toxicironcytes Posted May 10, 2010 Share Posted May 10, 2010 i installed the Never die mod just recently, and i found it very fun and whatnot. but i ran into a problem, ever since i installed OOO, the mod basically just stopped working. i tried reactivating all three of the mods in random orders and tried them all in random loading orders, but absolutely nothing is working. the mod never even thinks of working. there are no conflicts detected in it in the oblivion mod manager.....?!!?!................? i want to keep both mods, obviously, or i wouldn't be this conflicted over it. :blink: Link to comment Share on other sites More sharing options...
Fonger Posted May 11, 2010 Share Posted May 11, 2010 have you tried loading your "never die" mod last?(or just before the bashed patch) if that doesn't work post your mod order. Link to comment Share on other sites More sharing options...
toxicironcytes Posted May 11, 2010 Author Share Posted May 11, 2010 yes, i tried that, and here's the mod order - BTW, i used BOSS, so i'll just post the log, NOTE: this is the current version, after i tried Never Die at the end EDIT: this is such a blatant question but... what is a bashed patch? ------------------------------------------------------------------------------------------------------------------------------- Oblivion.esm . Note: Masterlist Information: $Revision: 902 $, $Date: 2010-05-06 00:21:38 -0700 (Thu, 06 May 2010) $, $LastChangedBy: pacificmorrowind $Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time.Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}Open Cities Resources.esmHorseCombatMaster.esmHrmnsOblivionScriptOptimizationv1.0.esp . Note: May have a problem with Shivering Isles due to changed FormIDs causing a script to be written into cell data by mistake. . Note: A fixed edition (for Shivering Isles ONLY! is avaliable here: http://tinyurl.com/kmgaxdNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espNever die.espLiving Economy.esp . Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.Living Economy - Items.espCutthroat Merchants.espCobl Glue.espOOO 1.32-Cobl.espCobl Tweaks.espOscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}ImpeREAL City Unique Districts - All the Districts - Merged.esp . Conflicts with: Better Cities Full or Better Cities IC components.Arena_Capacity_Crowds-5845.espOpen Cities Outer Districts.espOpen Cities Full.espHarvest [Flora].esp . Bashed Patch tag suggestion: {{BASH:Scripts}}KT_KhajEyeToggle.espkuerteeInventoryIsABackpack.espSRJIrresponsibleHorses.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,NoMerge}}ATakesAll.espAlternative Start by Robert Evrae.esp . Bashed Patch tag suggestion: {{BASH:Relations}}RealisticFatigue.espANB_Regen.espRealisticHealth.espRealisticForceHigh.espRealisticMagicForceHigh.espNE_Realistic_Blocking.espDeadly Reflex 5 - Timed Block with no damage or durability changes.esp . Note: Use no more than one Timed Block ESP.DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues.Duke Patricks - Actors Can Miss Now.esp . Note: Causes CTD with companions. Use 'Duke Patricks - Friendship Ring For Companion Detection' to avoid this.Duke Patricks - Fresh Kills Now Alert The NPCs.espSmarter Mercantile Leveling - Multi.espIntelligence Overhaul (No Book Changes).espRealisticLeveling.espToaster's Legendary Skills & Stats.espToaster's Legendary Mastery.esp . Note: Included in 'Hentai Mania.esp', delete or deactivate if you use Hentai Mania mod.OOO-Level_Stock.espOpen Cities Road Record.esp . Note: Use only one road record file. Recommend importing into Bashed Patch.Streamline 3.1.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: PTDamageFinal.esp Link to comment Share on other sites More sharing options...
Dracula420 Posted May 11, 2010 Share Posted May 11, 2010 it might be the alternative start mod. i had to disable it to get never die to work right on my computer. Link to comment Share on other sites More sharing options...
toxicironcytes Posted May 11, 2010 Author Share Posted May 11, 2010 the thing is it worked before i installed OOO, which i did just a couple days ago, but i guess i'll have to give it a try. EDIT: there was no change disabling alternative start. EDIT AGAIN: i'm going to make a bashed patch (although i still am totally unsure of what they do) ONE MORE EDIT: after making the bashed patch, which was extremely confusing, i realized it fixed another mod that i never knew wasn't working before. sweet! but, it still didn't fix the Never Die mod. I basically think OOO crushed all the dreams of the Never Die mod. any more suggestions would make me happy to try them out Link to comment Share on other sites More sharing options...
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