatibility. **Have everything installed and wreye bashed up... running TES4LODGEN now to see if it all breaks. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 10, 2010 Share Posted May 10, 2010 Is that Quiet Feet 2.0 thing Quiet Feet MAX?# BorderlessCyrodil <-- use the Oblivion.ini Tweak instead, and there are a lot of other important Oblivion.ini Tweaks - http://sites.google.com/site/oblivionpoinfo/stabilization/oblivionSL.ini Tweaks - http://sites.google.com/site/oblivionpoinfo/stabilization/streamlineOperation Optimization (on the "outdated" list now) is not very helpful in light of PyFFI. (See the first post of the site thread linked in my sig.)If "ANW" stands for AN (All Natural) then you cannot use Enhanced Weather. You can only run one main weather mod at a time. Use AN's EW option if you want the EW weather with AN.StormsNSounds <-- use the OBSE version for maximum compatibilityRuNTESTSETGRAPHICSINSTALLNVIDASCREENFIXES <-- use the bashed patch tweak instead of the plugins# Better Cities <-- this is not loading late for scripts to work, but just make sure you use the UL patches that come with this and no the ones on the UL patches page (when you can)UL <-- get the UL patches for everything not BC (and use the most specific version possible i.e., B&M Full ULXX instead of BC ULXX) and do not use multiple versions of the same patchTamTravellersMerchants <-- Heads up!: Aside from TTItemsCobl, you cannot install more than ONE TTItemsXX pluginRobertsv4 <-- Why not install v5?There are MOBS versions of the DLCs as well. Also, you can find a lot of this information on the site linked in my sig and much more... Link to comment Share on other sites More sharing options...
Fonger Posted May 10, 2010 Share Posted May 10, 2010 run your load order through BOSS {found on Tesnexus} Link to comment Share on other sites More sharing options...
runlvlzero Posted May 10, 2010 Author Share Posted May 10, 2010 (edited) Is that Quiet Feet 2.0 thing Quiet Feet MAX?# BorderlessCyrodil <-- use the Oblivion.ini Tweak instead, and there are a lot of other important Oblivion.ini Tweaks - http://sites.google.com/site/oblivionpoinfo/stabilization/oblivionSL.ini Tweaks - http://sites.google.com/site/oblivionpoinfo/stabilization/streamlineOperation Optimization (on the "outdated" list now) is not very helpful in light of PyFFI. (See the first post of the site thread linked in my sig.)If "ANW" stands for AN (All Natural) then you cannot use Enhanced Weather. You can only run one main weather mod at a time. Use AN's EW option if you want the EW weather with AN.StormsNSounds <-- use the OBSE version for maximum compatibilityRuNTESTSETGRAPHICSINSTALLNVIDASCREENFIXES <-- use the bashed patch tweak instead of the plugins# Better Cities <-- this is not loading late for scripts to work, but just make sure you use the UL patches that come with this and no the ones on the UL patches page (when you can)UL <-- get the UL patches for everything not BC (and use the most specific version possible i.e., B&M Full ULXX instead of BC ULXX) and do not use multiple versions of the same patchTamTravellersMerchants <-- Heads up!: Aside from TTItemsCobl, you cannot install more than ONE TTItemsXX pluginRobertsv4 <-- Why not install v5?There are MOBS versions of the DLCs as well. Also, you can find a lot of this information on the site linked in my sig and much more... Ya, I agree with ya 100% almost exclusively. Let me try to explain my list a bit better. PyFFi I was reading was still sorta beta (but I'll go to their page and read their stuff, I was only reading what 3rd parties had to say about it) ANW is All Natural Weather, not max teals stuff (i did use max teals before, but I want to check out the new All Natural Weather and "Enhanced Vegetation" which works good with the lighting mods I picked and the StormsNSounds mod, and I hear ya on the OBSE version of that, OBSE all the way!) I did really like Max Teals for the longest time =) But I want different looks this time around =) I am not gonna use MOBS. Unless someone twists my arm backwards and makes me =P I did download a few patches for it, but I just didn't feel like finding the right specific one... =/ I know I'm lazy (I'm not asking for help on MOBS though so please don't be mad) as far as MOBS goes, I was really very happy with my test of FranMMM and no MOBS, I did have MMM's damage/durability tweak, but I enjoy the difficulty of default oblivion gear/leveled mobs, so Fran and MMM's additional challenge in the form of more mobs, and super bosses and varied mob stats is really perfect for me. I think deadly reflex and UV will have a more dramatic effect on combat anyway. If combats too easy I can always easily adjust the slider up by 15-25% and honestly I think that's very close to how mobs would turn out anyway... With Better Cities your right, I'm loading UL afterwords because I downloaded the UL complete Omod and the UL complete patches Omod. I have confidence in the modders who made these making the scripts good enough to get the right patches in place, if they don't work then I have an archived zip of all the patches, and I'll drop the compatibility omods in favor of those. I think the worst scenario is it might miss one or two patches. I can still hunt and peck for and load on top of the omod'd patches (as long as they are not patching the same and its just a missing patch.) But then again on this one after thinking about it I see your point of view in loading UL first, then BC, then patching the adventures, I probably can still get away with using the UL complete compatibility omod doing this because it won't install any BC patches prior to having BC installed (could get funky if I have to reinstall others, but then I'll have to reinstall both BC and UL at the same time... definitely the first thing I'll do if I have to end up troubleshooting these allot. TamTravellersMerchants <-- Heads up!: Aside from TTItemsCobl, you cannot install more than ONE TTItemsXX plugin I'm not sure about what your saying here... 100% I was reading that I could use it with Frans and MMM safely, and I'm only using the bare minimum cobl setup, not going to load anything else from there. Would that be conflicting with the cobl mod that spreads items like gem dust etc to all the other mods? Wanna laugh, search google for TTItemsCobl only and you will get this page, man google spiders FAST. No reason not to use v5 for Roberts, I just have not ran into it even after all the downloading and searching around =) I'll search for that for sure =) Yes, it is quietfeetmax2.0 I did try a few others, and they didn't seem to work properly I tried a pre-built omod and just a sound data replacer version, I was thinking of using the omod script to build an omod out of the actual 2.0 mod and hoping that would work better =) I think maybe some sounds might be getting bashed over the 2.0 fix or something. Anyway hope that clears anything up I miss communicated originally thanks very much for the input Tomlong! Edited May 10, 2010 by runlvlzero Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 10, 2010 Share Posted May 10, 2010 1) Quiet Feet MAX is the best. 2) BOSS will sort BC into the right order for you. 3) I have written a script for Robert v5 OMOD and installation instructions. Example Conversions to OMODs - http://sites.google.com/site/oblivionpoinfo/installmods/obmm-installation/omodreadymods <-- has a link to v5 (stock replacers are included in the download) Edit: All Natural - I was just stressing the "use one weather mod" point. Also, if you want to see NW's skies again, AN also has a Natural Weather option, not to mention every combination of EW, AN and AWS. Link to comment Share on other sites More sharing options...
Shadowfen Posted May 10, 2010 Share Posted May 10, 2010 You do not want both ElsweyrAnequina and Riverhold. Riverhold is the prebeta version of the city that is in ElsweyrAnequina. Link to comment Share on other sites More sharing options...
runlvlzero Posted May 10, 2010 Author Share Posted May 10, 2010 Yup, the weather mod I'm using IS All Natural (I am retarded and got confused between that and the bits and peaces in max teals, (dont worry I have max's stuff stashed out of the way so It wont get installed on accident =) - It has a fixed up version of real lighting built in which I'm excited about. I went and found the pyfii automated installer and I am sorta frustrated by one flaw (more or less in my install method)... If I went the Pyfi route.. any mods that install new *.nifs that i want to optimize with Pyffi will require me to optimize them prior to packaging them in omod... if I reinstall an omod after I pyffi the installed *.nifs and it reverts back to the default *.nifs (not pyfii'd) I think I might have some troubles there, might cause CTD too if some texture or mesh depended on the original *.nif config, not 100% sure here (might just revert to the slower, unoptimized nifs.. If I get everything up and running with stability I'll probably load up pyfii =) What happens if you try to run pyfii multiple times on a nif? does it cause degradation like high jpg compression? Its really time consuming to unpackage and repackage all the mods so I'm trying to avoid that as much as possible by sticking with prepackaged, omod ready zips or omods, some mods i'm pre-patching before I create a manual omod, others I make a seperate omod for the patches (like BC they don't like you pre-patching their files and it can get ugly if you make a mistake) Found robertsv5 =) Link to comment Share on other sites More sharing options...
runlvlzero Posted May 10, 2010 Author Share Posted May 10, 2010 You do not want both ElsweyrAnequina and Riverhold. Riverhold is the prebeta version of the city that is in ElsweyrAnequina. Excellent this is exactly why I posted this here =) YOU are my HERO! =) Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 10, 2010 Share Posted May 10, 2010 Yup, the weather mod I'm using IS All Natural (I am retarded and got confused between that and the bits and peaces in max teals, (dont worry I have max's stuff stashed out of the way so It wont get installed on accident =) - It has a fixed up version of real lighting built in which I'm excited about. I went and found the pyfii automated installer and I am sorta frustrated by one flaw (more or less in my install method)... If I went the Pyfi route.. any mods that install new *.nifs that i want to optimize with Pyffi will require me to optimize them prior to packaging them in omod... if I reinstall an omod after I pyffi the installed *.nifs and it reverts back to the default *.nifs (not pyfii'd) I think I might have some troubles there, might cause CTD too if some texture or mesh depended on the original *.nif config, not 100% sure here (might just revert to the slower, unoptimized nifs.. If I get everything up and running with stability I'll probably load up pyfii =) What happens if you try to run pyfii multiple times on a nif? does it cause degradation like high jpg compression? Its really time consuming to unpackage and repackage all the mods so I'm trying to avoid that as much as possible by sticking with prepackaged, omod ready zips or omods, some mods i'm pre-patching before I create a manual omod, others I make a seperate omod for the patches (like BC they don't like you pre-patching their files and it can get ugly if you make a mistake) Found robertsv5 =)Do not use the automated PyFFI tool. Please follow the instructions in the first post of that thread. You do not have to jump into PyFFI. Optimizing the vanilla meshes alone will make a huge difference. You should pack the PyFFI-optimized files in an OMOD for storage (or move the repacked BSA to another safe location.) Do not run PyFFI multiple times on the same files or on already optimized files. PyFFI cleans meshes. Do not be fooled into thinking this is compression. Sometimes PyFFI-ed files are larger than the originals because PyFFI had to add data to fix them (which is the biggest reason not to use automated tools, as they have a size check that you cannot turn off.) The automated tools are obsolete with the latest versions of PyFFI. Link to comment Share on other sites More sharing options...
runlvlzero Posted May 10, 2010 Author Share Posted May 10, 2010 Do not use the automated PyFFI tool. Please follow the instructions in the first post of that thread. You do not have to jump into PyFFI. Optimizing the vanilla meshes alone will make a huge difference. You should pack the PyFFI-optimized files in an OMOD for storage (or move the repacked BSA to another safe location.) Do not run PyFFI multiple times on the same files or on already optimized files. PyFFI cleans meshes. Do not be fooled into thinking this is compression. Sometimes PyFFI-ed files are larger than the originals because PyFFI had to add data to fix them (which is the biggest reason not to use automated tools, as they have a size check that you cannot turn off.) The automated tools are obsolete with the latest versions of PyFFI. Thanks, I shoulda read the 2cnd link in your sig first before just tossing pyfii into the search box here... =) That is very good to know about the automated tool, I had a deep suspicion what you stated above was the case. I have tinkered with some stuff like that before, just not *.nifs. I read your omod making tutorial and man that's awesome, its such a breeze, I had no idea the actual scripting was sooo easy =) (I'm lazy and never bothered to open an omod script before, so I just hacked the files together into folders that I liked and packaged those usually). I think I learned more in 15 minutes then I have in 2 years of playing with this game lol =) Link to comment Share on other sites More sharing options...
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